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Seneste anmeldelser af this game is boring

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3 personer fandt denne anmeldelse brugbar
24.0 timer registreret i alt
Being left on read has never hurt me this much on a personal level before
Skrevet: 3. marts 2022. Sidst redigeret: 26. november 2022.
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4 personer fandt denne anmeldelse brugbar
4 personer fandt denne anmeldelse sjov
0.7 timer registreret i alt
stutters harder than scatman john
Skrevet: 21. februar 2022.
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3 personer fandt denne anmeldelse brugbar
8 personer fandt denne anmeldelse sjov
94.5 timer registreret i alt (17.6 timer, da anmeldelsen blev skrevet)
ALMOST CHRISTMAS MEANS IT ISN'T CHRISTMAS
Skrevet: 24. december 2021.
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1 person fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
4.1 timer registreret i alt (3.3 timer, da anmeldelsen blev skrevet)
This is not Halo, this is just a Halo-themed mod for Overwatch and it's atrocious. Don't call yourself a Halo fan if you enjoy this ♥♥♥♥
Skrevet: 16. november 2021. Sidst redigeret: 3. september 2022.
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13 personer fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
42.6 timer registreret i alt
Not a positive review posing as a negative review for cheap bait. Not a negative review about bugs. I genuinely think this game is boring and its clearly only for people who were already fans

New Vegas was my introduction to the series. The reception on the internet and on Steam at 96% Overwhelmingly Positive spoke its image very clearly, that it is well loved and especially praised in comparison to its other 3D Bethesda companions. From that blind perspective I wanted to believe I'd catch the disease

It would never catch on. Being a role-playing game, obviously the high points would be character interactions and story/lore. It's all there, but nothing that captures me or gives me enthusiasm to learn about the wasteland. Some characters like Graham and House are significantly well-spoken and greatly written, but I can't say the same for most NPCs that sound corny and odd. Maybe that meme-worthy appeal is enjoyable to others, but I felt apathetic to it

The story itself is nothing special to me either. I was hoping for some deeper conspiracy regarding the Platinum Chip that was stolen from me and worth trying to kill my Courier for, but the summary really can just be, "this chip decides who wins the upcoming battle for Hoover Dam." It's nothing worth getting nervous about, there are 3 factions plus yourself, and while they are all distinctly different routes, I feel very little motivation to help any one of them. Wild Card makes sense to go with in that case, but a self-route is never interesting to me; I think it disregards anything the writers set up in exchange for the player just doing whatever they deem fit. There are no real constraints to it compared to working for the stubborn, non-negotiable House, Legion who has their own set level of cruelty and demonstration, and NCR who is a messy bureaucracy.

In short, the writing has some highs but more often than not is just "alright," even if how you interact changes with what skills you have that ups an interesting interactivity. The story is passable at best

The gameplay for this game is dogwater. That's probably not news to most people reading this, but I think it was horrible enough for me to end up dropping my interest in this game for good

The lack of sprint or mobility options is the absolute worst decision they made in this game that is all about exploring a giant open world. If you do not already know how to traverse more complicated parts of the Mojave, you will not only be stuck but also be SLOOOW at it.... points into Agility never seemed to fix this as well as wearing light armor. If you have not already discovered a location to be able to fast travel to it, you will spend so, so much time just holding the W key to get to some place with nothing substantial to keep you entertained. More often than not, it's just a bunch of open nothing and some mutants. Occasionally maybe a raid from an angered faction, but those are done with quick and don't bring much adrenaline.

On the topic of skills, points into Luck and Speech are just too good to pass up even if they do not fit your build. It makes me not bother with experimenting builds since they are the easiest way to get the supposed best out of this game, especially when there's a lot of interaction you can miss if you don't, or for having less Luck, you will struggle making enough caps in your first few hours of playthrough

Gunplay itself, surprisingly, was decent. I went with the skill that shot slower for more accuracy, and it made every gun feel bulky and powerful... when shots hit at least. VATS was cool when the AP for it was available, and the different drugs and magazines you can take to enhance your abilities for a temporary time was a nice addition. Still, there are some aspects regarding combat that fly over me. I have no motivation to ever put points into energy weapons if they are unavailable to me from the starting point. Suitable combat armor was rare to get to until a little later into the game. It breaks my own vision of roleplay when the best armor I can find is some raider junk that exposes the torso. I wish there was a bit more scripted progression so that I didn't feel such a whiplash of inventory accessibility where what I have doesn't match how far I am into the game.

Finally, it's no secret: New Vegas is a horrendous visual experience. It looks terrible. I see no excuse in it being a console game from 2009 with an outdated engine; there are games that conventionally look bad or ugly but in their own make sense and are an interesting experience with how they use the art style of their graphics. Pathologic, a game from 2005, is a budget game that looks typically "bad" but with how it all blends in together and goes for this creepy, obtrusive art style that truly makes the game stand out, the visual look of the game makes sense and adds to the surreal, feverish sensation. S.T.A.L.K.E.R.: Shadow of Chernobyl's vanilla graphics look outdated in a lot of ways, but it is tolerable when in the bigger picture, there is still lots of visual distinction of the environments from the nature to the structures to the skybox. New Vegas has absolutely nothing going on with it for me with how it lets everything look murky, sickly, and plain.

Fallout fans enjoy walking in a desert for 30 minutes at a time, crashing, then spending another few hours configuring their mods in-between reddit circlejerk posts about why New Vegas is the best game ever. If this is your introduction to the series, don't expect too much honesty from the people that recommended it to you
Skrevet: 21. september 2021. Sidst redigeret: 23. november 2021.
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3 personer fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
224.5 timer registreret i alt (222.9 timer, da anmeldelsen blev skrevet)
The new Saints Row reboot trailer makes me appreciate the dildo bat this game has even more, cuz Lord knows nu-Volition thinks its prior games were too edgy which tells you everything you need to know about the upcoming title

https://www.pcgamer.com/the-saints-row-reboot-wont-be-as-edgy-as-its-predecessors/
Skrevet: 28. august 2021.
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6 personer fandt denne anmeldelse brugbar
2 personer fandt denne anmeldelse sjov
61.0 timer registreret i alt (55.0 timer, da anmeldelsen blev skrevet)
GREAT story, GREAT characters, TERRIBLE frustrating gameplay filled with stunlocking enemies and inconsistent frames to perform heat moves. Upgrading for decently good skills is a slog grind. Watch a longplay on Youtube instead to experience the best that this game has to offer without any of the annoying parts that will diminish your enthusiasm
Skrevet: 16. juli 2021. Sidst redigeret: 16. juli 2021.
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3 personer fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
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Zero Escape wishes it was this amazing
Skrevet: 10. april 2021.
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Denne anmeldelse er blevet udelukket af en Steam-moderator for at bryde Steams servicebetingelser. Den kan ikke ændres af anmelderen.
3 personer fandt denne anmeldelse brugbar
6 personer fandt denne anmeldelse sjov
24.6 timer registreret i alt (15.3 timer, da anmeldelsen blev skrevet)
(Anmeldelse skjult)
Skrevet: 18. marts 2021. Sidst redigeret: 18. marts 2021.
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12 personer fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
9.6 timer registreret i alt
More than just outdated, it's painfully boring
I have some choice words for this game, and if it's the best one in the series, this franchise as a whole is a drawn-out joke that took too long to finish. No wonder Warner Bros. is letting it rot.

The selling points of this game according to its fans and or marketing come down to three things:
  1. The mingling of the lighting with the textures
  2. The horror elements
  3. The intelligent AI along with the shooting gameplay,notably the most beloved.

Exactly 0 of these points end up being interesting/fun, but rather novelty. It's not enough to call this game obviously aged and from 2005; the game forces you at every opportunity it has to "experience" its technology meant to compete on the level of other games at the time. Doom 3, Half-Life 2, S.T.A.L.K.E.R, and other games from the early-mid 2000s tried really hard to be technically impressive. How well this works out varies per game, but for F.E.A.R, it pushes its aspects every other minute which quickly dissipates how exciting they are, as exciting as 2005 technology can be 16 years later. Hard light is everywhere and while in itself feels natural, the level design is too excited to show it whenever possible. Lights produce jagged, completely black shadows too often and look wrong. I am fond that the player's shadow is dynamic and works with the lighting, but the lighting itself always feels plastered to distract from the unimpressive environments. The textures themselves are okay and look good for 2005, but do not make up for the cheap design tricks at every corner. It feels very phony and forced

The story is embarrassing and not engaging one bit. It's not a good kind of campy; it's the kind that makes you roll your eyes to the back of your head. From start to finish, the game is cheesy and tries to take itself half-seriously, making its cliche story even more of a slog to bother with. The plot twist of the Point Man being part of the same overdone "experiment gone wrong" trope does not strike the player with any sense of shock or interest, as well as its other tired moments. No revelation keeps me awake, and none of the horror is any good. The ending of the game, a cliffhanger with a jumpscare followed by credits, is blatantly rushed and unsatisfying, making a stance for the game's direction as a whole. Word-of-mouth is that the horror element is a secondary interest at best, but that does not stop it from being relevant in both the game's marketing and set pieces. It's most definitely there, and none of it is scary at all. There is no sense of buildup at any point of the game despite how dark it can get; none of it gets oppressive or makes you feel dread to enter another room. "Iconic" antagonist Alma is obviously influenced by The Ring's Samara but holds none of the latter's suspense or visual menace to back up being anything other than a cheap visual gag. The overuse of flames in a dark room or a laboratory hall in nightmare sequences never changes or spices up whatever lack of tension is supposed to occur in them. Finally, the poorest offender of the terrible horror is its forgettable sound. All fantastic horror games make special use of sound design from uneasy ambiance, to dead silent set pieces, to rampant music that pressures the player. Effective sound design does not exist in this game's horror, making it all feel simply shoed-in and exhausting to bother proceeding with.

Ignorant fans and players in general are quick to dismiss story in games, especially if the gameplay itself is spectacular enough to hold your attention. Giving F.E.A.R the benefit of the doubt, say we can ignore the story or even the horror; all that is left is its reputable lighting tricks, already labeled unimpressive, and the gunplay. Unfortunately, what praise I can give to it is that it is "serviceable" at best. The gimmick of the game is its use of on-demand slow motion, available to be activated at your pleasure at any given moment. Initially, it is a fun spectacle. Activating the reflex meter has the world slowly pace so that you can aim your shots carefully, see ragdolls fly or explode, or quickly escape. Amusing at first, but quickly it loses charm. Many of the weapons you use in the game either lack substantial ammunition, become ineffective against later enemies, or are not satisfying to use. Why are the SMGs and most common assault rifles in forced burst fire? It feels jarring in a game that lets you emphasize precision, adding to an unsatisfying experience. Not all weapons are bad: the pistols and particularly the 10mm feel nice and fair in their abilities to make precise shots and eliminate enemies. The shotgun has a reputation, but I find that it only lives up to it on weak enemies such as grunts or ATC. Otherwise, its slow rate of fire and thus slow time to kill betrays its image as an overpowered killing machine. The overall mundane gunplay combined with the gimmicky slow-mo makes shooting become boring and more of a chore needed to proceed. There are other trivial elements such as being able to shoot your grenades mid-air, commit some takedowns, and shoot incoming projectiles, but these abilities are both redundant and ineffective. It's difficult to encourage these minor traits when you have to force them to happen, all the while simply shooting is much more effective and easier. Enemy AI lets you know that the game further attempts to be technologically impressive, and while it mostly works in the game's favor for how it plays out, it is most definitely overly hyped. Enemies flank, throw grenades, take notice of where you are, and cooperate, yet it feels half-baked because the environments themselves are claustrophobically linear and don't give AI room to flourish as much as they deserve. It is too easy to peak corners or bait with a flashlight + followed by trip mine and makes NPCs look like chump change.

All together: the story is cringy, the horror is terrible, the environments are outrageously dated, and the acclaimed gunplay turns out to be average at best. The formula of the entire game is walk point A to point B, kill a squad of clones, experience an unscary scripted event, and repeat. It is dull and not worth sitting through for more than 2 hours, let alone 10

3/10
Skrevet: 2. januar 2021. Sidst redigeret: 2. januar 2021.
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