Garry's Mod

Garry's Mod

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Quad Missile Launcher Mk. 3
   
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Content Type: Dupe
Dupe Tags: Machines
File Size
Posted
7.855 KB
29 Apr, 2016 @ 12:02pm
1 Change Note ( view )

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Quad Missile Launcher Mk. 3

Description
Controls (numpad): 4 and 6 - rotation, 8 and 5 - angle, 0 shoot

As name suggests, this is fully functional quad tube missile launcher, firing at delayed rate (0.3 Sec per missile).

!!! YOU WILL NEED THESE TWO ADDONS TO WORK PROPERLY !!!

1. Laser Stool
2. Advanced Prop Spawner 1.0 FIXED
7 Comments
[Ii] DESeymour 27 Aug, 2024 @ 3:10pm 
I've been having trouble recreating missile launch system.
I've deducted that it is due to the prop spawner. While the spawner works, the prop is frozen in place.

Is there is a solution to this? Since the quad launcher's missiles are not frozen when spawned in.
Havoc  [author] 4 Jan, 2018 @ 6:29am 
Edit* that projectile must be prop, APS doesnt work with entities, like GBombs etc. I used PHX's rocket props that explode on speed collision...
Havoc  [author] 4 Jan, 2018 @ 6:26am 
Lol, just set thruster to max, tick Activated by damage, weld it to prop, make spawner with APS, take something that do constant damage and push set key to spawn. APS will spawn "scanned" prop with constrained thruster and if you placed it correctly, damage will activate thruster and it will fly, enough?
Mr. Dr. Prof. Lexi 3 Jan, 2018 @ 7:31pm 
Also could you show me a tutorial on how to spawn both the rocket and the thruster with the APS1.0? cause I have this US 5" gun but I can't make it fire a projectile.
Mr. Dr. Prof. Lexi 3 Jan, 2018 @ 7:29pm 
Wouldn't that mean you can just shoot the back of the rocket and it'll fly?
Havoc  [author] 2 Jan, 2018 @ 3:23am 
Precisely positioned thrusters activated by damaging by lasers :)
Mr. Dr. Prof. Lexi 1 Jan, 2018 @ 4:11pm 
How did you make the rockets fire like that?