XCOM 2
319 ratings
Halo Reach Weapons Lw2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
152.391 MB
28 Jan, 2017 @ 3:50pm
1 Change Note ( view )

Subscribe to download
Halo Reach Weapons Lw2

Description
Version 1.0 Lw2 Halo Reach Weapons

[Wotc Version]
http://sp.zhabite.com/sharedfiles/filedetails/?id=1125750962

*******************************************************
This requires Long War 2 to work
*******************************************************

--------------------------------------------------------------------------------------------------------------------------
Disable the old version of this mod, You CANNOT have both the Lw2 version and the Vanilla version enabled.
---------------------------------------------------------------------------------------------------------------------------

Vanilla XCom 2 Halo Reach Guns
http://sp.zhabite.com/sharedfiles/filedetails/?id=641554054
^ Screenshots of all the guns are in there also

This mod adds a large amount of UNSC guns from halo reach and a couple guns from outside of reach, but still look fanstastic in my opinion. The guns have custom sounds effects, adjusted particle effects, default skin variant or pattern colored skin variant. This mod also adds 2 custom classes of guns which will have their stats and uses outlined below. Each gun matches its vanilla counter-part and is fully upgradable with "AI Chips" (attatchments) And all 3 weapon tiers.

List of current Guns
Reach Assault Rifle
Reach Shotgun
Reach Sniper
Reach DMR(custom gun)
Reach Magnum
H4 Saw
M7/Caseless SMG(custom gun)

----------------------------------------
Custom Gun Descriptions
----------------------------------------

Halo Reach DMR

-description-
The main use for this gun is to provide long range support from behind
the Assault Rifle and infront of the the Sniper Rifle. This gun is classified
as a "Rifle" and was designed to for the specialist or stealth ranger. The
Sniper cannot use the DMR as the DMR is not a sniper


Halo ODST SMG(M7/Caseless)

-description-
The SMG is a close range gun that can fire twice in a turn but has a
small ammo capacity. This does mean you can shoot and then move
to an objective. The SMG is there to provide a new tactical option.
This gun was designed for ranger use in mind as an alternative to the
shot gun as it is a close range weapon with a high fall off of accuracy at
distance.

--------------------------------------------------------------

FAQ

Q:Are these replacers?
A:No, They are standalone alongside vanilla

Q:Where can i configure the guns?
A:Steamapps/workshop/content/268500/852222898

Q:Why are they not in my in progress game?
A:The next time you upgrade a weapon tier the guns will appear

Q:Why arent my sounds working, im on a mac?
A:Theres some compatability thing i have to do with mac
that i have not done yet, date: TBD. Sorry for the inconvience.

Q:Im not on a mac and my sounds dont work?
A:Some of the way sounds are implemented per gun
are different than other guns. The sounds also range from
Stereo to mono to unconverted and are wall .wav 16bit.
Please make sure you can support the correct sound formats.

Q:How do i color the guns?
A:Select a weapon pattern.

Q:Will you post to the nexus?
A:No
--------------------------------------------------------------

Trouble Shooting Guide
Step 1. Disable all mods except this mod
Step 2. Start a new game
Step 3. Make a new Character
Step 4. Unsubscribe and Resubscribe
Step 5. Delete this mod manually and try to reinstall
Step 5.5 Inform me AFTER these steps
Step 6. Reinstall XCom 2
Step 7. Inform me if it worked
Step 8. Re-enable mods and look for conflicts

Other Mods

My Mods

-Halo 5 High Resolution Guns-
http://sp.zhabite.com/sharedfiles/filedetails/?id=874249653

-Halo 5 High Resolution Armors-
http://sp.zhabite.com/sharedfiles/filedetails/?id=860750322

-Halo Reach Helmets-
http://sp.zhabite.com/sharedfiles/filedetails/?id=635150344

-Halo Customizable Armors-
http://sp.zhabite.com/sharedfiles/filedetails/?id=660597695

-HCA Colorable Techsuits-
http://sp.zhabite.com/sharedfiles/filedetails/?id=683494118

--------------------------------------------------------------
*Before posting a question read the FAQ or the Trouble Shooting Guide. Thank you*

Copyright info: Gun models are property of Bungie/343i, i do not claim these models as my own.
Popular Discussions View All (2)
13
5 Jun, 2018 @ 6:05pm
Bug Report
Lauren Lore
11
12 Dec, 2021 @ 6:08pm
Alternate SMG for Nerds
Lauren Lore
123 Comments
IndigoJulze 1 Jun, 2024 @ 2:00pm 
So I'm guessing their wont be a LWOTC update huh?
STIG 26 Apr, 2021 @ 4:01am 
WOTC standalone works fine, although the upgrade follows the vanilla path and guns are not per piece.
STIG 26 Apr, 2021 @ 4:00am 
I tried it out with the LWOTC and it doesnt work. Game is just stuck at launching after activating it.
Lauren Lore  [author] 14 Mar, 2021 @ 1:07pm 
I have not personally tested if it does or does not, based on what i remember from how LW2 originally did its stuff, i would guess this does not work with LWOTC.. though i may be wrong. I would suggest testing it out if unsure
BiggieCheese 7 Mar, 2021 @ 4:19pm 
Does anyone know if this Mod works with LWOTC? I saw some other people asked, but never saw any answers. Thanks!
silencer4 2 Feb, 2021 @ 2:51pm 
When using Robojumpers Squad Select there is "img" image for gun. Can this be fixed somehow?
Gray Fox 16 May, 2020 @ 4:32pm 
lwotc?
vsskunk 26 Apr, 2020 @ 1:56pm 
@Lauren Lore
you said this "The only way is to edit the mod itself and recompile it. If you download the Xcom2 modbuddy you can get to it all and it should still work if you put it back together and use it as a custom mod." to someone else asking about the volume of the guns, for someone with no experience in changing this sort of thing with this sort of program how do i go about making the sounds quieter?
Selevan 23 Mar, 2020 @ 12:31pm 
It is possible to remove few tiers of the guns leaving only eg CG ? i wanted to make the weapons something between magnetic and coil requiring mag weapons and muton autopsy, but whatever i do, remove rest of the weapons from item table in the .ini files or make them not buildable not infinite and not available from the start, the conventional tier is always there (but with no stats if i remove them from the ini). Any ideas?
Online Addict 12 Mar, 2020 @ 9:01pm 
Great mod! I'm upgrading to LWotC. This mod compatible?