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Recent reviews by Questionable

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Showing 41-50 of 111 entries
No one has rated this review as helpful yet
427.7 hrs on record (47.1 hrs at review time)
A solid iteration and improvement on the Age of Wonders formula, by no means perfect and plenty of room for improvement and expansion its a really solid foundation.
Highlights include siege projects where instead of needing to build and escort siege weapons to a walled settlement you build them on site to break down the walls, different projects having different effects (more breaches, siege weapons, positive and negative effects for allies and enemies and so-on.
Spells and heroes feel powerful and effective, high level spells and heroes feeling like true demigods on the battlefield.
Heroes found outposts & settle ruins which cuts out the need for settlers & units & structures have their own separate production queues which really helps the pacing of the game letting you get to the fighting faster without sacrificing your city building too much.
Lots of customizable playstyles with empire affects based on affinities and transformations for your race (minor ones like becoming slightly bestial, getting rock or metal skin, becoming vessels for chaotic powers or morale siphoning wights & major ones like becoming angelic or fiendish, becoming one with nature or descending into undeath) and a plethora of powerful enchantments.

Over all a great time with a fair bit of replayability.
Posted 6 May, 2023.
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13 people found this review helpful
2 people found this review funny
15.6 hrs on record (14.0 hrs at review time)
The game really doesn't do anything to explain how anything works.
I should need to look up guides to master a game not just to learn the basics.
Posted 24 January, 2023.
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1 person found this review helpful
35.3 hrs on record (21.7 hrs at review time)
its very daunting if you're unfamiliar with this kind of game like I was but don't give up its really great
Posted 14 November, 2022.
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3 people found this review helpful
1 person found this review funny
388.9 hrs on record (7.4 hrs at review time)
Early Access Review
God I want to love this game but its just so ♥♥♥♥♥♥♥♥ TEDIOUS

This game is extremely slow and extremely niche and has an astronomical learning curve. If you're the kind of person that likes this kind of game you're going to get it regardless of reviews. I spent 7 hours on my first "playthrough" and barely scratched the surface.

The main issue this game has if you can even call it an issue is that it involves a massive amount of micromanagement for very minimal and gradual gains, you're constantly doing little things to try and build up to a greater whole while everything in the game tries to slow/halt/undo your progress. It is slow, it is frustrating and it will almost never give you any positive feedback and the only satisfaction you'll derive from the game is what you can force out of it with a mental crowbar.

Personally I"m fascinated by this game and willing to play ball but I really have to emphasise how much the game really doesn't care for being "fun" to give fair warning to anyone who's unsure and lacking in time and/or patience. Buyer beware.
Posted 9 October, 2022. Last edited 13 November, 2023.
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1 person found this review helpful
92.4 hrs on record (3.1 hrs at review time)
Early Access Review
3 bucks for hours of fun an absolute steal
Posted 4 July, 2022.
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1 person found this review helpful
255.1 hrs on record (235.0 hrs at review time)
This game is a modding platform, personal recommendation is "Unification Mod" its the highest quality and most fun piece of work for this game, even comes with the ability to play the campaign with the modded units & AI.
Posted 8 June, 2022.
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28 people found this review helpful
0.0 hrs on record
Time for my semi-annual Gladius DLC review:


Tyrant Guard: I was pretty unimpressed by their statline but with the ability to ignore line of sight and ranged damage reduction their seeming mediocrity is made up for by being very consistent, able to always hit a target in range as long as you can see them regardless of obstructions or line of sight.


Forgefiend: A ranged version of an already very mediocre melee unit. The Forgefiend is a ranged version of the Maulerfiend with two gatling guns and not much of anything else. By time you unlock it its pretty much lost its worth. Could do with being on the same tier as the Hellbrute at least.


Ghost Ark: Absolutely BROKEN. There's no way this thing won't be either heavily nerfed or moved up 2-3 ranks in the tech tree. The Ghost Ark is a Doomsday Ark that swaps out its main gun for transport capabilities and the ability to heal Necron Infantry. Its Gauss Array weapon deletes infantry and the heal takes necrons from being very sturdy to borderline unkillable. The way it's unit blurb is described it seemed like it would gain the ability to spit out a necron infantry squad whenever X number of necrons die near it but nah it just has a +8 heal with a 1 turn cooldown.
This thing is silly, as much as I love it I have to admit that its outright broken.


Megatrakk Scrapjet: A great model, Orky D*ck Dastardly charging around the battlefield in his dakkamobile. Statwise its a cheap early game ore dump, nothing spectacular, it'll do some decent damage and won't die super fast but becomes irrelevant pretty quickly.


Tiger Shark: Appropriately powerful but as a tier 10 tech unit it will rarely be relevant. Being a flying unit it has a decent edge in mobility over most other super heavies.


Devil Dog: A midgame vehicle that's only really good against infantry and light vehicles.


Scouts: They're snipers for space marines, alongside Devastator marines and the fortress of redemption it adds to the intensely annoying 3 range threat that Space Marines pose. Their description mentions shotguns so I thought they would be able to swap out their sniper rifles for short range shotguns but they cannot. They're just another stealth sniper unit.


Skitarii Rangers: See above. Snipers for AdMech.


Hornet: Unimpressive early game ore dump for the Aeldari with light anti-armor weapons. Mostly functions as a scout unit, just about makes the Shining Spears irrelevant if not for the fact you have to research it.


One of the less inspired unit packs with only a couple worthy mentions. Bought it to support the devs and add to the power creep, if you're tight on money its an easy pass.
Posted 6 June, 2022. Last edited 7 June, 2022.
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2 people found this review helpful
5.0 hrs on record
Early Access Review
One of those games that needs a "maybe" option.

Early game is a snoozefest needing to go through a bunch of hoops slapping trees and stones to unlock ♥♥♥♥ and you need to start a fresh character in pretty much every new server. Getting around the map is also very slow without a horse.

Its likely a lot more fun if you have 2 or 3 friends to make a clan with because of all the material grinding and only being able to have 2 out of the couple dozen abilities equipped at any given time.

If you don't mind spending 10 minutes just running from A to B and slapping rocks for a couple hours to get to the good parts then go for it, otherwise buyer beware.
Posted 30 May, 2022.
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1 person found this review helpful
516.4 hrs on record (118.2 hrs at review time)
This game gives me a migraine and I love it
Posted 27 May, 2022.
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No one has rated this review as helpful yet
703.4 hrs on record (12.5 hrs at review time)
Post SotE edit: There's some kind of fundamental design disconnect between how the player is able to interact with the game (primarily with late-game bosses) and how bosses are designed to "interact" with the player. For the majority of Elden Ring there's no real issue, there's a decent Dark Souls style back-and-forth just with some mixups but around 70% of the way through the game there's a sudden shift where it feels like I'm trying to play Bloodborne with a Dark Souls moveset, or worse yet in some cases, Sekiro with a Dark Souls moveset... Its a feeling I got often when playing Armored Core 6 as well where it felt like I was SUPPOSED to have iframes but of course those don't exist in that game. There's just a whole lot of really confused crossed wires where they're designing encounters like they're for different games and it stops being fun just because it feels like I'm missing integral game mechanics and having to jury rig a solution with limited options. Unless there's a marked change in how Fromsoft approaches their arpg game design this is going to be the last time I dip into any of their games and I hate to see it. The dark souls series and bloodborne will continue to be some of my favorites of all time and while I loved a lot of Elden Ring there's a fundamental flaw in the development team of From that means they're just not going to be making fun games any more, just "hard" games.


Finished the game, all I can say is take as much time as you can with it, burnout is real, especially when you're doing bosses almost back-to-back in the lategame, there's also a massive difficulty spike in the last quarter of the game which sucks a lot of fun out of it.

The exploration and open world was amazing still but moreso in the first half than the second half.
Posted 25 February, 2022. Last edited 26 June, 2024.
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Showing 41-50 of 111 entries