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Seneste anmeldelser af AzrielForReal

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Developers mock players who report problems. Game is barebones, but fun, though the micromanaging affects the wrong parts of the game too much. Setting up systems is fun, but repairing machines isn't, and it feels like you need too many mechanics working in your factory to just keep the machines from constantly threatening to break. The time progression in the game feels very off, instead of counting forward it counts down in shifts of three hours? And you can't pause. You can't slow down. You can't fast forward either. Or maybe you can, but that's never made clear and I couldn't figure out how to do it.

The deal breaker for me is that the game seems to want you to care about politics to some extent, because you can get contracts with the CIA and other government organizations, you can do things legit or you can illegally manufacture weapons. That's why I bought the game, because it seemed like it was going to be MORE than just a typical factory game. It's all just window dressing, it doesn't matter, you can basically ignore everything but the money. It literally does not matter who you deal with.

Why is that such a big deal? That alone isn't, but the fact they then go on to present outright lies in the form of pretending Taiwan is part of the People's Republic of China crosses the line directly into communist fairy tales. They got negative reviews from PRC party members and they caved immediately. I'm not even that mad about the real world politics, I'm mad because it would have been extremely fun trying to get contracts with both China's and them threatening to cut ties with you over it, and this mattering if you're getting supplies from them or something. But no, there's no potential for that now, all because of real world propaganda.
Skrevet: 6. juli 2019.
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En udvikler svarede d. 6. juli 2019 kl. 15:25 (vis svar)
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156.4 timer registreret i alt (109.7 timer, da anmeldelsen blev skrevet)
UPDATE December of 2024: I have decided to replay the game on a 4K HDR monitor, and I CANNOT in good conscience recommend this game any longer. I had 40 "helpful" reacts on this review but I'm giving them up to change my recommendation.

If you use 125% scaling to make 4k text readable, this game will absolutely not work. It will force change your resolution, it will jack the screen up, and the HDR will blow out all color and all brightness. You cannot fix it, this is a major, major game engine flaw.

Ubisoft needs to fix their old games properly to work on modern hardware. This is ridiculous.

ADDENDUM: I can safely report that the Liberation remaster does not have these problems. 4k works even if your desktop has scaling enabled.

~~~~~

OLD REVIEW: This remaster is exactly what everyone was told it would be.

- Improved lighting
- Improved performance
- Fixed bugs

You'll see people posting pictures where the game looks muddy, notice that they always pick shots where the light is in the same direction as the camera. They say it looks flat. Guess what, if the light isn't at an angle, you don't get shadows. Anyone who says that the game looks "flat" needs to go back to kindergarten, because they clearly don't understand the concept of what a shadow is. And the crowd that says "Oh it's just a reshade filter, they just upped the saturation"... Well, sure, the game's more saturated, but the lighting in the original never looked this good. I bet you a lot of people didn't boot up the original game to compare it to the remaster, and in their nostalgic haze they're misremembering the original as being better looking than it actually was. It's happened before with video game remasters; memory is a fickle thing.

Original AC3 ran at like 20 FPS on my computer. Remastered AC3? Solid 60. Or "62" for whatever reason. Yeah, it's capped at 60, even though I have my monitor running at 120 Hz, but hey 60 FPS is fine. Borderless fullscreen is there and it functions perfectly, so I'm happy.

The original AC3 was always the buggy one. Everybody knows you had carts flipping out, weird animation glitches, looping audio, sometimes dialogue lines wouldn't play, subtitles would desync, random floating muskets/swords, sometimes people would pop in and out, all that sort of stuff. The game was always playable, but it just looked like it wasn't finished. And it was rushed, you can tell in the last few missions. Have they fixed that in the remaster? For the most part, yes.

I've seen floating muskets once so far, and if you go to the menu to pause a cutscene sometimes the next line of dialogue will be partially cut. But that's it, most of the old glitches are gone or drastically reduced in frequency. It feels good.

I'm not saying this is perfect, very rarely is something perfect, especially a remaster. Let's talk about the bad things.

- The original AC3 is no longer for sale
- No multiplayer
- New glitches
- Activation for those who bought the game through the season pass is annoying

Points 1 and 2 are closely related. Because the original game is no longer for sale, you'd want the remaster to be "Complete." It is complete as far as DLC and content, but they've removed the multiplayer, which in the original AC3 had a story to it. I never played it myself, and I've never cared about multiplayer in Assassin's Creed, but I don't see why they'd remove it after hyping a remaster. The multiplayer for even Revelations is still up and running, though hardly anyone plays it.

It's especially bad to remove the original AC3 when you're going to have people wondering how big the changes in the remaster are. It makes it look like Ubisoft has something to hide, as if they think their remaster isn't good enough, but I feel like it is. This is a genuinely good remaster, and Ubisoft has shot themselves in the foot by thinking they need to cover up the original to sell this.

As for new glitches, these are actually pretty minor. I've encountered two unrelated camera glitches so far, one of them worse than the other but neither of them really bother me much, and usually I hate it when the camera acts up in a game. The one you'll likely encounter pretty often happens when you loot a body. The camera gets "stuck" for anywhere between 2-10 seconds in whatever angle you were looking when you started looting. If you go into combat it usually frees itself immediately from what I can tell. It's more annoying than anything else, and it happened occasionally in Brotherhood and Revelations, though only for 2-3 seconds. The second one is where the camera will sometimes start underground when loading into an area, then it immediately pops up in half a second. That's it. So while some people are experiencing bugs, I'd wager most people aren't, or they're getting these minor bugs that don't matter.

Point 4 is arguably my biggest complaint, and it's only because this isn't intuitive until after you figure it out. So if you got the remaster through the season pass for Odysessy, then you're going to have to install both games to get this one launched. This is a 50 GB game, and Odysessy is something like 60 or 70 GB if I'm remembering right. I'm in the middle of playing through the whole series in release order, so I hadn't planned on installing the games that far ahead. It makes sense why they had to do it that way, but I was very confused at first because all the other Assassin's Creed games I've played give you the CD key through Steam and you plug that in to the uPlay launcher, that's it. My harddrive is pretty full and I can imagine other people being on limited internet data, so having to install an unnecessary 60-70 GB on top of your regular 50 GB download could be a pain in the butt.

Aside from the remaster aspect of things, how good is this game? Very good. This is actually my favorite of the Desmond Assassin's Creed games. Anyone who tells you they like AC4 over this one is plain wrong, and they need to be brought in for treason. AC4 is the worst Assassin's Creed game next to Rogue, because Assassin's Creed is about freerunning and those games are memes about boats.
Skrevet: 3. april 2019. Sidst redigeret: 16. december 2024.
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11.6 timer registreret i alt
No manual saving. Quick-time events to literally hold conversation. It's possible to fail a Sherlock Scan and you have to restart the entire case to redo it. Horrible addition of an annoying Mary Sue character as the "daughter" of Sherlock Holmes, written with the competency of a thirteen-year-old writing a Harry Potter fanfiction. I would say this is only for diehard Sherlock Holmes fans, but you'll be so frustrated with the writing that you won't care. If you haven't, try Crime and Punishments, it plays very similarly but as actually a good game that knows when use its mechanics and when not to.
Skrevet: 9. januar 2019.
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16 personer fandt denne anmeldelse brugbar
4 personer fandt denne anmeldelse sjov
39.8 timer registreret i alt
Overall forgettable, but worth trying on sale. Cannot recommend for full price.

I was going to leave a positive review for this game because it has a promising beginning, but the game falls apart completely in the second half. First, I encountered a game-breaking bug regarding a stuck lever that the developers cannot fix, which had to be remedied by getting a save file for directly after that puzzle. Second, I just sat through a fifteen minute long monologue from a character who serves no purpose other than to drown you in exposition, because the writing of this game's story is so lazy that it has to be dumped on you in a single cutscene 3/4ths into it apparently.

This game desperately wishes it was Myst, and for the most part the puzzles feel pretty good even despite the bug I encountered. However, there's arbitrary padding in the form of insane amounts of backtracking and the island's layout is very confusing. Thankfully, there's a map and you had an in-game notepad, but the difficulty of the puzzles is not a ramp, it's a rollercoaster. One minute you'll be doing a simple connect-these-two-dots-with-pipes puzzle, the next you're literally hopping between two panels that have controls that deactivate and reactivate each other's control schemes, while trying to align six different lasers to all point in a spiral, and even with a walkthrough it's over eight steps long. Then, you're right back to being given a list that explicitly tells you what to put in a bowl to make a potion. It's all over the place.

If you're looking for a very long puzzle game, this might be for you actually. It's much longer than I expected it to be after playing games like The Room or, well, Myst. There hasn't been a single puzzle so far that doesn't really on logic, so assuming you're patient enough you can get through the entire game without being thrown any moon logic crap. It's just that this game has no identity and it can't decide how hard it wants to be. You'll be pulling your hair out over one or another puzzle, even if you fully understand what you're supposed to do.

Other than that, the voice acting is mediocre but the music is good. The sound effects, particularly the wood creaking, get extremely irritating after a while because of how short the loop is and how loud they mixed it. The game looks pretty alright, but it's very washed out except for the blue and orange crystals.
Skrevet: 8. januar 2019.
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6 personer fandt denne anmeldelse brugbar
65.6 timer registreret i alt (29.5 timer, da anmeldelsen blev skrevet)
Good simple turn-based 4X, AI that presents a decent challenge, a pretty good map editor (and scenario editor), and good simultaneous multiplayer. Combat feels good, game performance is excellent for the graphics you get, music is nice, and it's one of those games I can leave sitting installed on my computer without thinking about it since it's only 1.5 gigs.

Is it a clone of Civilization? Not really. It can be compared, and I will say that the Civ series gives you a bigger more varied game, but this game is much more focused on one period and one region, and plays in a more mature way where you're not just whipping out ridiculous modifiers on everything and treating religion like a disease that spreads math onto people. Notice that many of the negative reviews are from people with comparatively few games on their accounts, and they've only reviewed this game plus maybe one or two others, and they have 20-40 minutes in the game...

My only problem is it's a little on the too simple side, but it's the type of simple that feels good rather than feeling empty, so it's perfectly tolerable. There's talks of an expansion, which I hope adds content all around instead of just being a campaign tacked on next to what's in the game already. If you're not sure on the $30 pricetag, it's definitely worth it on a sale, and if you want to evaluate it with multiplayer the tutorial does work inside a server because I just played it with a friend who'd never touched it before and he did the guide in-game in our match. Just increase the turn timer to five minutes so you have time to read everything.
Skrevet: 13. oktober 2018.
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37 personer fandt denne anmeldelse brugbar
3 personer fandt denne anmeldelse sjov
26.3 timer registreret i alt (26.0 timer, da anmeldelsen blev skrevet)
Not as bad as the reviews would suggest. It's fun for maybe a couple playthroughs. No sandbox, four campaigns (which are scripted), four scenarios, and that's it. No mods, not even any DLC. There is zero optimization, so even though the game looks like a 2012 remaster of a 2004 game, it runs at sub-20 FPS on my mid-high range PC. You'll get a solid 50 in the early game, but once you have four districts built it's all downhill from there. Gameplay-wise, the game looks really hard until you learn how to pull the political parties to your side, then the game is so easy you'll never have a problem doing anything. It's worth $7.50, it's a solid experience if you want something different, just keep your expectations on the floor and you'll have some fun.
Skrevet: 29. juni 2018.
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A bloated game with good ideas marred by an old game engine. I'm waiting eagerly for Stellaris 2.
Skrevet: 3. maj 2018. Sidst redigeret: 5. november 2024.
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Update Nov 2024: WtT has been rolled into the base game. This is definitely one of my favorite WWII titles, and the total conversion mods are stunning. Equestria at War is a must-play. I just can't wait for HoI5 on the new Jemini game engine.

On the game itself: Pretty easy game to get into compared to Paradox's other games, multiplayer unexpectedly has a sort of co-op mode, great mod support, looks good, reasonably historical. You can play through a whole campaign of this game in a single sitting (if 8 hours is a single sitting to you), which is different from other Paradox titles like CK2, EU4, or Stellaris. Some would consider that bad, but I consider it a feature since it doesn't ever feel like it's going too fast. Why would you want a game to drag on when an 8 hour campaign can feel perfectly satisfying?

On the recent negative reviews: People are dissing the latest expansion (Waking the Tiger). Literally the game is more playable than it ever has been. Everyone's just upset that armies aren't stupid anymore, the game feels more reasonable now that you can't spam special forces. If you're not sure, buy during a sale, the DLC isn't necessary but adds some replayability. Like all Paradox games, mod what you don't like, unless you really need those achievements.
Skrevet: 14. marts 2018. Sidst redigeret: 27. november 2024.
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UPDATE December 2024: Outdated tool, cannot recommend. Better options exist.

ORIGINAL REVIEW: Somewhat limited, but not as much as it may look when you first get into it. You can make some decent stuff with this as long as you findle with it enough to learn what everything does.
Skrevet: 6. marts 2018. Sidst redigeret: 16. december 2024.
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13.2 timer registreret i alt (5.1 timer, da anmeldelsen blev skrevet)
Tutorial doesn't explain half the mechanics used in the sandbox, every prison you build feels the same, nobody walks fast enough to get anywhere on time, ultimately feels like an alpha minus the bugs.
Skrevet: 2. marts 2018.
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