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Reseñas recientes de Phantomfool

Mostrando 1-6 de 6 aportaciones
Nadie ha calificado esta reseña como útil todavía
12.7 h registradas (10.1 h cuando escribió la reseña)
I've played a lot of souls-like games but this is just a joke. I will finish the game, there is no doubt about it and hopefully I will change my mind. The boss designs are terrible, you are always out of stamina, openings are almost no existing, you deal pea damage. This game is just bad approach towards the souls-like genre.
Publicada el 2 de mayo.
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A 45 personas les pareció útil esta reseña
2
4,845.2 h registradas (3,030.0 h cuando escribió la reseña)
Look at my hours...and now listen to me - DON'T_BUY_THIS_GAME
Why?

This game is slowly becoming an arcade games that bases itself on pressing 1 button. It started as a game where you crushed your game based on your REACTIONS and you had to actually think and decieve your opponent.
Now everything is based on PREDICTIONS because they made everything faster, they are making every new hero unbalanced and safe in every way, they want to get rid of punishes and everything is just straight b-s.
This game used to be good and you were feeling incredible after beating your opponent.
Now they are so lost in the game balance, new heroes and general idea of where to go next that this game just became a spam heaven and platform for toxic kids who use the most broken unbalanced heroes.

Don't buy this game...
Publicada el 11 de julio de 2022.
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A 2 personas les pareció útil esta reseña
456.7 h registradas (29.9 h cuando escribió la reseña)
Switching from CS:GO to this game is like being taken from a snowfight and thrown right into battle of Stalingrad!
Publicada el 22 de noviembre de 2017.
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Nadie ha calificado esta reseña como útil todavía
1 persona encontró divertida esta reseña
514.2 h registradas (463.2 h cuando escribió la reseña)
Haters will say:
Another futuristic ♥♥♥♥! BRING BACK OLD COD!!! WE DON'T WANT THIS STUPID ROBOTS AND FUTURISTIC CRAP!
*Goes back to play Titanfall* -.-
Publicada el 24 de noviembre de 2016.
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A 4 personas les pareció útil esta reseña
1 persona encontró divertida esta reseña
660.6 h registradas (39.5 h cuando escribió la reseña)
I've played this game for only 20h now, but where is the catch here? I got this game 2 days ago...

Let's discuss the positive sides of this game:
  • MOST IMPORTANT! >Death< I'm a hardcore gamer, I really enjoy gaming and I die in games a lot, but there is no game I've ever played in my life where I was shocked and touched so bad when I die at this game...
    IMAGINE THIS: You are traveling through space between the planets, you see your docking station, you almost don't have fuel and suddenly your engines shut down, light switches off and you hear ''Fuel tanks empty''...and then there is silence....the only thing you can hear is your pilot breathing and you can hear the windows slowly freeze because there is no power to heat them up. You see timer in your top right corner where you can see how much oxygen you have left...as the time pass your pilot starts to breathe with pain, he is slowly running out of oxygen...and there is still silence around you...the last 10 seconds you only hear your pilot taking his last breath before he meets his end...and after that...silence...and you cannot skip it, you cannot start a new game...you have to watch him and hear him dying in pain...
  • This game has an amazing atmosphere. There is nothing better than flying your spaceship through an endless space, watching for every suspicious contact, while awesome ambient music is playing in your speakers.
  • Graphics that may not look like Crisis 3 or Star Wars Battlefront but it is really, reaaaaally doing a good job and many, many, many times it will just make you stop in front of something and you will just chill and enjoy the view.
  • Combat system is advanced, tricky but not too hard. Keep in mind that this is a space sim so your spaceship does not behave like in DCS for example. Large number of upgrades, weapons, systems will keep you busy at every station you dock in.
  • Travel system is just genius. I always smile when I make a jump into another solar system and suddenly when my jump is over I appear in fron of a giant sun and my spaceship systems go insane because of the temperature!
  • Trade is fair but tricky too. You have a large selection of quests and jobs to complete. Every single job/quest has its influence on your reputation but also it has an influence on how the space station likes you, how factions see you, how you look to neutral people and so on and so on.
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Tired of reviews like that? Ok, let me give you my personal experience:
I didn't play much but for only 20h I already saw a loooot and a lot of things still awaits me.
I died a lot, I killed a lot, I was attacked a lot and every time I do one of this things, my urge to play more is getting bigger and bigger.
The most amazing situation I've had was when I was attacked by a bounty hunter and I was carrying a pretty valuable cargo. There was no chance I would beat him because I've had a typical transport ship and he had an agile, fast attack ship so I already knew I will die, but I was fighting back so I could do at least a little damage to him.
When I was at 10% health, my shields were offline, I saw him making his last approach but suddenly i hear great big BANG! I turn around and I saw 2 bigass battleships with 4 bigass cannons and with only 4 shot the wiped out this guy from his miserable existance...
I couldn't close my mouth for good 5mins
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I would reccomend this game to everyone
BIG STRONG 10/10!!!
Publicada el 28 de noviembre de 2015. Última edición: 28 de noviembre de 2015.
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A 3 personas les pareció útil esta reseña
3,971.4 h registradas (925.9 h cuando escribió la reseña)
You can see that this game is actually much more improved. They filled this game with great sounds, perfect atmosphere, beautiful graphic and of course with a PhysX. Equipment and vehicles looks like a Sci-Fi stuff and that's a little too much for me but still it is nice to play with some futuristic toys :D
Publicada el 25 de diciembre de 2013. Última edición: 24 de noviembre de 2016.
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Mostrando 1-6 de 6 aportaciones