XCOM 2
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Superheavy Battlesuits
   
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4 Feb, 2017 @ 10:13pm
29 Jul, 2017 @ 8:42pm
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Superheavy Battlesuits

Description
Adds two new armours to the game, the Orion and the Mjolnir, focused on defensive abilities and tanking. I am not at all ashamed to report that this mod's creation was solely based on the fact that I wanted my soldiers to feel like Spartans, not ODSTs, when using Halo cosmetic mods. Also, there are dozens of requests for regenerating shield mods on reddit.com/r/xcom2mods, so I thought I'd step in.

This version is balanced for use with vanilla, not the Long War 2 mod. For the LW2 version, click here: http://sp.zhabite.com/sharedfiles/filedetails/?id=857404413

For the WOTC version, click here:
http://sp.zhabite.com/sharedfiles/filedetails/?id=1137954330

===ITEM AND TECH INFO===

To unlock the Orion Battlesuit in the proving grounds, you need to research ADVENT Shieldbearer Autopsy and Plated Armor. It comes with built-in alloy plating, granting 4 Ablative HP. It can also launch a cloud of defensive smoke around its position twice per mission.

To unlock the Mjolnir Battlesuit in the proving grounds, you need to research ADVENT Shieldbearer Autopsy, Powered Armor, and Andromedon Autopsy. It has the result of our new understanding of alien shield generators, granting an 8HP shield that can regenerate 2HP at the start of every turn.

Both armours can have their Ablative/Shield stats increased by equipping other shield-granting utility items from other mods.

===COSMETIC INTEGRATION===

This mod has cosmetic integration with Eternal's MJOLNIR Spartan Armor Variants mod, which can be found here: http://sp.zhabite.com/sharedfiles/filedetails/?id=659977908
What does this mean? Well, if you choose to, the armors added in this mod can use Eternal's cosmetic pieces. You'll need to do some hacky stuff, though. Don't worry, its easy and it takes only a minute or two. If you wish to have the Battlesuits be able to use Eternal's cosmetics, then:

1. Install MJOLNIR Spartan Armor Variants with the link above.
2. Navigate to wherever your steam is installed, most likely Program Files x86 -> Steam
3. From there, navigate to: steamapps -> workshop -> content -> 268500 -> 857404413
4. Open up readme.txt in notepad or another text editor, and copy everything.
5. In 857404413, open the Config folder. Open up XComContent.ini with a text editor.
6. Scroll to the bottom and then paste the contents of readme.txt in.
7. Done! Your battlesuited soldiers will now have the option to look like Spartans.
8. If you want them to ONLY look like Spartans, and not have the option to look like soldiers with the WAR Suit, then simply delete everything above where you just pasted the new code.

Please note that whenever the mod updates, you will have to do this again. Sorry, there's nothing I can do about that.

===GRIMYS LOOT===

Grimy's Loot is integrated into this mod, with the upgrades for the Orion and Mjolnir suits being identical to those dropped for EXO and WAR suits. But keep in mind, some of Grimy's armor upgrades can be gamebreaking when used in conjunction with the superheavy battlesuits, especially the Mjolnir and it's regenerating shields. Use with caution.

===ADDITIONAL INFO===

Also, that Config folder from above? You can customize everything in there! Open up any .ini file that seems like something you may want to change (abilities, armour stats, etc) and edit values. I've put handy explanations on what each value does.

I welcome feedback and balance testing, PLEASE give me suggestions on how to make this mod better in the comments below! Also, if you think this mod is awesome, take ten seconds out of your life to give it a rating or a favourite, or both.

===CHANGELOG===

http://sp.zhabite.com/sharedfiles/filedetails/changelog/857403389
52 Comments
VS-lockon 10 Nov, 2019 @ 7:39am 
there wotc ?
MΛƬΉΣΛƧ 4 Mar, 2019 @ 2:23pm 
on a scale of 1 to 10 how op is this mod?
NotSoLoneWolf  [author] 24 Feb, 2018 @ 6:39pm 
ShieldRegenerationEffect.BuildPersistentEffect(999, true, true, false, eGameRule_PlayerTurnBegin);

That's the code that initializes the regen effect. The first parameter, 999, is the number of turns it lasts. The second parameter, True, is whether the effect is infinite or not. Something is obviously out of whack here.
Jimmy Space 24 Feb, 2018 @ 2:25pm 
I apologize that I'm incorrectly interchanging the words. I updated the Shields (Orange) so that instead of it granting 10 points it's now 20 points. I know the Armor (Yellow) isn't supposed to regenerate nor the health.

Basically, it appears that the shields stop regenerating after a certain point. I'm trying to discern if it's after a certain turn or after a certain amount of damage.
NotSoLoneWolf  [author] 23 Feb, 2018 @ 9:24pm 
Hold on, do you mean armor or HP or shields? The MJOLNIR suit grants 10 HP by default, but that's not what recharges. The shields are what recharge.
Jimmy Space 23 Feb, 2018 @ 8:24pm 
I did change the stats on the armor from 10 Armor to 20 armor, but it still always regenerates back to 20. However after a certain amount of damage the shield just stops regenerating. Because it seems that they stop regenerating after a certain amount of turns.
Jimmy Space 23 Feb, 2018 @ 8:22pm 
He's actually wearing the Mjolnir battlesuit, and my soldiers haven't lost their shields in their mission. It's an odd bug but honestly not a major issue, just a little irritating when I see that the shield stops regenerating.
NotSoLoneWolf  [author] 23 Feb, 2018 @ 3:48pm 
Is your soldier wearing the Orion or Mjolnir battlesuit? Orion shields don't recharge.

To be honest, I haven't touched this version of the mod in over a year so I don't know if I updated it with the new shield mechanics that the WOTC and LW2 versions have. If your soldier has a "Reignite Shield" ability in their hotbar, I never updated it.

With the old mechanics, if the shield HP on a soldier reaches zero, they need to Reignite the shield again. With the new mechanics, the regeneration is constant regardless of current shield strength (but both versions have a cap on the amount of shields that the soldier can have at any given time).
Jimmy Space 22 Feb, 2018 @ 6:34pm 
So wait, can the shields only regernate a certain amount of points? Like is there a point when the shield can't regenerate any more points? Because I noticed my soldier's shield stopped generating after he was damaged a certain amount of times.
NotSoLoneWolf  [author] 17 Sep, 2017 @ 9:58pm 
WAR OF THE CHOSEN VERSION IS OUT! Featuring rebalanced stats (mostly buffed thanks to higher damage values overall in WOTC) and an all-new ability!

http://sp.zhabite.com/sharedfiles/filedetails/?id=1137954330