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1 person fandt denne anmeldelse sjov
255.3 timer registreret i alt (169.1 timer, da anmeldelsen blev skrevet)
A gift that keeps on giving.
Skrevet: 27. november 2020.
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4.3 timer registreret i alt
Cute and short little game, with a lovely atmosphere and stress-free gameplay.

I really enjoyed every single minute of it. That ending was exquisite!

A perfect little gaming escapade.
Skrevet: 24. september 2020.
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1 person fandt denne anmeldelse brugbar
89.6 timer registreret i alt (82.3 timer, da anmeldelsen blev skrevet)
TL;DR : A lot of nonsense in this game, things that make you wonder how they landed in the final product, but despite all that, a pretty fun experience.


My Time At Portia truly is a cute and fun game.
There are quite a few gameplay loops to engage in: Socialising with the locals, gathering resources and crafting, going ruin diving for some relics, combat... (Although that last one is the weakest of them all) All the while progressing through the main storyline and various side quests.

You can clearly see this game is born out of love, and that many ideas were put together to make it what it is.

But the problem is, most of these ideas are very often poorly linked with one another.
Instead of having one definitive experience, the game feels like it's just a juxtaposition of multiple games, all tied together like a Frankstein monster.

The result? Cognitive dissonance, and a lot of nonsense and poor execution.

Let me elaborate on that.
The art in this game is just so darn cute. The characters, the map, the color pallet, the bloody music... Everything contributes to tell a beautiful tale of humans recovering from a near-extinction event that took place ages ago.
While their writing is passable, the characters instil a sense of hope. No matter what, humanity will recover, and won't make the same mistakes by drawing closer to nature than they've ever been.

As a builder, you are tasked with helping Portia thrive by assembling various gizmos. And to do that, you must gather resources from nature and various old world ruins.

Now, if you were to gather fur from llamas in such a setting, how would you proceed?

By smacking the cr*p out of them with a tennis racket of course!
And not just one... You need to slaughter whole packs of them to get the materials you need.

For a game with such a setting, it makes ABSOLUTELY no sense to my that there's no humane way of dealing with it. Why can't I craft sheers and cut their fur? Why do I need mid-to-late game tech to get early game resources in a humane way? Same thing with the Panbats, why must I slaughter hundreds of them for like 10 batwings?

And this is but an example...
The game has a lot of these stupid design decisions which make no sense to me, such as: What are these "Slurpee" monsters and why are they called that? Why do those giant birds have glasses and a beanie, why are they where they are, and why so hostile broooo? What the hell is infesting the sewers and the various ruins and why? Why is combat so stupid and dull? Why are date and play activities so damn repetitive and extremely underwhelming? Why are the Tree Farm Panbats protected, but the other non-hostile ones are free game?

All of this (and more) leads me to assume that MTAP is a game without vision. Many systems are cobbled together, and no attention was put into how they make sense to one another.

But you know what?
Despite all of these great issues, I still liked MTAP. I liked it so much that, after "acquiring it" in the past and playing over 50 hours, I decided to buy it and spend another 82 hours... Because the game is so cute, and so engaging.

I still wish to see this game evolve and improve.
The potential is there, the fixes are evident. Less focus should be put into adding things, and more should be put into improving and fixing what's already there. Because right now, this looks more like early access, and very much less like release build.
Skrevet: 28. juni 2020.
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1 person fandt denne anmeldelse brugbar
14.2 timer registreret i alt
Wonderful atmospheric card game, with simple gameplay and deep mechanics.
It relies heavily on RNG, so be warned.
But after your many failures and successes, you will definitely be getting the hang of it somewhat.

While you've no control over the RNG itself (in most cases), you can stack the odds in your favor, selecting cards that would potentially best suit your selected adventure.
For instance ; Is food scarce in that one campaign? Make sure to select "Food Gain" cards. Need loads of coins? Pick whatever "Coin Gain" cards you got and hope you can collect them. Picking cards at random, or for the purpose of unlocking others is like shooting yourself in the foot.

Other than gameplay, the atmosphere of the game is unlike anything else out there.
While it doesn't have cutscenes and things you'd find in traditional RPGs like Dragon Age or The Witcher (dialog, exploration, etc...), the sound, music, narration and visuals help create one hell of a feel...
Seriously, just the music by itself does. Adding imagination to the mix (much like DnD), and you've got yourself one hell of an adventure.

Hand of Fate 2 improves tremendously on the HoF formula.
Haven't tried the first? Enjoy the hell out of it and get some more, upgraded and improved.
Tried the first? Surely you must've played this one by now... If not, what are you waiting for!
Skrevet: 26. april 2020.
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8 personer fandt denne anmeldelse brugbar
0.5 timer registreret i alt
If you're looking for a Nostalgia trip, or a co-op game to play with a friend, turn back.
You'd be better off grabbing a Neo-geo emulator or anything else.

This port is terrible. Trying to get a friend to connect would sometimes crash the entire game, and performance is just downright awful.

You can see for yourself in the store's videos. Every second or so, the FPS would dip for some reason. While the game is still playable, it is impossible to ignore such a glaring issue. I've googled everywhere, not a single fix in sight.
Since the developers left those gameplay video WITH the issue, don't expect any fix either.

Just PASS.
Skrevet: 13. april 2020.
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8.9 timer registreret i alt (5.7 timer, da anmeldelsen blev skrevet)
Soothing music, minimalistic UI, simple yet fun gameplay... This game is perfect for stress-relief.
Your only goal : Build your proceduraly generated island in order to gather enough points and sail to another.

A sandbox mode is also available for those who simply wish to have fun placing buildings, and not worry about any type of score.

All in all, it's a cute and fun little game for those looking to unwind!
Skrevet: 5. april 2020.
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1 person fandt denne anmeldelse brugbar
22.6 timer registreret i alt (16.0 timer, da anmeldelsen blev skrevet)
A great side scroller with fun solo/co-op gameplay, pretty artstyle and catchy music.
There's limited replayability, but you still get your money's worth, and player-made levels can help with that.

A must-have.
Skrevet: 29. december 2019.
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92.6 timer registreret i alt
Initially got it at a 100% discount, but this is the kind of game you buy a thousand times over on account of the sheer dedication and love its creator has for it.

The game is definitely a slow grind, especially at the start, but once you get to a certain point, you start enjoying the game a whole lot more.
It certainly isn't meant for everyone, but almost anyone should find it entertaining to some degree.

The only pressure that exists is the one you put yourself through. The game expects nothing of you unless you wish to pursue the path of the completionist. Whatever you choose, you will find it rewarding.
Skrevet: 26. november 2019.
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272.5 timer registreret i alt
You were the best of them...
RIP in peace.
Skrevet: 17. november 2019.
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1 person fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
51.7 timer registreret i alt (48.7 timer, da anmeldelsen blev skrevet)
Definitely a great way to re-explore Deus Ex's vast and dark world.

If you've never played the original before, it's perhaps best to complete it vanilla. But starting immediately with Revision is not at all ill advised.

Aside from the obvious texture improvements and many map modifications (which are sometimes extensive, but still true to the source), the mod improves many of the game's mechanics, from skills and augs, to items and weapons, making some things less redundant and others a lot more useful and viable. It also adds every completionist's dream : challenges and achievements! Deus Ex can truly be a 2010s game now...

Another great feature are the Unreal Tournament style "mutators", which change core and secondary gameplay features to completely reshape the game's gameplay. Harder and tougher enemies, scarcer resources or even randomized loot, the mod presents many options for you to shape the experience you want.
A list of all the changes, additions and improvements is sure to be found on the mod's page.

Overall, while this won't make Deus Ex a standard 2010 era game, should you bear with the dated graphics and mechanics, Revision makes the base game a lot more enjoyable. That's a great win considering how the game already was amongst the best ones out there.
Skrevet: 28. juni 2019.
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Viser 101-110 af 124 forekomster