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Évaluations récentes de Yal

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Affichage des entrées 51-60 sur 75
1 personne a trouvé cette évaluation utile
1.0 h en tout
SEGA put Denuvo DRM (or Denuvo malware, whichever term you feel describes it best) in Sonic Mania. Get a real emulator instead of giving them any more of your hard-earned money.
Évaluation publiée le 30 aout 2017.
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10 personnes ont trouvé cette évaluation utile
122.8 h en tout (68.9 heure(s) lors de l'évaluation)
It's like a kaijuu movie but you get to play it. The four playable classes are so different it's like playing 4 different games (which makes co-op more fun, too, since you can cover for each other's weaknesses), the maps are so big weapon ranges are measured in kilometers, and the over-the-top voice acting and generous amounts of explosions are a perfect compliment for the fast-paced, tough-as-nails gameplay.
Évaluation publiée le 29 aout 2017.
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37.2 h en tout (34.6 heure(s) lors de l'évaluation)
A metroidvania that occasionally requires knowledge about real-world lore and has one of the best soundtracks ever. You've probably not played the japan-only MSX original from the 1990s, but this remake is true to it down to the stiff physics and the so-brutal-it-invites-comparisons-to-Dark-Souls difficulty, while making all the levels 5-10 rooms bigger and fixing the balance in lots of places... and of course giving it a neato graphical and aural overhaul.
Évaluation publiée le 29 aout 2017.
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14.3 h en tout (1.1 heure(s) lors de l'évaluation)
If you've ever wondered why arcade halls still make a profit in Japan, this game is the answer: pure quality, and then a million explosions and flashing bonus popups on top to make it feel even cooler. Crimzon Clover World Ignition is basically an arcade port, but it has a much-needed easy mode that makes enemies shoot a lot less: I've not even beat the first stage on Arcade difficulty yet, and the Novice mode definitely isn't a slouch either. The game is fairly short, but if you want to beat it without using continues, you'll easily get a few hours of mileage out of it just by retrying it and learning the stages.

The game has a 2-player mode, lets you save replays, and has online leaderboards. Apart from the Arcade/Novice difficulties to adjust difficulty, the game has 4 different modes - normal, dynamic difficulty, time attack, and "explosions destroy enemy bullets but enemies shoot a lot more so you need to blow them up at just the right time or you're screwed", each with different quirks but nothing super-major. If you like shmups, you definitely shouldn't let this gem pass you by. If you don't like them, you probably won't like CC. If you don't know whether you like them or not, this is probably a pretty good place to get you started.
Évaluation publiée le 25 aout 2017.
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2 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
46.0 h en tout (39.2 heure(s) lors de l'évaluation)
SEGA put Denuvo DRM in Sonic Mania. Don't support them.
















The F-Zero game Nintendo never gave you.

Sonic & All-Stars Racing Transformed is a momentum-based and skill-based racing game: boosts stack on top of each other infinitely and not losing speed by turning too sharply is a key mechanic, and while there are random weapon pickups, getting hit generally is a minor inconvenience if you know how to compensate. It might not be for everyone, but if you're prepared to put the time in to get good at the game, it's really rewarding. See it as the Dark Souls of racing games.

Apart from standard racing with 4-player local co-op and 10-player online matches (including bringing several local players to online races), there's an advanced time trial mode, and a campaign mode where you do tons of different style missions such as avoiding traffic and shooting down bosses with special powerups. (The campaign also has 4-player co-op, btw)

The visuals are amazing, with high-fidelity reimaginations of classic levels like Sky Sanctuary Zone from Sonic 3 (with a godly remix of the stage theme to go with it) and plenty of interesting stage setpieces, such as a stage based on an arcade shooter being set in a naval warzone with plenty of explosions. Several stages also transform to keep things fresh, and you often have a chance to choose between different vehicle modes for parts of the track, letting you strategize based on what you or your character excels at.

This is THE best racing game available on Steam right now, so don't let this one pass you by.
Évaluation publiée le 23 juin 2017. Dernière modification le 30 aout 2017.
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2 personnes ont trouvé cette évaluation utile
27.2 h en tout (9.6 heure(s) lors de l'évaluation)
[Post-early-access edit]
Yeah, my prediction was right: the devs didn't make the game worse by adding more stuff! A lot of the EA changes were based on community requests, and overall changes moved towards making the game more fun and varied.
The weapon power level system was removed entirely, and replaced with a system that lets you increase the chance that weapons have more special effects... and since special effects are more fun that numbers being higher, I can't complain~
Also there were a lot of buffs for an aggressive, melee-focused playstyle (which is more fun than bomb/turret-focused play) so you now LITERALLY are "on fire" after a long combo, letting you burn enemies for even more damage. It's just as fun as it sounds, and now melee combat is finally balanced.
[end of post-early-access edit]

While the game is still in Early Access at the time of writing, it's already amazing with a full game's worth of content - I'm certain there's no way the devs can make it worse by adding MORE stuff.

Dead Cells is basically a platform action roguelite with a focus on combat. You feel really powerful, but you also fight really powerful enemies, making fights feel very dynamic in a "every hit counts" way. The game borrows various mechanics from Bloodborne, Devil May Cry, Castlevania and Dark Souls and somehow melds them together in a really consistent way. As you progress through the levels of each run, you find items with more and more additional effects, creating an interesting synergy gameplay where you can set up powerful combos, such as getting an AoE attack get a piercing property that lets you kill an entire room of enemies in one swoop if you time it correctly.

However, when you die you lose the progress in the current run and have to start over from the beginning, with a completely new random level layout to explore. All is not lost, however: the Cells you pick up from dead enemies can be spent to upgrade your weapons (making all weapons of that type stronger) or unlock new types of weapons altogether, as well as several other benefits such as rechargeable healing potions. It's rewarding to just run past enemies, and it's rewarding to hunt down every single one of them. It feels nice to spam bombs and throwing knives and watch cascading ailments wipe out rooms of enemies, and it feels awesome to use your vampiric powers to recover every point of damage you take in a heated swashbucking one-on-one swordfight with the Incomplete One.

Furthermore, beating bosses rewards you with new abilities, letting you access new areas or alternate paths in each area, giving you more freedom to explore and quicker ways to power up for the end bosses, as well as a slow but steady flow of new blueprints for the permanent-upgrade shop. Since you unlock new weapons and skills bit by bit, the sheer number of stuff to unlock doesn't get overwhelming, and most of the early skills are easy to use in exchange for lower utility.

7 hours in I've yet to reach the second boss, but the alternate paths has given me a pretty good look of the game; every level has its own unique quirks and enemies and there's always something different you can do if you're bored of seeing the same vistas every run.
Évaluation publiée le 15 juin 2017. Dernière modification le 3 février 2020.
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2 personnes ont trouvé cette évaluation utile
88.4 h en tout (75.2 heure(s) lors de l'évaluation)
A really addicting randomized dungeon crawler that takes the low-numbers, every-turn-counts gameplay of Paper Mario: The Thousand-Year Door and cranks it up to eleven with really tough enemies and constant choices between giving up safety for better rewards but greater risks. Best played in small bursts, but there's enough stuff to do that it'll last you for weeks even if you bingeplay it.

Apart from the flashy artstyle, you'll also run into some really good voice acting by the Narrator - not the Narrator from The Stanley Parable, but the guy in The Darkest Dungeon is just as good as that guy and really sets the mood just right! A lot of his lines has rightfully become memes.

And on top of all this, there's a pretty big modding scene - with some great support from the devs - with plenty of mods that rival the official quality, letting you refresh your experience with new hero classes, new loot, gameplay tweaks, and potentially even completely new dungeons to crawl in beside the 5-6 official ones!

Speaking of the 5-6 official dungeons, by the way, every dungeon biome has its own quirks and unique enemies that affects the gameplay style and force you to spice up your strategy in new ways each run. The skeletons in the Ruins doesn't even have any blood vessels, so bringing a party based around bleed damage won't do you any good, but the undead-slaying skills of religious characters like Crusaders and Vestals does some nice bonus damage. Bringing Plague Doctors along helps poison enemies with heavy armor to do constant damage they can't mitigate, but their poisons won't help a lot in the poisonous forest of the Weald. And so on. Learning the ins and outs of everything you encounter is paramount for success, be it enemies or harmless-looking piles of dead crows by the roadside.

Remind yourself that overconfidence is a slow and insidious killer...!
Évaluation publiée le 29 mai 2017.
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51 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
10.8 h en tout (9.7 heure(s) lors de l'évaluation)
Momodora: RUtM is basically a 2D, 16-bit Bloodborne clone. If that sounds appealing, buy it. If that sounds confusing, continue reading and I'll elaborate.
  • The game is dark, gothic, and brimming with psychological horror and depressing themes. The godly mellow soundtrack just improves on this even further.
  • Combat is centered around dodging and stunlocking enemies, there's no way to block attacks. You have an incredibly fast ranged attack in your longbow, but using it makes you stationary, so you need to time using it well. Same thing with healing: it's very fast, but it will lock you in place long enough for enemies to hit you unless you time it properly.
  • There's a lot of hidden secrets, including shortcuts, HP upgrades, equipment that can change your playstyle considerably, and hidden Ivory Bugs that are 1 pixel big and traded in with a collector for various rewards.
  • The game is incredibly free, once you reach a certain point you can take on all areas in any order.
  • There's a lot of missable optional content, and that coupled with the freeform structure adds a lot of replay value.
  • The game has gotten a lot of updates with things most other devs wouldn't even consider, like tweaks to reduce photosensitivity epilepsy trigger rate in some effects and a danish localization.
It's a bit short, but considering the amount of hidden stuff to find it can give you way more playtime than it initially seems. And I've seriously spent more time with some of these bosses than it took to get past some bosses in Dark Souls 2 and 3.

Overall this game is definitely worth getting if you're into soulslikes, metroidvanias or bullet hell games: it has reasonable chunks of each and is a huge step up from its (already amazing) predecessors Modora I - III.
Évaluation publiée le 29 mai 2017.
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4 personnes ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
10.2 h en tout (6.2 heure(s) lors de l'évaluation)
If you're still thinking Melee is the best Super Smash Bros. game, you'll love Rivals of Aether. It doesn't have a lot of single-player content, but it's extremely polished and balanced for competitive play; in fact, it's just about to make its debut in big events, alongside series like Tekken and Street Fighter.

RoA is still in development, so there's more things to come. It's a legal way to play a Smash game on your PC, it has online multiplayer with both ranked matches and friendly matches with your Steam friends and couch multiplayer for up to 4 players. Oh, and it natively supports Gamecube controllers.

If any of those things sound cool to you, I can definitely recommend you getting RoA.
Évaluation publiée le 16 avril 2017.
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23.2 h en tout (15.1 heure(s) lors de l'évaluation)
While Yooka-Laylee is bogged down by camera issues and some pretty annoying chunks of "Tell, don't show", it's ultimately a really addicting exploration platformer. Even background terrain has full collision checking and you have quite a bit more mobility than you need, so you can circumvent some obstacles completely and get collectibles in unintended ways if you master the mechanics. Apart from the obvious Banjo-Kazooie references, you'll see stuff based on other Rare classics like Goldeneye, RC Pro-Am, Cabal and Snake Rattle n' Roll. (Yeah, seriously.)

No matter whether you're looking for a cute high-quality game to keep your kids busy or some fanservice to relieve your childhood memories, you'll find them... but if you're looking for anything else, you won't find it.
Évaluation publiée le 12 avril 2017.
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