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Viser 21-30 af 37 forekomster
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Anmeldelse for emne med tidlig adgang
meh it's alright
Skrevet: 10. januar 2018.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
8 personer fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
2,200.2 timer registreret i alt (176.4 timer, da anmeldelsen blev skrevet)
I'm not too good at writing reviews, but I'll say this:

RWBY: Grimm Eclipse, personally, is a really pleasing dungeon crawler made by Rooster Teeth (who I'm already a fan of). If you're a fan of dungeon crawlers, you'll like it. Enjoy it as you master and explore each playable character, all of which have their own unique combat styles and skill trees. Albeit short, you'll be able to demolish the campaign with your friends, or solo as all 4 (or 8) characters, and still find that it holds a fairly high replay value upon completion. Solo mode has changeable difficulty settings for an additional challenge, and co-op scales with difficulties based on the amount of players that are in the party. Alternatively, you can fight endless waves of enemies with your friends in horde mode!!

The achievements are pretty fun to get, and also aren't super ridiculous in terms of difficulty. That being said, to 100% the game, it does require you to buy $5 DLC package that adds four more unique playable-characters, coined the "JNPR DLC package", which within itself is worth it.

Voice acting is about what you'd expect from Rooster Teeth. Can get pretty awful, but a lot of it is reedemable in it's own way. All of the music is from the RWBY soundtrack in instrumental form. The visuals are pretty good - nothing over the top, but if you're the type that really cares about that kind of thing you won't be dissapointed.

I find the game to be absolutely worth the money. A lot of folks say that it's pretty short, and to that I can agree - you'll blow through the campaign in about 2 hours. That being said however, the game shines in terms of replay value. There are plently of achievements to go for, plenty of tasks to do, different difficulties, different characters to master, etc. Really, they should've included the JNPR DLC package in the base game and raised the price to $25 dollars to give the game more of an appeal, but that being said, yeah, the DLC is totally worth it, too.

All in all, I'd personally recommend it.
Skrevet: 24. oktober 2017. Sidst redigeret: 23. november 2017.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
16 personer fandt denne anmeldelse brugbar
4,141.2 timer registreret i alt (1,818.8 timer, da anmeldelsen blev skrevet)
I don't review games very often, but this one needs a review.... . .

First of all, the game isn't perfect, obviously. It requires the FAR mod to function correctly for some reason, almost as if the development team got it to kind of "work" and moved on. But the community managed to fix that without too much trouble, and I'm not one to judge a game based on that because many games have far more problems than this.

As for general gameplay complaints, I wish that the map was a bit bigger, more side stories and such to increase playtime even more to encourage additional playtime after beating the story. I'm thinking like Skyrim for example. I found that the plug-in chips where a bit cramped, a little more space would have been nice. I also whish that there were parts where the flight suits were used without restricted movement, the arcade style scenes were fun and all, but it would have been fun to actually fly one of those things around..


THAT SAID.

Absolutely fantastic game! A+ 9.5/10 (.5 off for graphical issues)

The storyline was complex and intriguing, trying to figure out what exactly was going on was a mind bending process, making the game all the more worthwhile to play. The storyline is deep and heartfelt, gripping my emotions and interest like no other game has done in a very very long time. The development of the characters and story is very well done, to a very high detail.
The gameplay mechanics are fast and exciting, and the customizations and weapons are fun to experiment with.

Play this game, you won’t regret it.

Hopefully some kick♥♥♥♥♥DLC gets released. Side stories!! More side stories!! Lots a material to work with!! Open it up to mods, the community will create side stories!

PS: The soundtrack is also amazing! Fit the game perfectly.
Skrevet: 23. juni 2017. Sidst redigeret: 22. november 2018.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
44 personer fandt denne anmeldelse brugbar
20 personer fandt denne anmeldelse sjov
1,961.1 timer registreret i alt (35.6 timer, da anmeldelsen blev skrevet)
私はちょうどポルノのためにこのゲームを買った。
しかし、実際には素晴らしい話があります
私はまた、おっぱいの物理学が大好きです
Skrevet: 23. januar 2017.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
235 personer fandt denne anmeldelse brugbar
9 personer fandt denne anmeldelse sjov
2,625.2 timer registreret i alt (123.6 timer, da anmeldelsen blev skrevet)
I was stacking books on a shelf in my house in Whiterun, one of Skyrim's major cities, when I noticed a weapon rack right beside it. I set a sacrificial dagger in one slot, an Orcish mace in the other. They were on display for nobody but me and my computer-controlled housecarl, Lydia, who sat at a table patiently waiting for me to ask her to go questing. The chest upstairs was reserved for excess weapons and armor, the bedside table for smithing ingots and ores, the one next to the Alchemy table for ingredients. I'd meticulously organized my owned virtual property not because I had to, but because tending to the minutia of domestic life is a comforting break from dealing with screaming frost trolls, dragons, a civil war, and job assignments that never seem to go as planned. It's even a sensible thing to do; a seemingly natural component of every day existence in Skyrim, one of the most fully-realized, easily enjoyable, and utterly engrossing role-playing games ever made.

Part of what makes it so enjoyable has to do with how legacy Elder Scrolls clutter has been condensed and in some cases eliminated. In Skyrim, there's no more moon-hopping between hilltops with a maxed out Acrobatics skill. That's gone, so is Athletics. The Elder Scrolls V pares down the amount of skills and cuts out attributes like Endurance and Intelligence altogether. There's no time wasted on the character creation screen agonizing over which skills to assign as major. You don't assign major and minor skills at all, but instead pick one of ten races, each with a specific bonus. High Elves can once a day regenerate magicka quickly, Orcs can enter a berserk rage for more effective close-range combat. These abilities are best paired with certain character builds – the High Elf regeneration is useful for a magic user – but don't represent a rigid class choice. Major decisions don't need to be made until you're already out in the world and can try out magic, sneaking and weapon combat, emphasizing first-hand experience over instruction manual study, letting you specialize only when you're ready.


It contributes to the thrilling sense of freedom associated with life in Skyrim. Do a quest, kill a dragon, snatch torchbugs from the air, munch on butterfly wings or simply wander while listening to one of the best game soundtracks in recent memory. Despite the enormity of the world and the colossal amount of content contained within, little feels random and useless. Even chewing on a butterfly wing has purpose, as it reveals one of several alchemical parameters later useful in potion making at an alchemy table. Mined ore and scraps of metal from Dwemer ruins can be smelted into ingots and fashioned into armor sets, pelts lifted from slain wildlife can be turned into leather armor sets, and random books plucked from ancient ruins can trigger hidden quest lines that lead to valuable rewards. Skyrim's land mass is absolutely stuffed with content and curiosities, making every step you take, even if it's through what seems like total wilderness, an exciting one, as something unexpected often lies just over the next ridge.

Many times the unexpected takes the form of a dragon. Sometimes they're purposefully placed to guard relics, sometimes they swoop over cities and attack at seemingly random times. In the middle of a fight against a camp of bandits a dragon might strike, screaming through the sky and searing foe and friendly alike with frost or flame. Momentarily all on the battlefield unite, directing arrows and magic blasts upward to knock down the creature, creating impromptu moments of camaraderie -- a surprising change from what may have been yet another by-the-numbers bandit camp sweep. Dragons show up often, their presence announced by an ominous flap of broad wings or an otherworldly scream from high above. The scale and startling detail built into each creature's appearance and animations as it circles, stops to attack, circles again and slams to the ground makes encounters thrilling, though their predictable attack patterns lessen the excitement after a few battles. In the long run they're far less irritating than the Oblivion gate equivalent from The Elder Scrolls IV, can be completed in a few minutes, and always offer a useful reward.


Killing a dragon yields a soul, which powers Skyrim's new Shout system. These are magical abilities any character can use, you don't have to specialize in spell casting to slow time, throw your voice, change the weather, call in allies, blast out ice and fire, or knock back enemies with a rolling wave of pure force. Even if you favor sword, shield and heavy armor and ignore magic entirely, you'll still be able to take full advantage of these abilities provided you find the proper words – each Shout has three – hidden on Skyrim's high snowy peaks and in the depths of forgotten dungeons, serving as another reason to continue exploring long after you've exhausted the main quest story, joined with the Thieves Guild, fought alongside the Dark Brotherhood, or thrown your support behind one of the factions vying for control of Skyrim.

Not only is this land under assault by dragons, long thought to be dead, it's also ripped in two by civil war. You can choose one side or the other, but so much of the allure of Skyrim is how, even outside of the confines of quest lines, the embattled state of the world is evident, and steeped in a rich fictional legacy. Lord of the Rings this is not, but with the release of every Elder Scrolls game, the fiction becomes denser, and the cross-referencing for long-time fans all the more rewarding.

Skyrim's residents are all aware of current events. They'll comment on the civil war, some sympathizing with the rebels, others thinking the establishment sold its soul. The peasants complain about the Jarls who control each settlement, the Jarls complain about the rebels or foreign policy, the overprotective College librarian complains when I drop dragon scales all over his floor; many characters feel like whole, distinct personalities instead of vacuous nothings that hand out quests like a downtown greeter hands out flyers for discount jeans. Characters stereotype based on race, they double-cross at even the slightest hint it might be profitable, and they react to your evolving stature within the world. It makes a ridiculous realm, filled with computer-controlled cat people and humanoid reptiles, demon gods and dragons, feel authentic, like a world that existed long before you showed up and will continue to exist long after you leave.

You can speed by all this if you want. You can drive directly through the main story content, see the conclusion and bail out, having never increased a skill category to 100 or read a virtual copy of The Antecedents of Dwemer Law. But to do so is to defeat the purpose of playing The Elder Scrolls. This is a world that rewards the obsessive and the adventurous, one where creative quest designs are the standard across primary and secondary storylines, not the exception. Primary quest lines may proceed in predictable fashion for a while, but only to lull you into a sense of complacency before the inevitable betrayal sends you scrambling in unexpected directions. The rewards are just as exciting, offering all sorts of unique gear and significant bonuses for dealing with the Thieves Guild, entering into the ranks of the magical College of Winterhold, or joining the battle-hardened Companions in Whiterun. These are the strongest storylines in the game, but even the shorter quests sprinkled all over Skyrim
impress.
Skrevet: 19. december 2016. Sidst redigeret: 8. januar 2021.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
5 personer fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
3,141.4 timer registreret i alt (136.0 timer, da anmeldelsen blev skrevet)
WOOOOHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEY - Donna Burke 2016
Skrevet: 25. november 2016.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
62 personer fandt denne anmeldelse brugbar
76 personer fandt denne anmeldelse sjov
2,044.8 timer registreret i alt (108.7 timer, da anmeldelsen blev skrevet)
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𝓓𝓸 𝔂𝓸𝓾 𝔀𝓪𝓷𝓷𝓪 𝓱𝓪𝓿𝒆 𝓪 𝓫𝓪𝓭 𝓽𝓲𝓶𝒆?
Skrevet: 30. oktober 2016.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
4 personer fandt denne anmeldelse brugbar
3,070.1 timer registreret i alt (2,182.2 timer, da anmeldelsen blev skrevet)
I was stacking books on a shelf in my house in Whiterun, one of Skyrim's major cities, when I noticed a weapon rack right beside it. I set a sacrificial dagger in one slot, an Orcish mace in the other. They were on display for nobody but me and my computer-controlled housecarl, Lydia, who sat at a table patiently waiting for me to ask her to go questing. The chest upstairs was reserved for excess weapons and armor, the bedside table for smithing ingots and ores, the one next to the Alchemy table for ingredients. I'd meticulously organized my owned virtual property not because I had to, but because tending to the minutia of domestic life is a comforting break from dealing with screaming frost trolls, dragons, a civil war, and job assignments that never seem to go as planned. It's even a sensible thing to do; a seemingly natural component of every day existence in Skyrim, one of the most fully-realized, easily enjoyable, and utterly engrossing role-playing games ever made.

Part of what makes it so enjoyable has to do with how legacy Elder Scrolls clutter has been condensed and in some cases eliminated. In Skyrim, there's no more moon-hopping between hilltops with a maxed out Acrobatics skill. That's gone, so is Athletics. The Elder Scrolls V pares down the amount of skills and cuts out attributes like Endurance and Intelligence altogether. There's no time wasted on the character creation screen agonizing over which skills to assign as major. You don't assign major and minor skills at all, but instead pick one of ten races, each with a specific bonus. High Elves can once a day regenerate magicka quickly, Orcs can enter a berserk rage for more effective close-range combat. These abilities are best paired with certain character builds – the High Elf regeneration is useful for a magic user – but don't represent a rigid class choice. Major decisions don't need to be made until you're already out in the world and can try out magic, sneaking and weapon combat, emphasizing first-hand experience over instruction manual study, letting you specialize only when you're ready.


It contributes to the thrilling sense of freedom associated with life in Skyrim. Do a quest, kill a dragon, snatch torchbugs from the air, munch on butterfly wings or simply wander while listening to one of the best game soundtracks in recent memory. Despite the enormity of the world and the colossal amount of content contained within, little feels random and useless. Even chewing on a butterfly wing has purpose, as it reveals one of several alchemical parameters later useful in potion making at an alchemy table. Mined ore and scraps of metal from Dwemer ruins can be smelted into ingots and fashioned into armor sets, pelts lifted from slain wildlife can be turned into leather armor sets, and random books plucked from ancient ruins can trigger hidden quest lines that lead to valuable rewards. Skyrim's land mass is absolutely stuffed with content and curiosities, making every step you take, even if it's through what seems like total wilderness, an exciting one, as something unexpected often lies just over the next ridge.

Many times the unexpected takes the form of a dragon. Sometimes they're purposefully placed to guard relics, sometimes they swoop over cities and attack at seemingly random times. In the middle of a fight against a camp of bandits a dragon might strike, screaming through the sky and searing foe and friendly alike with frost or flame. Momentarily all on the battlefield unite, directing arrows and magic blasts upward to knock down the creature, creating impromptu moments of camaraderie -- a surprising change from what may have been yet another by-the-numbers bandit camp sweep. Dragons show up often, their presence announced by an ominous flap of broad wings or an otherworldly scream from high above. The scale and startling detail built into each creature's appearance and animations as it circles, stops to attack, circles again and slams to the ground makes encounters thrilling, though their predictable attack patterns lessen the excitement after a few battles. In the long run they're far less irritating than the Oblivion gate equivalent from The Elder Scrolls IV, can be completed in a few minutes, and always offer a useful reward.


Killing a dragon yields a soul, which powers Skyrim's new Shout system. These are magical abilities any character can use, you don't have to specialize in spell casting to slow time, throw your voice, change the weather, call in allies, blast out ice and fire, or knock back enemies with a rolling wave of pure force. Even if you favor sword, shield and heavy armor and ignore magic entirely, you'll still be able to take full advantage of these abilities provided you find the proper words – each Shout has three – hidden on Skyrim's high snowy peaks and in the depths of forgotten dungeons, serving as another reason to continue exploring long after you've exhausted the main quest story, joined with the Thieves Guild, fought alongside the Dark Brotherhood, or thrown your support behind one of the factions vying for control of Skyrim.

Not only is this land under assault by dragons, long thought to be dead, it's also ripped in two by civil war. You can choose one side or the other, but so much of the allure of Skyrim is how, even outside of the confines of quest lines, the embattled state of the world is evident, and steeped in a rich fictional legacy. Lord of the Rings this is not, but with the release of every Elder Scrolls game, the fiction becomes denser, and the cross-referencing for long-time fans all the more rewarding.

Skyrim's residents are all aware of current events. They'll comment on the civil war, some sympathizing with the rebels, others thinking the establishment sold its soul. The peasants complain about the Jarls who control each settlement, the Jarls complain about the rebels or foreign policy, the overprotective College librarian complains when I drop dragon scales all over his floor; many characters feel like whole, distinct personalities instead of vacuous nothings that hand out quests like a downtown greeter hands out flyers for discount jeans. Characters stereotype based on race, they double-cross at even the slightest hint it might be profitable, and they react to your evolving stature within the world. It makes a ridiculous realm, filled with computer-controlled cat people and humanoid reptiles, demon gods and dragons, feel authentic, like a world that existed long before you showed up and will continue to exist long after you leave.

You can speed by all this if you want. You can drive directly through the main story content, see the conclusion and bail out, having never increased a skill category to 100 or read a virtual copy of The Antecedents of Dwemer Law. But to do so is to defeat the purpose of playing The Elder Scrolls. This is a world that rewards the obsessive and the adventurous, one where creative quest designs are the standard across primary and secondary storylines, not the exception. Primary quest lines may proceed in predictable fashion for a while, but only to lull you into a sense of complacency before the inevitable betrayal sends you scrambling in unexpected directions. The rewards are just as exciting, offering all sorts of unique gear and significant bonuses for dealing with the Thieves Guild, entering into the ranks of the magical College of Winterhold, or joining the battle-hardened Companions in Whiterun. These are the strongest storylines in the game, but even the shorter quests sprinkled all over Skyrim
impress.
Skrevet: 28. oktober 2016. Sidst redigeret: 16. januar 2021.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
4 personer fandt denne anmeldelse brugbar
4 personer fandt denne anmeldelse sjov
0.8 timer registreret i alt
My PC crashed during the Sex scene. fml
Skrevet: 5. september 2016.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
1 person fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
0.5 timer registreret i alt
Anmeldelse for emne med tidlig adgang
This game is pretty ♥♥♥♥ tbh
Skrevet: 5. september 2016.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
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