Stellaris

Stellaris

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Wisdom of Age
   
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14 May, 2016 @ 3:05pm
6 Dec, 2018 @ 5:21pm
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Wisdom of Age

Description
(jun/27): Works on all versions, just ignore the warning.

Every month, all leaders earn a few experience points.

At the beginning of the game, you can choose between 1, 2, 5 or 10 points gained per month.

Works for player and AI nations alike.

Should work on preexisting saves.
21 Comments
Maschinenmensch 19 Jun, 2024 @ 3:50am 
Nice
tolaburke 21 Oct, 2019 @ 10:09pm 
Somewhere along the line, this stopped working. Oh well.
fovec  [author] 24 Feb, 2018 @ 11:08am 
Other than the version warning, everything is working as intended.
Peter34 24 Feb, 2018 @ 3:55am 
Does this mod still work for 2.0?
Peter34 7 Nov, 2017 @ 6:31pm 
One thing you could do, is give out XP every 10 or 12 or 15 months, instead of monthly.

That way, your mod can check if the Leader has Species or Personal Traits that affect XP gain, and modify the given amount accordingly.

If you give 1, 2, 5 or 10 XP every month, and you try to give 15% more or less, your decimal changes will probably disappear in rounding.

But let’s say that you give 10, 20, 50 or 100 XP every 10 months.

With 20 XP/interval, if a given Leader has a Species Trait that says +15% XP and a Personal Trait that says +15% XP, then you simply add 30% and give him 26 XP.
fovec  [author] 24 Oct, 2017 @ 6:57pm 
I am not sure but I think the rates are not affected by traits, since all the XP is awarded by commands in events.

Moreover, I'm not convinced about having different leader types earn XP at different rates. I mean, if you think 5XP/month is good for generals, what's the harm scientists get the same?

Keep in mind, 10 is the cap in vanillay, but with mods you can modify it however you want.

Feel free to take a look at the files and make a version that suits your play as much as you like, even upload it if you are so inclined, I don't mind.
Peter34 24 Oct, 2017 @ 1:32pm 
My analysis:
5 XP/month seems fairly reasonable if you hire an Admiral or General well in advance of needing him. I think, to be honest, that if you want faster then it's reasonable to demand that you go Fast Learner Trait, Selected Lineages Tech etc.

I still think it'd be nice if the effect was lowered in general, but then tripled for military Leaders.

I'd also, very much, like to know if the rate is affected by Traits such as Fast Learner, and the Ruler Trait (or Agenda) that gives +25% XP to all Leaders. And Selected Lineages Tech.
Peter34 24 Oct, 2017 @ 1:31pm 
For 5 XP/month
2 3.3 y
3 11.5 y
4 25 y
5 49 y
6 75 y

For 10 XP/month
2 1.7 y
3 5.6 y
4 12.5 y
5 23 y
6 37.5 y
Peter34 24 Oct, 2017 @ 1:31pm 
For 1 XP/month
2 16.7 years
3 56 y
4 125 y
5 229 y
6 375 y

For 2 XP/month
2 8.3 y
3 28 y
4 62.5 y
5 114.6 y
6 187.5 y
Peter34 24 Oct, 2017 @ 1:30pm 
Okay

At 1 XP/month, this is how many years it takes to go all the way from level 1 to the indicated Skill level, assuming no other source of XP (as is often the case for Admirals and Generals), and no Fast/Slow Learner Species Trait, not Selected Lineages, or Ruler Trait effects.

I know that Skill level can max out at 10, but to be honest, I really only care about the lower skill levels.

I've rounded to nearest half year, except for values under 10 where I've rounded to nearest tenth.