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Senaste recensioner av Chabs

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Ingen har angett att denna recension är hjälpsam ännu
194.5 timmar totalt
Legendary game!

Very dated in some respects, terrible performance on modern systems, but mods fix most (if not all) of these shortcomings. Look for "Viva New Vegas" if you don't know where to start.

Besides that, get ready for a very lore-heavy narrative experience.
It's well written, atmospheric as hell, and overall very captivating! Obsidian really outdid themselves and raised the bar real high. I only wish Bethesda could replicate this feat.

Overall, a must-play if you love story-driven RPGs. Just note that the game doesn't function very well out of the box, and will require some tinkering, but rest assured online guides made this process extremely approachable by most.
Upplagd 7 maj 2024.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
5 personer tyckte att denna recension var hjälpsam
12.5 timmar totalt
Wildmender is a sort of survival, construction and gardening game. It looks a lot like Breath of the Wild on the surface, which I'm assuming was part of the inspiration. But the similarities end there.
It can be played solo, but I think it's best played cooperatively.

The game begins as the description suggests. You're in a tiny spring, set in a vast desert world, which you're tasked with reviving. You're free to go pretty much wherever you want, but you'll eventually be limited by your story's progression.
When you're not doing quests, you'll be spending most of your time tending your plants and trees, which really is the meat of Wildmender.

The good:
  • A wide variety of plants and trees, with subspecies to discover.
  • A good sense of progression. It's a great feeling to see your tiny starting oasis turn into a sprawling meadow.
  • Its cute art style really draws you in.
  • The game offers good depth, with most upgrades gradually increasing your potential.
  • You can customize your experience to suit your preferences, if you want to make the game more or less challenging.

The not so good:
  • Although you can use a controller, it's clear that the game hasn't been optimized for it, especially when it comes to menu navigation.
  • Game performance is a bit of a mixed bag. On a high-end system, with all options set to High, you may not be able to maintain stable FPS. Worse still, performance can plummet in certain areas, resulting in very choppy gameplay.
  • Combat is honestly uninspiring and often more of a nuisance than anything else. It's not difficult, it's just very bland.
  • The storyline, while nice, fails to leave a lasting impression and doesn't really feel like anything more than a series of errands. There are a few "characters" you can interact with, but they're not voiced, it's just text. That's fine, but I wish there was a bit more feedback from the likes of spirits and such, kind of like BotW, and also, that you could skip lines. Sometimes there's a "cutscene" (or at least I think it's supposed to be) that just goes black. Pretty anticlimactic.

All in all, the not-so-good aren't deal breakers, there's a few more but they mostly amount to either pet-peeves or things that would serve to marginally better the experience. I've only listed what I consider to be the most important.

It's a lovely game, best played with someone else, but certainly enjoyable by yourself. If you want to play it super-casually, you can. You really don't need to be an ace here. I really hope to see more from it and see it improve over time!
Upplagd 10 april 2024. Senast ändrad 10 april 2024.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
2 personer tyckte att denna recension var hjälpsam
5.0 timmar totalt
As cozy as can be!
Minami Lane has a pleasant art style combined with a charming (if somewhat repetitive) soundtrack. The game isn't very long, nor very difficult, but it's certainly worth the price!

It's cute, it's colorful, it'll take your mind off things for a while. If you like that sort of thing, go for it!
Upplagd 10 april 2024.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
3.6 timmar totalt
A very cozy game, which I really like!
There's no deep gameplay, it's purely a sandbox with no other aim than to create something you like.

I can think of a few small improvements, such as customization (object colors, for example), better object blending (some pieces only seem compatible with specific objects), a few more ambient sounds to complement the unlockable pieces (like animals and people), and finally more light sources for the night.

Overall, though, Summerhouse feels like munching on your favorite childhood pastry.
Upplagd 7 april 2024. Senast ändrad 7 april 2024.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
126.1 timmar totalt
Originally, I didn't want to get Like a Dragon at all. The radical change of gameplay-style really didn't appeal to me, I wanted my good old brawler, I wanted my direct control.
Few years later, I caved. I figured "if anything, at least the story will keep me going". It took a bit of time for me to swallow the "no punching anymore" pill, but ultimately, the game really grew on me!
While I really do miss the OG mechanics, Like a Dragon proved to be a very refreshing take on the turn-based genre, set in the Yakuza universe.

Story is of course a banger as always. A beautiful mix of wacky and serious. Much more wacky this time around. AND you get companions, which really adds a lot to the mix. Ichiban Kasuga, the main character, is just amazing. He's no Kazuma Kiryu, but Kiryu is no Kasuga either!

If you are a Yakuza purist and are still on the fence (somehow), just dive in, seriously.
If you're new to the Yakuza franchise, what the hell are you doing here? Go play Zero first!
Upplagd 5 mars 2024.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
1 person tyckte att denna recension var hjälpsam
110.0 timmar totalt
It's a big game alright! There's no challenge whatsoever (younger or less experienced players might find some), but it's sort of fun in a goofy kind of way.

Lego Star Wars is really just a massive collect-a-thon. In fact, that's what 90% of my played hours were about.
The remaining 10% was super-short, condensed missions. And in typical Lego games fashion, it's all very slapstick and goofy.

Good fun to pass the time, ultra-repetitive for sure, but I do appreciate the level of detail (for a Lego game) and attention.
Grab at a discount for sure!
Upplagd 23 februari 2024.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
0.0 timmar totalt
By far one of the greatest piece of additional content since... Forever. It's right there alongside Blood and Wine, Shivering Isles and the GTA IV's expansions.

Phenomenal execution throughout, with very little moments that suspend your disbelief, if at all. Plus, it integrates perfectly into the core experience, especially if you've already done a tour of Night City.
Upplagd 7 januari 2024.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
26 personer tyckte att denna recension var hjälpsam
56.1 timmar totalt (16.2 timmar när recensionen skrevs)
Ready or Not is alright. But is it Ready for 1.0? I think Not.

Why?
Because it fumbled its most crucial characteristic, something I'm sure a lot of SWAT 4 fans could relate to, and frankly something that a singleplayer-focused game should nail: the atmosphere.

Ready or Not feels like it kind of lost its way on the road to SWAT 4's success.
While the game plays alright (gameplay, performance), it completely fails to ground you to its world. In its current state, it's like the "campaign" (if you could call it that) is just a pretext to give the "Terrorist Hunt" gameplay some sense.

For example, you've got the Los Sueños police precinct, a sort of staging area much like the social zones in multiplayer games.
The only problem is that it's completely dead. You can't interact with anyone or anything. There's no chatter, no action, just lifeless NPCs who occasionally stare at you. And that's a shame, because it feels like they wanted to do something with the place. It's where you start your missions, where you kit up, where you lick your wounds after a hard fought mission. Speaking of missions, picking one feels like queuing for an MMO's bounty board quest. It literally was, even in single player! You press a button to ready up and there's a counter. And you can also very easily miss the "Hold Tab" prompt to open up the briefing, skipping to the start with 0 context and buildup. There's a whole ass briefing room for crying out loud! It was strange to see this sprawling building with tons of purpose-built rooms serving only as a backdrop.

On top of being a super crisp game, SWAT 4 boasted a banger campaign, beautiful (for the time) and varied environments, and a strong emphasis on environmental storytelling. It was gritty, often very tense, and sometimes downright disgusting.
It worked extremely well at making you feel like you're part of a SWAT team, with each team member having a distinct personality, often making comments about the world around them and so and so. It didn't have a fancy precinct, but it didn't need one either. Before every mission, you were met with an extensive briefing, sitrep and approach selection. It effectively set the tone for what was to come.

Another more critical example of how Ready or Not misses the mark is how missions feel disjointed... Almost disconnected from the world around you. I described earlier how you take on missions, like in an MMO. And the missions themselves just don't quite hit.

I'll always remember that one legendary SWAT 4 mission: Children of Taronne Tenement.
You are tasked with raiding an apartment building occupied by cult members. Very hard to tell friends from foes, everyone is aggro, civilians included. Throughout the building, you are accompanied by an eerie soundtrack as you navigate the building's darkest corners. When shots are fired, the soundtrack gets bombastic in the chaos that ensues. The deeper in the building you go, the more the tension rises, as you get further away from the outside world. It becomes increasingly clear that the cult has some deep dark secret. Then comes the macabre discovery, little graves in the basement, messy messages on the walls. They look like they were written by the parents of those children. Throughout the ordeal, your comrades had plenty to say about what you all witnessed. Those dialogues were simple, short, but added tons of flavor to the mix. The whole experience was just IN-SANE. And that's just one of the classic's many gems.

Ready or Not's missions on the other hand feel bland, almost barren. Jumping from mission to mission with no intermission feels like playing an MMO at best, or an incomplete game. The whole "lore" feels under-utilised, or just lacking. Story missions make no sense, often sounding like something some Hollywood guy who'd talk about. Sure, your teammates say a few things here and there, but it's like it was an after thought. Suspect placement, amount and behavior are often nonsensical and divorced from the context the mission's established. In SWAT 4, npcs had a variety of characteristics that varied depending on the mission's "lore", things like morale, experience... And these had an impact on how they respond to you and the world. It determined whether they'd give up easy or not, whether they'd gun down their hostages or run away. In Ready or Not, there's only 1 mode it seems, and it's "I'll shoot you down the second I see you, and I'll even shoot you through walls if I have to". Seriously, it makes all situations feel like you're raiding a military HQ, and that just sucks.

Frankly, that's a real shame. I really had high expectations for this game. The gameplay was solid, like HD SWAT 4 really.
But unfortunately, narrative-wise it is a miss. And I genuinely hope it will be improved one way or the other.

That is why I think that a 1.0 version this is not.
Don't get me wrong, I enjoy the game for what it is, despite the wonky AI that you've probably already read about. But I find it hard to believe it's ready for release. It desperately needs better writing if it is to stand out.
Upplagd 15 december 2023. Senast ändrad 17 december 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
39.6 timmar totalt (27.4 timmar när recensionen skrevs)
Runs as tight as a rope, as always.
Same gameplay a 6, with a few twists and some quality of life added (it's more forgiving).
Combat's partly a bit downgraded vs. previous entries, but still enjoyable.
Wacky stories just how you like 'em.

If you're a regular, don't think twice about getting it.
Upplagd 2 december 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
179.8 timmar totalt (112.2 timmar när recensionen skrevs)
Great game to drive around and kill time.
Who knew driving through rough terrain, transporting all manner of cargo and flipping your vehicle would be so fun? These guys, clearly.
Upplagd 30 november 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
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