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Seneste anmeldelser af DrunkDriver10

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Viser 11-20 af 24 forekomster
2 personer fandt denne anmeldelse brugbar
101.5 timer registreret i alt (7.6 timer, da anmeldelsen blev skrevet)
Number go up
Skrevet: 24. marts 2023.
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1 person fandt denne anmeldelse brugbar
80.8 timer registreret i alt (47.5 timer, da anmeldelsen blev skrevet)
Sunless Sea weaves a captivating world that is heavily Victorian and more than a little Lovecraftian. Everything about this game oozes personality from its gorgeous art to its antiquated style of darkly humorous writing. However, it is also difficult--possibly beyond what is reasonable. Thankfully, you can mitigate the difficulty almost entirely by using manual save, but attempting to play the developer-intended way (autosave only) is a cruel experience....and yet I keep coming back for more. Such is the strength of this game's universe.
This is a game that makes you want to spend more time in it. Even if you are getting your a** thoroughly kicked, Sunless Sea will draw you in with its endless mystery and intrigue. There are grim secrets to uncover in all corners of this world, and those with a love of exploration and Gothic horror will find both in spades.
Skrevet: 14. marts 2023.
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4 personer fandt denne anmeldelse brugbar
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You can add your own music to the game! Nothing more needs to be said.
Skrevet: 29. december 2022.
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Elite Dangerous plays more like an MMO than a pure space sim. You cannot simply jump in and expect to be able to explore the galaxy--you will need to spend a lot of time grinding credits to be able to afford good ships and good ship parts. There are many different activities one can do to earn credits with various flavors of role play attached. You can pursue jobs in trade, mining, transport (both passengers and cargo), combat, exploration, or a mix of all of the above. It's a lot of fun if you are someone who enjoys the grind and if you aren't in a hurry to get anywhere.
Skrevet: 27. oktober 2022.
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This is a review of both seasons of The Last Door:

As someone who loves point and click games, puzzle games, hidden object games, and Lovecraftian horror, I expected that this game would be a win in my book. However, I found myself horribly bored by most of this game.

My biggest problem is that I did not find the storytelling to be particularly engaging. The events and locations of each chapter seem so far removed from one another that it is extremely easy to forget exactly what the plot is supposed to be, especially since solving the various item-based "puzzles" is a more pressing moment-to-moment concern. Many main characters have offbeat and tough-to-remember names, and they are sometimes referred to by either their first or last names interchangeably which lead to quite a bit of confusion on my end. Combined with a nonsensical plot that continually promises revelations yet consistently builds to nowhere, I felt increasingly incentivized to give up trying to understand anything as the game went on. My play sessions became fewer and farther between as I progressed because the game was simply losing my interest. The Last Door became a game only to be played when I was horrendously bored, and yet somehow upon returning, I always found myself more bored than I was before I booted up the game!

The final chapter of season 2 attempts to recap and explain things, and for what it's worth, it does an almost passable job, but overall I was simply too uninvested in this game by that point to care about any of it. I just wanted it to be over. The game culminates in a final (timed) decision that the player has to make, and it was all set up so quickly and poorly that I had no idea which choice I was making or why, or what my reasons for each possible decision should be.

In summation, the game completely failed to deliver a sensical or compelling story, which is unfortunate because that should have been the core appeal here since there isn't much in terms of gameplay. The puzzles are fine I guess. I got stuck a couple times but most of the times it was fairly obvious what the game wanted me to do.

Final score: 35/100
Skrevet: 25. september 2022.
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3 personer fandt denne anmeldelse brugbar
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Would rather play Cookie Clicker
Skrevet: 10. september 2022.
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In Getting Over It with Bennett Foddy you play as Bennett Foddy, a man attempting to climb his way back out of the pits of Hell with nothing but a hammer so that he may inflict pain and suffering upon the world.
Skrevet: 6. september 2022.
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These are my impressions as someone who had never played a Half Life game. I played on the standard 'Black Mesa' difficulty.

None of the content that took place at the Black Mesa facility was particularly exciting. The combat was frustrating and dated, and the resources given to the player at any given time seemed random and poorly thought out, as if the placement of items lacked any sort of intent. An example of this would be giving the player 10 different health kits and tons of shields when there are no major combat encounters nearby, but then giving them nothing when there actually is a gauntlet of combat encounters.

Often times combat relied on player foreknowledge of the level. You run into a room full of soldiers pointing guns at you. You turn around to take cover down the hallway. They begin spamming grenades and bullet fire that never lets up no matter how far away you run. Congratulations, you are now trapped. The only way to proceed is to run out into bullet fire and trade damage. This is not good game design for a shooter. I don't care that the original game is old. Basing combat off of damage trades without giving the player ample health and shield pickups is atrocious. The worst offenders for this type of encounter design were the mid-sized/hallway combat encounters because there wasn't any thought given to resource placement as I mentioned above.

The times when this style of encounter design *did* actually work were when the game allows you some time to move into a large arena and sort of get set up before the combat starts, and when they actually place enough resources around the arena for you to trade damage with ease. When those two criteria are met, Gordon Freeman starts to feel slightly badass.

The level design of the Black Mesa facility content was also constantly frustrating. As someone who likes to explore and try to find alternate routes in order to find secrets, resources, etc, I was constantly annoyed at how many times the path split and there was no clear indicator as to which path was the correct one. I always want to go down the "incorrect" path first so I can find pickups if possible, but it seems like I always lost the 50/50 coin flip and chose the correct path to progress the level, which very frequently resulted in my inability to go back--again, with no indicators that your path backward is about to become blocked off. This type of design seemed shoddy and like a waste of resources. The game could have benefited from a more linear structure similar to Xen (I'll get to that later).

Atmosphere is also something that is hugely important to me, and I didn't have strong feelings one way or the other about the atmosphere of the Black Mesa facility. It seemed like pretty standard fare to me with a couple of interesting "set pieces" for lack of a better term.


Xen:

Xen was astonishing. Screenshots of this zone are what made me want to play this game in the first place, and it exceeded all expectations. The puzzles, the atmosphere, the level design, the encounter design....wow! In the final levels of this game, it was all drastically improved in every measurable way. The atmosphere and puzzles were reminiscent of Myst or Subnautica at times (both franchises I love). The level design was complicated, but linear. There was no way to miss items and get your progress locked, and yet they were still able to incorporate tons of diverging paths that loop back in on one another. The difference in Xen is that ALL the paths were required to proceed, unlike in Black Mesa, where the extra paths seemed useless and like they should have been cut from the game (or not developed at all).

The music in Xen was spectacular. Even the Black Mesa facility already had some really good tracks, but I never quite felt like the music fit the location. In Xen, it absolutely does. The music that came on during the Gargantua chase segment contributed to that being possibly my favorite moment of the entire game.

The boss fights in Xen were also a significant improvement. They were very creative, very lengthy, and they gave the player enough resources to plow through. Not to mention that the spectacle of some of those later fights is pretty incredible. They really upped the presentation for this section of the game in a massive way.

Final verdict: This game is worth playing for Xen alone. Overall 8/10, but the final levels are definitively 10/10 content. They elevate the rest of the game significantly.
Skrevet: 20. april 2022.
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This was my first Warhammer 40k experience in any medium as well as my first RTS, and I absolutely loved it! There are lots of factions to choose from (with DLC), and each one is unique and entertaining. Being able to customize the colors of your armies as if you were painting miniatures was a really nice touch as well. Favorite factions: Tau, Imperial Guard, Chaos, Necrons.
Skrevet: 6. april 2022.
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If you know, you know.
Skrevet: 4. marts 2022. Sidst redigeret: 19. maj 2022.
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Viser 11-20 af 24 forekomster