Stellaris

Stellaris

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Native Preservation
   
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5.148 MB
20 Apr, 2017 @ 11:27am
14 Apr, 2018 @ 8:21am
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Native Preservation

Description
Attention: This mod was very quickly ported to 2.0.2. I have not had time for extensive testing (or testing at all, for that matter.) This is NOT the overhaul update that was promised, but it *should* let the mod work with the 2.0.2 version of the game. It should also probably work with 1.9 still.

This mod contains a complete (yet optional!) overhaul of the Pre-Space Civilisation feature.

Features:

New Ascension Perk: Psychohistory
Unlocks the Native Preservation Generator. Building one of these will protect the natives from invasion, occupation and hostile colonisation, but will open up a variety of interesting features.

New Megastructure: Native Preservation Generator
Allows advanced interaction with pre-space civilizations. Permit, deny or even accelerate their advancement, affect their ethics, construct the monolith, encounter several new primitive stages. Many ethics-specific options to choose from! To interact with the shielded species, make sure they are in your territory, and open contact by clicking on their flag or through the contacts menu.

New Events!
Encounter a wide variety of events associated with native interference (if a preservation is present). Watch them acquire robotic technology, syncretic species, and interfere with them every step of the way, assuming your policies allow it!

Capture Other Species!
Ever wanted to steal your neighbour's population and make a museum out of them? You now can with the 'Preserve Species' war demand. They might not be too happy with this, but they will eventually regress to the stone age, yielding fantastic opportunities for study. For this war goal to be valid, you must construct a species preserve around an empty, habitable planet, which will be filled with their species once you have enforced the demand.

Please note: as with all modifications, unexpected issues may occur. If they do, please leave a comment below, and we'll address them as soon as possible.

Updates will continue to occur, adding new events and more. Please request features if you feel they would be appropriate.

Enjoy!

Also, try our other mod: Megastructures:
http://sp.zhabite.com/sharedfiles/filedetails/?id=719712462

Incompatibilities:

There should be no game-breaking incompatibility issues. Any mods that alter the scale of the base-game observation station will yield an unusually large station orbiting the shielded world.

Recommended and Complementary Mods:
http://sp.zhabite.com/sharedfiles/filedetails/?id=906203564

512 Comments
Coggernaut 17 Oct, 2024 @ 4:39pm 
I'll make sure this manifests! The mod was so fun and it's so surreal to be now working on the very mod I played prior to being a modder :steamhappy:
Arheo  [author] 17 Oct, 2024 @ 8:52am 
Absolutely, include it any way you see fit. I look forward to giving it a shot when you're done :)
Coggernaut 15 Oct, 2024 @ 8:03pm 
Thank you Arheo, I greatly appreciate you allowing me to carry the torch forward. This mod gave me countless hours of joy... care-taking primitives and guarding life from the horrors of the end-crises. It was so fun to accelerate their societal ages or keep them behind.

Would it be alright if I were to integrate this mod into Ethics and Civics Classic? I want to revamp Genesis Guides (a vanilla pre-sapient civic) to complement this content. Though now I see I will have to blend the new Stellaris content with this old content. I will stay faithful to the spirit of this mod, that vision you had, and bring that joy of primitive care-taking to those that never had the chance to witness it!

If you would like to join the collaborative process, even if it's just ideas, I'll drop a link to the discord https://discord.gg/3pcA2BkX
Arheo  [author] 15 Oct, 2024 @ 4:43pm 
Sure, but the underlying script is incredibly outdated now. Feel free to pillage it as you wish!
Idontknowman 12 Oct, 2024 @ 2:36pm 
Coggernaut revive this masterpiece please
Myphicbowser 10 Oct, 2024 @ 10:19pm 
I hope Cogger gets permission, because with this mod and Grand Archive we'd be able to interact with the galaxy at a scale that would make Stellaris easily my #1 Game
Coggernaut 10 Oct, 2024 @ 3:23pm 
Could I have permission to update this mod? I would give credit and link to the original mod.

This was one of my favorite mods back in the day :)
w.girl27 20 Jan, 2023 @ 2:39pm 
its sad giga never added this sure you have a building that does a similar job but no epic megastructure for it or unique questlines with primitives.
Pur 26 Jan, 2022 @ 11:30pm 
This mod really should be updated, it looks cool. And I don't thing Gigastructures ever added it.
TTFTCUTS  [author] 1 Jul, 2021 @ 8:01am 
That would be because the last version was a hasty port to 2.0.2, it is not even slightly compatible with contemporary versions of the game.