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Czan The Araner 最近的評論

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目前顯示第 1-10 項,共 133 項
目前尚未有人將此評論標記為值得參考
總時數 27.1 小時 (評論時已進行 23.6 小時)
Pretty decent game. The story is interesting with colorfull unique characters. The only thing bad about the game is that DM is an Old Man, I don't know why they decided to do it, but you also can turn on japanesse not so old man. The second thing that could be better is how immersion breaking some of his comments are when he says "turn on the map" or just says what to do. Also the game could be quite a lot faster random enemies encounters can become very tediouse after a while when you're just too strong for them.
張貼於 4 月 20 日。
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總時數 53.2 小時 (評論時已進行 31.5 小時)
搶先體驗版評論
- Game sometimes lag, but never anything seriouse.
- The new items are cool and interesting
- but oh boy gods are not balanced at all.
- the new conquest map is also nice, the solo and duo lanes are now way more engaging, but also if you slack you will be left behind fast after the enemy and have hard time to keep up.
- the only other new map is joust which is ok, the same as old, but with new look.

I still want:
- more balance, some gods are op with new items while others have hard time chosing which items to buy for them.
- more gods
- new assault map
- more items.
張貼於 1 月 31 日。
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1 個人認為這篇評論很有趣
總時數 7.0 小時 (評論時已進行 5.6 小時)
Just a funny short silly game.
It's joke are kinda +18 and thematically it's about death and that kids understand things around them, but there's nothing more.
If you want to play a little silly game then it's great.
張貼於 2024 年 10 月 10 日。
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總時數 16.7 小時 (評論時已進行 13.1 小時)
Great game,

It's environment and story building went high up from the first one.
- You will see and be everywhere which just builds this feeling that this place is alive and not just a construction site.
- You will have a hub to talk to characters about what's going on and their opinions and plans on that matter.
- There are real boss fights, not just puzzles, but fights which feels and plays like a fight, way better than on the first one.

It's gameplay on the other hand got some changes which are not my favourite, but they're still fun.
- have seperate block button, it's a nice change, but grappling is now on a different button which makes it harder and you have more buttons to press. On the bright sight you can perfect perry all the mele attacks which gran you sick moves.
- you get a free chose of skills which you can use to your advantage in combat and in traversing, the only thing that binds you is new energy meter instead of collecting placed power ups
- shurikken now doesn't kill better foes just makes them grappable, just so you have more buttons to push

There are also 2 new modes of traversing which are great if you don't fail and feels bad if you ♥♥♥♥ up.
- The motorcycle feels great, it's speed and movement is easy to pick up and it's segments feels great. Unless you ♥♥♥♥ up then you start from a very often checkpoints there are, but with 0 speed, so you need to get speed first to continue, which sometimes is hard to achive.
- Way later on you will get the second mode which is kinda buggy imo, enemies feel like they can't target you corectly and sometimes they are the best snipers in the world. Also it's on the slide button which isn't convinet for me and I often found myself using it by accident.

So while the whole game feels way more polished than the first one it's gameplay even though it's still fast and enjoyable felt like it slowed down by sheer amount of buttons I needed to press. I still love it and can't wait to see what One More Level do next, but making even more different buttons may not be the way.
(Please make something Star Wars related, this game already feels like you could be a Jedi/Sith and it would be sick to play it)

Also there's hard mode from the beginning <3
張貼於 2024 年 8 月 17 日。
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總時數 17.0 小時 (評論時已進行 9.1 小時)
Great game,

It's artstyle is unique and briliant, it feels like feudal japan, plays like feudal japan and have everything to make you feel it to.

It's story is simple yet entertaining and intrging and it has choices that changes your playthrough.

Gameplay is good, by going through story and exploring you get access to more combos evolving your playstyle from black, left fast, right slow to combs that you can use freely and feel good. Enemies are also mainly well made, I said mainly, because there's one enemy in which, if you fail you can't recover and last boss has an attack which is very hard to block and deals much dmg.

Overall 9.5/10 would love to have chapter selection after finishing the game so I can collect collectibles which I missed without replaying all of the game. Difficulty settings are well balanced, I played on hardest and had fun while having a challange. I've never been stuck, but if you don't want to be on edge most of the time normal difficulty or easy are also aviable.
張貼於 2024 年 7 月 5 日。
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總時數 114.8 小時 (評論時已進行 80.0 小時)
This game is like a dish. Many great ideas that should work together, but none of them well done.

This game is an "exploration/fighting rpg", which has every part that it need, but none of them are good. Like:

- exploring feels great, but why does some classess have movement abilites that you need to place on your limited 4 skill slots just to be able to explore while others have none. If you take one of them or don't give yourself this skills it feels soo bad when you know you could get to higher point where chest is located or something else, but you just can't, why aren't they just learned as passive skill for you.

- combat feels good, but why leveling is soo fast that enemies becomes just a wet noodle that if you take pawns that are at your level they can't even move and if you take lower and go to new place fighting feels like a slug, because there are just way too many enemies.

- you have wide range of classes that you can play as. Then why if your class can't fight 1v1 (mages who can't cast spell without beeing interupted by literally super speed enemies) your just done, they're the worst classess to play if you don't want to overkill everything with your high level. Also some classes have blocks/dodge while playing some you can only stay and watch how enemy abuse you.

- enemy variety? maybe in a starting place, then game just bombards you with tons of the same stuff over and over again just to later give you a redo of the same enemy but with some more details on them, give them more hp, but if you stun them they're just hopeless just as the first ones.

- geographic variety? oh yes, they created few biomes and dungeons that spawn acros some floors so they're not too short nor too long, but they're just nearly the same rocks with same enemies with loot that you can just find anywhere else or just buy.

- story? yup they thought about scheming plot that involves different nations and characters just to throw you into baby mode and nothing is explained, nothing has deept it's just a shallow glances. Characters rarelly tell you a story, most of the time is just an erand and that's it.

- pawn system? great they made them more interactive so they talk about your behaviour, you can talk to them and even camp with them. So why they made soo little of it, you will just hear same ♥♥♥♥ over and over again and options to interact with them are sparse and resolve around not interacting. Like this camp system was made good for example in others games, because you had interactions between companions durring camp, here there's nothing.

- romance? oh yes they made it to. There is a reputation system that is hidden for some reason and doing quests will increase your affinity with npc, some of them will give you items for that, but that's it, at the end they will start blushing which looks awfull af and bother you with escort quests that doesn't give you anything and you can just turn them down. There are "2 romancable npc" which have "quests for romance". It's just that their questline ends with you getting into relationship with them, you can't say yes or no, it just happens and camera fades to black as they say they like you. ALSO their's a brothel which acts just the same, screen just fades to black after you joining the room with person that you chose and that's it. Even in first Dragon's Dogma you atleast had a choice of who to marry.

- races? oh yes they made 4 races in this game. You can play only as 2 of them, human or beastren which beastren are just humans with furr and different face/ears. There are some "cultural disputes" amound this to races, but your choice of race won't nearly matter at all. There are also 2 other races, elfs which are seen only in 1 spot of the map with their little village and WHOLE 3 QUESTS and dwarfs, which there is just one and it's just a small round human....

- different languages? oh hell yes, they made elfs have their own language, does it mean that there's a plot around this? nah you can use everything in their village even if you don't understand them and understanding it doesn't give you any new quests or changes anything.

- dyeing system? oh yes, they added dyes in 2nd large city, wait you can only use them to color your character in character editior not what you're wearing??? what??? also this colors are just bright neon colors...

- cooking system? sure, but you can only cook 6 types of meat, which is just 2 types of meat but in various state of decay.

- unique pawn ilness that can lookout for? nerf it and make it obviouse

- everyone wants a hard difficulty just as the first one had with dlc? nah add easy difficulty

This game is just a disappointment, they had very nice ideass but none of them are good.
5/10 - play for fighting and exploration.
張貼於 2024 年 6 月 30 日。 最後編輯於 2024 年 12 月 28 日。
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總時數 0.0 小時
One of the best soundtrack for games
張貼於 2024 年 4 月 30 日。
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1 個人認為這篇評論值得參考
總時數 307.3 小時 (評論時已進行 182.2 小時)
Bad game, every next patch introduce new bugs and things that works now don't. Many mechanics of the core game are completely useless like removing "emotional based effects" doesn't remove them etc.

Pros:
- Good long story
- Many classes and 10 unique mythic paths you can take
- Crusade mode is a simplified Heroes of Might and Magic, it's basic, but it gives a meaning to events and feels good
- Very good balance in gameplay till act 3


Cons:
- After act 2 gameplay goes to ♥♥♥♥. You either buff your party with every buffing spell and ability and kill everything in one shot or get killed by everything in one shot or even if you do you can sometimes you get ♥♥♥♥♥♥ and reload 20 times so maybye you will get lucky roll and don't instantly die so you can then instantly kill enemy.
- Even though main story is quite good it's way to long with way to many fights between. It feels more like going through ♥♥♥♥ to have a little converstation that only gives you a piece which you can only complete after 200h of going thorugh ♥♥♥♥.
- Most choices that you will make besides mythic (which is the most important) goes to "kill/spare/spare but say let's be friends", so moste of the time there are only 2 ways you can end a quest.
- The only quests that have more endings are quests that need a very specific things that you will need to do through whole game and if you ♥♥♥♥ up once or twice you won't get what you want. The most ♥♥♥♥♥♥ up thing with this is that the main quest has it to, and if you explore the world and don't do specific things you will never ever know why the ♥♥♥♥ did you do this things and when do you need them.
- Most of the mechanics are broken, glitched or/and not working and force you to maximalize your team instead of "ROLE PLAYING", because "who would want to role play in a Role Play Game"

Score: 2/10 - I'm just sick of playing this game already, because of bad gameplay design. Put it on easy, keep crusader mode on and plow through quests or you will have a bad time. If you didn't do 1 thing 100h before just use cheats and don't care.
張貼於 2023 年 12 月 22 日。 最後編輯於 2024 年 5 月 5 日。
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2 個人認為這篇評論很有趣
總時數 0.6 小時
I'm sorry to say that but this "Demake" is ... bad. Like it's cool fight and all of that, but inputs are bad. Making shot and slash same button makes my character randomly makes slases not even close to the Chain and making block on attack + back doesn't say anything that it has a coldown. It's invisible and you won't know even when your next block is avaiable.
I don't want this game to go this direction, because it's not the right direction in my opinion, that's why i rate it negatively. Besides inputs it would be nice game, but I just can't finish furrier without getting frustrated on block mechanic.
張貼於 2023 年 12 月 19 日。
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總時數 21.9 小時 (評論時已進行 20.7 小時)
Scammers, they said that if you bought the game before, they will give you items, I got nothing
張貼於 2023 年 8 月 12 日。
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目前顯示第 1-10 項,共 133 項