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Hiển thị 41-50 trong 75 mục
Chưa có ai thấy bài viết này hữu dụng
33.4 giờ được ghi nhận (9.2 giờ vào lúc đánh giá)
Death's Gambit has the most confusing UI ever, leaves you to wander around with no sense of direction, and a whole chunk of clunkiness and glitches... but it more or less manages to make up for it by having some great moments in both gameplay and storytelling, and for a depressee like me, it's too engrossing not to keep going. The game also has a whole bunch of genuinely surprising moments in its area and boss design, not leaning too heavily on its Souls roots. It's a fun game, but be prepared for a rough start.
Đăng ngày 16 Tháng 02, 2019.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
1 người thấy bài đánh giá này hữu ích
97.0 giờ được ghi nhận (25.1 giờ vào lúc đánh giá)
Update after finishing the game: Yes, it kept being good all the way through. The first 2 hours might be a bit slow, but the subsequent 94 hours more than makes up for them.

TL;DR it's a Zelda game where you shoot things, with Undertale's style of meta humor and a mix of mechanics from Smash TV, Dark Souls and The Witness. If you feel like you could do with some tricky puzzles involving pushing blocks, while fighting sloths with katanas by means of mutual bullet hell combat, while pondering on the nature of consciousness and what truly being alive is, while investigating shady business going on in a game dev company in space, look no further. Or look further if you feel like it, but you probably won't find another game like CrossCode.

Everything is super polished with love and care, the core gameplay somehow feels cohesive no matter if you're fighting a screen-sized boss or just doing some deforestation to collect materials, and the game has so much stuff to do that I reached the second real dungeon around 20 hours in. And it somehow manages to juggle five subplots at once without it getting hard to follow.

To summarize things in a spoiler-free way, CrossCode is set in a vanilla MMORPG world, where something shady is going on behind the scenes. A bunch of players that struggle with their real-world issues gradually uncover the mysteries behind how the world is managed, while tearing through most of the classic JRPG clichés like butter. The gameplay is a blend of twin-stick shooting, platform exploration, and puzzle-solving (often based around how your charge-shot bounces against walls). The systems often feed into each other, such as enemies being affected by objects you can activate in the environment making some fights into mini-puzzles, or finding the fastest path on the overworld letting you chain together enemy encounters more efficiently to keep your combo counter up (rewarding you with bonus items). The game gives you a lot of freedom with the skill tree right from the get-go (with viable options for melee, ranged, crowd-control and tanky playstyles), and unlocked branches can be swapped between different modes on the fly as long as you're not in combat, letting you try out new skills without penalty.

Since the game is set within a game, it can be really transparent with stuff like game mechanics explanation and the shallowness of the Crossworlds plot without it coming across as too heavy-handed or too fourth-wall-breaky. It's also full of silly little references to more or less every game ever: there's a blue hedgehog boss that drops a golden ring while defeated, you can equip an Assassin Garb with a Hidden Blade, there's a spell called Magic Missile that is an actual missile, and there's a painter guy that talks about happy trees. Everything is handmade with a good dose of humor, and it forms a nice contrast to the more serious elements of the story.
Đăng ngày 11 Tháng 10, 2018. Sửa lần cuối vào 15 Tháng 10, 2020.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
2 người thấy bài đánh giá này hữu ích
3.2 giờ được ghi nhận (2.2 giờ vào lúc đánh giá)
Đánh giá truy cập sớm
The latest content update turned this from a Super Mario Kart clone to a Mario Kart 8 clone. Definitely hyped to see where this is gonna go in the next few months.
Đăng ngày 22 Tháng 07, 2018.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
1 người thấy bài đánh giá này hữu ích
25.6 giờ được ghi nhận (2.5 giờ vào lúc đánh giá)
The lack of quality-of-life improvements from latter games makes this more like a regurgitation than a remaster. The only good thing is that the online functionality actually works now, after being infamously unstable for the original version's entire lifetime.
Đăng ngày 30 Tháng 05, 2018.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
Chưa có ai thấy bài viết này hữu dụng
6.4 giờ được ghi nhận (6.2 giờ vào lúc đánh giá)
Nice visual polish and pretty good gameplay that rewards memorizing the stages without enforcing it. The upgrade system lets you focus on survivability or offense depending on your playstyle (including getting more credits per run, so you can have more tries at the cost of your highscore if you don't care about that kind of stuff) and gives an incentive to keep trying even as you keep losing. Definitely worth the price of admission if you wanna check out what all the fuss about the bullet hell genre is about.
Đăng ngày 18 Tháng 04, 2018.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
2 người thấy bài đánh giá này hữu ích
158.6 giờ được ghi nhận (150.1 giờ vào lúc đánh giá)
Nioh's got technical issues, weird ideas about what a tutorial is, and a bunch of balance issues... but the fluid, fast-paced gameplay makes up for it. A must-have if you like Dark Souls, Ninja Gaiden, and inaccurate portrayal of japanese history.

It kinda stops being fun in NG+++, which I reached around 140 hours in, potentially earlier if you can't keep your equipment micromanagement up to par.
Đăng ngày 4 Tháng 03, 2018. Sửa lần cuối vào 20 Tháng 04, 2018.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
1 người thấy bài đánh giá này hữu ích
5.4 giờ được ghi nhận (2.3 giờ vào lúc đánh giá)
Touhou 16 (which is what I'll refer to this game as in this review) requires a fan translation patch or thorough knowledge in Japanese to play, but with the former readily available this soon after release, I can safely recommend this entry in the series. The Touhou series practically defined the danmaku genre, and while Touhou 16 isn't innovating much, the iterative improvements keeps bringing the level of polish to stunning levels. (Quite literally in this case, since there's a ton of VFX going on in some boss fights!)

The game is more or less your everyday vertical scrolling shooter; shoot enemies, dodge bullets, learn the intricacies of the scoring system to find the optimal path through each level. The main gimmick in this game is the "sub-seasons", which is special equipment themed after the four seasons; each set gives you an unique secondary weapon that charges up as you defeat enemies in certain ways, and if you're in a pinch you can consume the charge for a special super ability that destroys enemy bullets. The abilities are very different in how they affect your playstyle, especially if you're going for a high score by using them optimally, and I feel they add a lot of much-needed variety to a game that is generally about repetition and memorization.

In general, I'd say the main theme of Touhou 16 is adding choice to the very linear formula of previous games: there is an actual choice involved in whether to use up your Season power and take a noticeable dip in firepower or try to get out of a sticky situation through desperate navigation, while it's always been better to mash the bomb button (which still is in Touhou 16, btw) than to take a death in previous games, since your bombs get refilled when you die anyway so there's no reason NOT to use them. The four different playstyles for each of the four characters add a lot of room for experimentation, while the Seasons themselves being the same for everyone removes the need to play dozens of runs just to figure out what playstyle you prefer.

If you're wondering what's behind all those memes and whether scrolling shooters really is something for you, there's no reason to go further than the original. If you're a long-term fan of shmups, danmakus or Touhou, you probably bought this already. And if neither of the above, you probably stopped reading already.
Đăng ngày 19 Tháng 11, 2017.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
Chưa có ai thấy bài viết này hữu dụng
9.5 giờ được ghi nhận (8.4 giờ vào lúc đánh giá)
What makes Antichamber so cool is how it actually is 100% logically consistent: the main puzzle is to figure out how the world works, and it feels incredibly rewarding to connect the pieces and figure out how to get past some obstacle you saw several hours ago. There's often several ways to solve a puzzle, with harder puzzles rewarding you with faster progression (the game can be beat in less than 10 minutes using some advanced tricks), and on top of that there's tons of secret puzzles that aren't shown on the map, rewarding you with interesting behind-the-scenes knowledge if you can solve them... which is a big if.

Also, having played both, I've had more fun playing Antichamber than The Witness, and would recommend Antichamber as the superior game.
Đăng ngày 13 Tháng 10, 2017.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
Chưa có ai thấy bài viết này hữu dụng
0.7 giờ được ghi nhận
Got this game during the "what a steal!" promo, and even at full price, it's definitely a steal! The game is fast-paced, fun, and really vibrant to look at, and it's backed up by a genius dynamic soundtrack that gradually ramps up in intensity as you are near enemies, either in a tension-building bassy way when you're sneaking around where you really shouldn't be, or as a frenetic crescendo when they spot you and you need to run away. The stylish 'blueprint' art style makes it relatively clear where you're going even when something's outta your line of sight and also gives the devs an excuse to plop down text to point out stuff that's not clear by the game's graphical style, and goes along perfectly with the game's heist theme. While co-op lets you spread out and do stuff faster, it's balanced by you sharing the same supply of extra lives and by you actually getting in the way of each other pretty easily - coordination is a must to get through this in one piece. Just got through the tutorial, and I'm not sure I want to know just how much this is gonna ramp up from here...
Đăng ngày 11 Tháng 09, 2017.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
3 người thấy bài đánh giá này hữu ích
0.4 giờ được ghi nhận
Took everything that was good with One Finger Death Punch and made it better. If you like cheesy 80s stuff, get this, and you should go watch the independent movie the game is based on, too.
Đăng ngày 3 Tháng 09, 2017.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
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Hiển thị 41-50 trong 75 mục