Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I just wanted to notify you what the console printed, but it's working - so it's good.
I'm sorry, the sound file is from HL1 and so it prints an error (File not found).
I just added these files (zap1-9) to my download content.
Are you referring to the debugging I forgot to remove or the Lua error, or even the SetWeaponHoldType error? I can fix the debugging and the SetWeaponHoldType, but I have no idea why it's trying to remove a server entity at all. The DNA Eradicator shouldn't do that.
I use Half Life 2 sounds because every single one of them comes with Garry's Mod by default. I also want to restrict custom content as much as I can, hence the reuse of certain models and sounds in weapons, and some of the sounds are very fitting to what I want them to do.
SWEP.CanBuy = {ROLE_DETECTIVE} -- only traitors can buy :D
When changing the DNA from a frozen person:
SWEP:SetWeaponHoldType - ActIndex[ "unarmed" ] isn't set! (defaulting to normal)
false
killer = Player [2][Bot01]
killer_uid = 1513418020
t = 194.92199185062
victim = Player [3][Bot02]
Bot01
ServerLog: 01:13.39 - DNA: Min changed the DNA on Bot02's corpse to Bot01
Lua Error:
Trying to remove server entity on client!
Using HL2? Ok. (ambient\energy\zap4.wav)