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Reseñas recientes de EmmetsPage

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Mostrando 11-20 de 120 aportaciones
Nadie ha calificado esta reseña como útil todavía
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14.8 h registradas (10.1 h cuando escribió la reseña)
DMC1 looks and plays like a PlayStation One game. I didn't really like it.

DMC2 isn't bad on it's own, but it's a boring sequel.

DMC3 is really good and worth the price of entry alone, it carries this collection.
Publicada el 30 de diciembre de 2023. Última edición: 30 de diciembre de 2023.
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0.0 h registradas
I love these cosmetics, hopefully future additions are just as high-quality.
Publicada el 12 de diciembre de 2023.
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These weapons are good, very fun stuff.
Publicada el 12 de diciembre de 2023.
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0.0 h registradas
The idea of an AI security system is really cool. It's too bad that it's only used to have some quippy British robot call you cringe for deploying medic bags.

I was expecting this AI to lock you into rooms and set up traps, making this into a cat-and-mouse game kinda heist, but this heist is severely underwhelming with how the AI security is actually used.
Publicada el 12 de diciembre de 2023.
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1 persona encontró divertida esta reseña
128.3 h registradas (42.6 h cuando escribió la reseña)
DRG is a fantastic co-op shooter—a must-play for fans of the genre.

(P.S. Engie is in need of a rework, his gameplay gets stale and boring really quickly.)
Publicada el 18 de noviembre de 2023. Última edición: 21 de noviembre de 2023.
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1 persona encontró divertida esta reseña
182.3 h registradas (19.2 h cuando escribió la reseña)
Payday 3 is confused as to what it wants to be at a fundamental level.
The previous games are famous for their average heist length of around 20-30 minutes, where all 20-30 minutes are packed with fun gameplay.

Payday 3 launched with 4 out of the 8 heists (which are still the BULK of content) able to be completed in around 7 minutes. The entire design of the game is confused, it wants you to speedrun objectives, but the armor system punishes you for doing just about anything, but there are several mechanics to keep you from camping. This ends up becoming a very incredibly hostile player experience that just isn't very fun.

I put the blame entirely on Mio, he doesn't have any hours in Payday: The Heist and has barely played Payday 2, so how the hell is he supposed to direct a sequel to these games? Then, when he adds something stupid like the required modifiers, he goes on his gay little VTuber streams and literally pulls a Bo Anderson by saying "Your Opinion; My Decision".

As long as Mio is still in the game director seat, I have no confidence that the direction of this games flawed fundamental systems will actually be addressed. Especially armor, which is the most egregious anti-fun mechanic in the entire game, which was a choice spearheaded by Mio. As well as the infamous circle objectives, another "brilliant" design choice that Mio came up with. His nonchalant attitude towards the people who criticize his awful game direction proves to me that he is the sole reason this game is so unfun.

Get this man out of the director chair, I would rather have Bo Anderson than this incompetent fat gay furry.
Publicada el 21 de septiembre de 2023. Última edición: 29 de junio de 2024.
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35.6 h registradas (14.2 h cuando escribió la reseña)
Much like how BONEWORKS was the Half-Life 2 of VR, it can be said that BoneLab is the GMod of VR. While at first, I was skeptical of this game based on the initial reviews from launch (a time when many of the best mods for the game: RexMex Weapons, LabWORKS, etc. were not available) I was quickly turned around within the first 15 minutes of playing.
To begin, this game runs like a dream. Unlike BONEWORKS, where frame drops were constantly happening, the only times I experience frame drops in BoneLab are when I'm playing complex modded maps or pushing the game to its limits. Throughout the entire campaign I had a solid constant 120-200 FPS while BONEWORKS ran at around 30-45 consistently. The improved optimization most likely has to do with the greater depth in the graphics options.
In terms of the raw gameplay improvements between BONEWORKS and BoneLab, the parkour is greatly improved. In BONEWORKS, climbing over ledges was a big struggle a lot of the time, this was because you were unable to grip ledges. In BoneLab, you're able to grip not just ledges, but the entire top of objects, this makes climbing so much easier when compared to BONEWORKS. Another improved aspect is the physical interaction of the body with the world, in BONEWORKS, the only parts of the body that physically interacted with objects were the feet, hands, and head; in BoneLab, the whole body now interacts with objects in the world. This allows you to shovel objects off of tables with just one arm. However, this general improvement also causes climbing ladders a massive pain in the ass, unfortunately, there isn't a good way around this that I've found but I'm sure it'll annoy many other players. Finally, reloading weapons has been greatly streamlined and improved, however, I think that they overtuned the range of the mag to mag ejection, now the mags don't even connect before the first one ejects.
In conclusion, I think BoneLab is a great purchase at full price and an even better deal on sale. This game is such a great improvement on the gameplay of BONEWORKS and if you like BONEWORKS as much as I do you'd be missing out by not picking this up.

Also there's like vehicles now or something but they suck and I don't like them lol.
Publicada el 2 de junio de 2023.
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8.5 h registradas
This game is really fun with a lot of cool secrets, well worth the price tag for what you get. However, it has a very annoying habit of crashing SteamVR. This thing crashes SteamVR so often I'm really surprised it hasn't been patched yet as it's incredibly irritating.
Publicada el 31 de mayo de 2023.
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1 persona encontró divertida esta reseña
6.4 h registradas (6.4 h cuando escribió la reseña)
This is one of the best ways to re-experience Half-Life 2.
The only thing that would make this better is having the Boneworks "Bodyworks" system and gameplay aspects, even if that's probably impossible and a massive pipe-dream. Maybe someday we'll get the "Bodyworks Update" and then it would be the definitive Half-Life 2 experience. 7/10, keep it up devs.
Publicada el 24 de febrero de 2023.
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Mostrando 11-20 de 120 aportaciones