42
Products
reviewed
367
Products
in account

Recent reviews by Gold

< 1  2  3  4  5 >
Showing 1-10 of 42 entries
2 people found this review helpful
32.0 hrs on record (16.9 hrs at review time)
Early Access Review
Extremely good successor to Dungreed, exceeds it in almost every way. Combat and creating builds is extremely fun, and the backpack-style inventory and levelling system is fantastic.
Posted 8 April.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
13.0 hrs on record (10.2 hrs at review time)
If you enjoyed Everhood then you will of course enjoy this. Gameplay and music is outstanding, though I'll echo what mostly every other review has said; The story is now non-linear or the story is worse than Everhood 1. One take is objective, other subjective, I would hazard to throw my hat in the ring to say the story should not be considered canon.

Spoilers for Everhood 1 and Everhood 2, including specific endings:
This game follows Everhood 1's "Yellow Doll" ending, where you find Sam, defeat Cat God and watch Orange and GRUNDALL help Pink turn into Yellow. And this is considerably a "bad ending", and Everhood 2 is as you'd now be able to tell, continuing this bad ending. It's a doomed timeline, one that would never escape its fate.

I cannot blame the Devs for wanting to take the game in the direction of the Yellow Doll ending. I mostly believe that Everhood 1 could not have reasonably been expanded forwards or backwards without taking at least a few steps to the side. And so, I was always just a little bit skeptical of a sequel to a game whose main premise was; "See it through to the end". It makes sense then, that the ending which specifically does not end, should be the one to be expanded upon. (And of course, Sam is there).

What makes it then, disappointing, worse, or even bad. Is the fact that the biggest part of Everhood 1 was its beautiful execution in defeating the fear of death. It proves to you the player, that death is just another aspect in the journey of life and experience that you are living through. You constantly throw yourself over and over to end things that have gone on for too long. You shoulder the responsibility, because you alone have the power to take the hand of all of these characters, and put them to rest, with a smile, even. So, why is it then, that the sequel is about 10 hours of the continuation of your worst nightmares? The expansion on the suffering that you as a player previously did everything you could to put an end to? Perhaps this review is just merely the reflection the game asks you to make. You could summarise this entire game as a prompt to stare at your monitor and speak "Was this all just proof that I would willingly bring myself to a story I undoubtably finished?" I enjoyed my time, and I am glad I finished it. But I don't know what to make of it, because there is no conclusion, there is no substance to grip onto, all I have left is my hands that I once could hold a story with, and just wave them about I guess? Good game, but also, what? Okay?

Posted 8 March.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
7.7 hrs on record (3.8 hrs at review time)
Fantastic game.
Hoping that looprunner duels become more drawn out and less cheese-able (Kata and MX2 are great examples of better looprunner duels, while Flamewar can be cheesed by simply slicing her before she uses her turbofist).
Also hope that new rooms, "combat-puzzles" (like the turrets), secrets, and especially new weapons might be added in. This is a game that is already very fun, and has a lot of potential to become extremely rich in playstyle-options and novelty, paired with its enjoyable swordplay.

While I love archers in this game, the bow is a little bit unwieldy, but for good reason. Deflecting arrows with a sword against an archer has a chaotic factor which makes it hard to redirect them at enemies or away. My main gripe; is that if you aim your weapon in the unfortunately right way, you can deflect an arrow that wasn't going to hit you - at yourself.

The second downside is the shop, coins and room selections. Maybe I've simply missed them, but I haven't seen rewards from Weapon routes that werent either the dagger, bow, or spiked-shield. Making taking the Weapon option almost never worth it (especially compared to Clone and Coin paths). In the end most of my runs revolve around stacking as much coin and clone rewards until I have half a dozen extra lives, most weapons that I like can just be looted while getting there.
Posted 3 January.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
39.5 hrs on record (15.4 hrs at review time)
Early Access Review
It's good <3
Posted 24 November, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
70.1 hrs on record (20.5 hrs at review time)
fantastic game and community.

just feedback; i genuinely adore this game: the netcode with respect for desyncs and chat is a little upsetting, wish there was less rng involved with the lategame grinds for completing the questboard.
Posted 23 October, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
13.7 hrs on record
Early Access Review
It certainly isn't the best, but is an enjoyable dungeon crawling experience. This game demonstrates a passion for a world and for the player's enjoyment and intrigue, but fails on so many counts. I want the best for this game, but it needs to step away from a lot of norms it has fallen prey to.

In terms of feedback:
I wish this game made significant changes to its questing system, I feel bad skipping over so much dialogue, but none of it interests me, and a lot of the time, I just want to get a move on. I wholy believe this game, if it didn't have any quests; and just threw you into the world, would leave a significantly better impression.
This also adds onto how great the art is, this game has commissioned a lot of good work from talented artists, and I love seeing it. But, with such a pallid story and journey, when the ingredients come into the dish, it's clear to see that not all of the parts are equal. This also adds to just how incredible a lot of the armors, weapons, decorations and characters look, so much amazing work has been done on the art department here, it is the main reason to play this game.

Enemy feedback and timings; enemies have cool animations, and moves to learn, however, there's a lot of bad parts. The player model rarely interacts with taking damage, and you can absolutely feel the way your character is just a model emoting around a hitbox (speaking of which, was it really necessary to have so much UI bloat for all of the emotes?).

Enemies, sometimes, will have an indicator showing they're either about to attack, will attack sometime in the future, or have attacked. The indicator in of itself is a good mechanic, since indicating when an attack is going to happen is very important because many of the animations skip over a proper windup. In my opinion, all of these indicators should be standardised to always happen roughly 0.5(ish?) seconds before an attack is going to hit. And should never just be used as a way to show when the enemy isn't just standing around. Additionally, many bosses will have DPS-tests and unexplained mechanics, which give you zero elaboration (unless maybe an incredibly uninteresting NPC was telling me about it and I skipped it?) which just causes you to randomly die by lack of information.

RPG Stats; a lot of the wording in this system when it comes to stats are written weirdly, "Weapon power" instead "damage" feels borderline like a joke (honorable mention to: crit rating instead of crit chance). But besides this; a lot of these stats are not balanced well it seems. For a game so centered around character building, you can rarely ever make one stat stand out above the others (at least after getting as far as I did). It really is more about ensuring you aren't missing one thing than working your build around another.

To summarize: I wish the combat had more feedback, I wish the animations we're more standardised and the indicators meant something. The art is absolutely fantastic, and is the best part of the game. The story is upsettingly uninteresting and the quests should be thrown out. Enemy damage should properly resemble the animation and effects. And the RPG-character building is subpar at best, I wish there were more active modifiers than just ~2 echoes.
Posted 9 October, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
2.3 hrs on record
Just very incredible, it's just something that you need to sit down and play
Posted 26 September, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1.9 hrs on record
Love the game, fantastic on almost every single part. Except the game is strange and is heavily bottle-necked because the challenges often clash with the overall game design. Some challenges include very aggressively limiting yourself, others rely on praying the AI walk in the way you'd like them to. And some challenges are also bugged, with the weapons they're tied to not always properly flagging the type of death and instead labelling them as "Kill", meaning certain challenges where you have to use every instance of 1 type of weapon on the map, very very hard.

This might just be coming from me who would like to complete all of the challenges and S-Ranks, but there's a very awkward learning curve where you realise you need to disarm all of the enemies so that you can peacefully look for a certain item and then restart again and play normally.
Posted 11 September, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
12.6 hrs on record (5.6 hrs at review time)
It's peak
Posted 22 August, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
4.4 hrs on record (2.3 hrs at review time)
The developer's use of fey creatures makes this a very enjoyable experience. And has strong feelings of "fey common sense", which I adore
Posted 21 August, 2024.
Was this review helpful? Yes No Funny Award
< 1  2  3  4  5 >
Showing 1-10 of 42 entries