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Recent reviews by Dama

Showing 1-4 of 4 entries
1 person found this review helpful
0.0 hrs on record
I understand people have a problem with the difficulty of this DLC, but personally I think it's fine. Only issue I had really was not even bosses, but rather some of the enemies in a few dungeons were pretty tough and irritating to get through. The placements, and attacks were also irritating, I am also playing on New Game + and some people said it makes the game even harder, but I find it to be just about the same as if I was doing things in the Giant snow mountains or consecrated snowfields.

I have been enjoying myself so far, and have made a significant amount of progress, I won't spoil anything here, but the bosses have been very fun so far. Only one boss has been kind of jank, and it was only a side boss, all the main bosses are pretty polished. If you want more Elden Ring, then this is totally worth it. I especially like the way the narrative is being told this time around, and I have been enjoying the new characters, they feel more important this time around.



I did experience some stuttering occasionally, but I am sure patches and optimization is going to happen, this review is literally only 2 days after the release. I will say I never was a fan of the boss enemies that are basically just PvP encounters, and I have found a lot of those here more so than the base game I feel. That's just my opinion though, I never liked the player like enemies, its kind of boring and annoying. Hope to continue enjoying the DLC, and hopefully people will calm down about the difficulty and such. Maybe balance changes are in order I have no idea, this is the first souls like I have ever played, and I found the end game of the base game to be rather underwhelming, so this is a good extra challenge.

(P.S, add more steam achievements for the DLC, that'd be neat.)
Posted 22 June, 2024. Last edited 22 June, 2024.
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1 person found this review helpful
103.0 hrs on record (36.0 hrs at review time)
Early Access Review
Barotrauma is a great game overall. It has great multiplayer elements, and the game has a very solid, friendly community. Created by the same people I believe that made SCP containment breach, this game also has the ability to invoke horror as well. In my play time I had been scared by the numerous creatures in the game, only to be comforted by other players alongside me in the submarine. This comfort is nothing but a mirage, as anything can go wrong at any moment, and when ♥♥♥♥ hits the fan I hope you and your crew are ready to deal.

As mentioned before it takes place on a submarine, with multiple players, or if your in single player, lots of AI companions. I will mention the single player first and I will say, this has to be the weakest part of the game overall. It just feels lonely, not in a creepy sense, but just boring and uneventful. You complete the same tasks and campaign related things as you would in multiplayer, although you can take control of the different people in order to fill the different roles.

Now the AI of your companions to put it bluntly, is absolutely abhorrent. They are unresponsive, glitch out in many instances, and will more often than not take a diving suit and just leave to kill something, for no reason. Overall I would say they are terrible, and make a bad first impression for anyone who plays single player first.

On the other hand, the AI of the creatures is great, they are highly mobile, have varied forms of attack, and can make for some scary foes to fight against in the deep. Their's also lots of different types of creatures as well, and they show up depending on what depth you are at. Creatures range from human sized monsters, to creatures that I would say invokes the feeling of absolute helplessness to put it lightly. This game also has an interesting world, being set on one of Jupier's moons I believe, and has various human factions ranging from mining corps, to a rebellion, or even a clown cult. depending on who you do missions for, will often react to who you make friends with.

There are about 6 roles in the game, each having their own specific jobs on the ship, skill sets, and crafting abilities.

The roles are Mechanic, which is the basic engineering class, mainly working with machinery. Electrician, who works on electrical and the ship's reactor. Medic, which is obviously the healing type class who keeps people healthy and alive. Security guard, who specializes in weapons, be it small arms, or gun turrets on the ship. Assistant, who is a jack of all trades master of none type, but is capable at learning all manner of skills at an accelerated pace. And finally Captain, the main organizer, leader, and pilot of the sub. All of these classes have special crafting recipes, skill trees, and abilities, so make sure to learn your favorite!

Overall I will now give my pros and cons on this game.

Pros:
- Amazing replay value
- Great community
- Awesome gameplay loop with diverse options
- Great enemies, and many different objectives to complete
- Complex, but not to challenging for new players, or veteran players
- Great alongside friends
- Still being actively developed constantly!

Cons:
- Absolutely horrendous human AI
- Can SOMETIMES crash on occasion, but only with mods, or if you have a weak system
- Sometimes physics can be a bit wonky or glitch out
- Can occasionally get stuck inside geometry, sometimes your sub can as well

Final thoughts are totally worth the purchase, sale or not. 8/10 I am looking forward to this game's future.
Posted 3 January, 2022.
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8 people found this review helpful
91.0 hrs on record
So I have played this game for years overall. Before I even had steam I remember playing it, and I can say now that if you are reading reviews to actually figure out if this game is good for you, I would stop here. I know its free and all, but frankly if you have not already played this game and know what to do, chances are you are not going to like it.

This game is full of only veterans now, or cheaters. You can try to look past that if you want but it simply is not worth playing anymore. The support on this game is either gone, or it is barely maintained. As much as I had fun with it, I believe it is past it prime, and it will not be worth it much unless they redid alot of it and fixed the issues. It sucks because this game was great like 7 years ago, and I remember cool features.

Character customization was awesome, and so was car customization, you could even put your own music in the car, so you can drive around with whatever music you want to listen to. But as mentioned, it falls short these days. If you are REALLY interested go ahead, but if you want mindless non frustrating fun, I would not recommend.
Posted 3 January, 2022.
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3 people found this review helpful
16.1 hrs on record (8.2 hrs at review time)
Sorry if the formatting is weird, my review is to big lol.
This section will not be long as this plot is quite simplistic overall, but if i were to give an overall feeling, its alright. I really do not care honestly, the only thing I liked was I got to hear Serious Sam talk more. I will say one thing that bothered even me a bit, as well as others who cared about the story. This game has shown while they want the story to be a thing in Serious Sam, they basically got rid of the any story they built up in Serious Sam 3 or in other games. It effectively has redone the whole series plot, HOWEVER this does not mean the game itself like how it functions, or the guns in it are changed, in fact I am going to get to that now.

The gameplay as far as I am concerned, really feels like a mixture of the past games. I do feel Serious Sam 3 still here, with reloading, sprinting, and a couple of other things like the movement in general. But I do not mind, as the reloading feels less of a chore due to the larger amount of rounds you get per clip now. The Sprinting is not to much of an issue, negatives of it get negated later for reasons I will explain. Now for the guns, I personally loved the guns in this game. They felt heavy, they did damage, I just love the feel of them, and if you are worried about the amount of guns, I will say I believe almost every single gun from the last game has made a return, as well as new ones. The Laser gun, the cannon, the double barrel, the duel wielded pistols (in a way) are all here and are basically the same. New editions like the auto shotgun, the flaming chainsaw rocket launcher (legit a weapon) and others i don't think i can remember are here as well. I legit can not really state how many weapons their are, I know their are not a lot of new editions but considering that ALL the old guns are back really does say that Serious Sam's sandbox of weapons does not really need to be changed much and feels like a nearly perfected set. However I will mention their are new gimmick tools called "gadgets" you can use at any time. They are limited uses, only one use per gadget, but these are neat and offer a diverse amount of things you can do with them. An example being the rage serum, making you run faster, and deal more damage. Essentially, serious speed and damage at once.
So to make it brief, this game touches on smaller cramped areas, and giant and I mean GIANT areas. They were not kidding when they said they had massive areas, and I believe they made decent use of these. I will admit I felt like their may have not been enough levels with the aforementioned "thousands" of enemies, but I still think they used it quite well, and this is truly the most enemies I have seen in a Serious Sam entry. The levels detailing and actual environments are pretty solid, the colour palette was very green and red alot of the time.

It has its country side areas, its urban areas, even flaming burning areas to. Overall, I think its a good mixture and helps the pacing of the game alot for what it wants to do. The side objectives are here, and are actually pretty fun things to do, they reward you with the gadgets I mentioned, and offer a nice distraction from the main course, and will usually help you in the main objective, I see no reason as to why you would not do these as they are very rewarding, usually either giving good weapons early, or gadgets.

I will say this now, I think this is the most enemies I have ever seen from Serious Sam before. The sheer amount of different enemies is crazy, I have counted about over 30 in total, and still had them show up in the later levels. They do not feel redundant either, as they all play a role of some kind and will be used at some points. The creativity behind them is amazing to, I love the way they look and they brought back nearly all the enemies from the past games, and have a completely new different cast of them as well. I also have counted so far, 4 to 5 Unique boss fights, and about 3 sort of repurposed boss fights. (i.e Witch bride, khnum) That makes this game have probably the most boss fights out of any besides maybe Serious Sam 2, which I think is quite crazy.

I know a lot of people may not read my review, but all I am asking is that you give Croteam a break, and just understand this game is actually pretty good for the most part. I have not encountered any of the reported glitches, (not to mention a bunch of early reviewers got a scuffed press copy that wasn't updated in time) and I have not had really any performance issues. Keep in mind this is a 40$ game, and I am impressed with what I have seen so far, they also I believe promised a day-one patch, so just please take it easy on this game for now.
Posted 24 September, 2020. Last edited 25 September, 2020.
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Showing 1-4 of 4 entries