Stellaris

Stellaris

Not enough ratings
More Stars (NO BINARY)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.301 MB
11 Mar, 2017 @ 4:07pm
30 Mar, 2018 @ 3:51pm
6 Change Notes ( view )

Subscribe to download
More Stars (NO BINARY)

Description
This is a version of More Star Classes without the binary stars implemented.

the main mod (and all info about this) can be found here:
http://sp.zhabite.com/sharedfiles/filedetails/?id=822305739

this is compatible with everything except more star classes (which has its functionality soo its all good :)

LATEST UPDATE: Updated to 2.0.2!

+added system effects

+added garunteed deposits

+added sounds

+fixed several issues
18 Comments
Kepler68  [author] 24 May, 2018 @ 7:26pm 
@everyone MSC main removed binary stars, and thus is the same as this version now. this is now depreciated and i encourage everyone to switch to MSC main :)
Terminator™ 30 Mar, 2018 @ 4:43pm 
Thank you! Will try it out)
Kepler68  [author] 30 Mar, 2018 @ 3:49pm 
Update is now out! report any issues you run into :D
Kepler68  [author] 30 Mar, 2018 @ 6:52am 
yup. 2.0.2 is out, so vanilla has settled down. im gonna get msc main up and running, then it should only take a few minutes to seperate out the modules and update this and binary :)
Terminator™ 30 Mar, 2018 @ 3:08am 
I hate to bother you, but since new bugs found in main mod (i posted them in main mod thread bugs) - we really crave for this mod update. Pls =^_^=
Kepler68  [author] 15 Mar, 2018 @ 6:05am 
crap o forgot about this XD

it will be updated now, but it is not ironman compatible
Terminator™ 15 Mar, 2018 @ 1:36am 
Will it be updated? Is it iron man compatible?
Kepler68  [author] 11 Jan, 2018 @ 5:03pm 
AFAIK works ok, but im waiting until after 2.0 due to expected modding chaos due to the changes. im gonna update everything after it drops
eagletrekkie 11 Jan, 2018 @ 9:51am 
Does this one still work 1.8/1.9, and if not, can we expect an update before 2.0?
Kepler68  [author] 9 May, 2017 @ 11:50am 
nope sorry. rouge planets are only for the main mod for now. once i stabilize the event that spawns them (which will come ~1 week + X days of frustration) i will have a seperate module for them. that module will be compatible with both sub mods as well :)