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Recent reviews by Un zobo rojo

Showing 1-10 of 10 entries
No one has rated this review as helpful yet
9.0 hrs on record
Early Access Review
While war thunder gives you anxiety and bad mood

GHPC gives you real PTSD and a weird habit of searching for threats irl

On the flip side, both OST and voice lines are one of the best selling points this game offers, it is still in E.A. and has a lot to be worked on (gameplay and end up being repetitive) yet the dev team is doing a pretty good job, one step at a time
Posted 19 January.
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1 person found this review helpful
1 person found this review funny
0.0 hrs on record
For some reason the terrorist's group leader likes the Worms' Games
Posted 11 December, 2024. Last edited 11 December, 2024.
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No one has rated this review as helpful yet
64.6 hrs on record (37.2 hrs at review time)
Posted 12 November, 2024. Last edited 12 November, 2024.
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24 people found this review helpful
4 people found this review funny
2.4 hrs on record (1.0 hrs at review time)
Ultrakill's 7-S but made into a furry game
Posted 18 May, 2024.
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No one has rated this review as helpful yet
39.3 hrs on record (27.5 hrs at review time)
LIBERTY AND DEMOCRACY WILL PREVAIL.
Posted 4 May, 2024. Last edited 28 November, 2024.
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1 person found this review helpful
6.2 hrs on record (0.4 hrs at review time)
You know the drill
Posted 4 April, 2024.
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6 people found this review helpful
2,062.5 hrs on record (468.7 hrs at review time)
Note: this is a review made before may 26's boycott and the economy changes planned for june 14th

But with that being said... i don't even know where to start; from basically taking a good foot to literally learning this game is unplayable in higher tiers, it has just been a hill going downward

Before i hit the important topic, i also have to say... gaijin has been contradicting themselves for a long time, between economy and gameplay wise + promises of updates, and also removing vehicles

Just as an example of the later one, the FlakPanzer 341
A german Anti-Air that was removed from the game because "it was just a prototype", and gaijin reassured "we want a realistic environment", which is okay.... except, of course, that there's no thing such as "realism" right now
You can find an italian R3 (made in 1970) and a russian PT-76 (made near 1950) fighting against WWII vehicles... hell even a modern japanese Anti-Air vehicle is sitting at 1945 tiers
So why would you tell us you remove certain vehicles for realism, when there are vehicles that break your realism?

but that's just the tip of the iceberg, the biggest flaw on this game is the economy, and the fact this game isn't F2P at all
so, for context: yeah, economy sucks
For nations like Great Britain, France and sweden, hitting tier IV is basically "say goodbye to your silver lions", the repair costs for any cold-war vehicle requires you to at least achieve 2 kills or 2 captures, and that's really not easy because

1) it's a higher tier, everyone knows how to play by that tier
2) the existence of CAS (i'm not going to ask for CAS to be removed from Ground Battles), and the fact you are defenseless or left with little choices to deal with it

And not only that but the fact that any update for the economy has just increased repair costs for certain vehicles, while lowering another vehicles' silver lion rewards, making you to grind for months and even years to unlock a full nation's tech tree... out of 9

Which has been pushing players to buy premium vehicles, since they get a boost and no reduction of rewards
And these vehicles... well most of them are on the same price of a Call Of Duty, but at least COD gets more discounts over the year
Fix your game gaijin, for damn real
Posted 23 May, 2023.
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2 people found this review helpful
1 person found this review funny
790.6 hrs on record (698.4 hrs at review time)
Posted 4 February, 2022. Last edited 3 June, 2024.
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1 person found this review helpful
4.2 hrs on record
dying simulator 2021
Posted 11 October, 2021.
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2 people found this review helpful
879.6 hrs on record (409.1 hrs at review time)
(actualizado en la operación: Brutal Swarm) Un largo camino a algo que parece agradable y más conciso

Hace un año (por Crimson Heist) no recomendé el juego debido a que era demasiado competitivo, la comunidad era demasiado tóxica aparte de tryhard (y sin ofrecer modalidades casuales), aunado a que Ubisoft y los desarrolladores nunca cumplían todo lo que prometían o no lo hacían al pie de la letra

Hoy varios puntos han cambiado sobre el juego, pero quiero empezar con lo mas claro
Si no eres alguien competitivo o alguien que disfrute de una experiencia tipo "táctica" [como insurgency sandstorm, zero hour, ready or not] Rainbow Six siege no es tu juego

Y ahora a lo primero, la jugabilidad de R6s sigue siendo única en su tipo, aún con los anteriores ejemplos creo que ninguno se puede comparar a este juego.
si, si eres un veterano, estos juegos muestran lo que fue del año 1 al año 3, pero aún con todo eso sigue sin ser irreemplazable (cosa que odio por el puto vicio que le tengo [pero todo sea por mi niño rook y fuze])

Además de que a principios del año, el equipo de desarrollo ha cambiado y han traido muchos cambios al juego, tanto life quality como balanceos (por fin este juego conoció lo que son buffeos)
Eso si, no llevan mas de 1 año, así que todavía queda un largo camino que recorrer con el nuevo dev team, pero me atrevo a decir que este Dev Team sabe hacer lo que hace y a que apunta

Junto al cambio del equipo han venido varios cambios para combatir la toxicidad, cosa que empieza a cobrar vida de poco a poco, e incluso se pueden ver los resultados de varias denuncias
Aún así, este juego sigue siendo demasiado competitivo, con muchas mecánicas y mas gadgets que hace 2 años; por lo que no te recomiendo comprarlo si no tendrás a alguien con quien jugarlo, o alguien cercano que al menos te ayude a comprender las bases del mismo (Si todavía quieres correr suerte, hay varios tutoriales en YT con jugadores como Poxonlox, Athienos, Beaulo, Gregor, etc...)

Las modalidades siguen igual, algo "casual" nunca ha existido en el juego y el modo "casual" es solo competitivo sin baneo de mapas, operadores y con menos rondas (para resumirlo, en casual hay fuego amigo activado, ahí deciden)
Pero por lo menos el nuevo dev team planea mejorar la modalidad de DeathMatch implementada hace poco, además de que se viene un modo de "arcade permanente" el cual implementará eventos del pasado para ser jugados en cualquier momento (incluyendo golden gun)

Así que, aún si odio este juego con varias cosas, no puedo negarles que actualmente ya vale un poco más la pena adquirirlo y que se empieza a levantar de su pasado

asi que Sí tienes a alguien que te acompañe y te enseñe, te agradan los juegos tácticos-competitivos y estás dispuesto a darle una oportunidad al nuevo equipo de desarrollo, te recomiendo adquirir la edición deluxe que te ofrece 16 operadores del año 1 al año 2, lo cual es ideal para empezar a tener las bases

y si te da hueva leer, lee las partes remarcadas
Posted 5 May, 2021. Last edited 7 September, 2022.
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Showing 1-10 of 10 entries