Space Engineers

Space Engineers

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[AES] Trevita Destroyer
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
1.128 MB
21 Apr, 2016 @ 5:19pm
9 Jul, 2017 @ 11:37am
4 Change Notes ( view )

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[AES] Trevita Destroyer

In 1 collection by Guinevere
American Exploration Systems [AES]
30 items
Description




The Trevita-class is a much larger alternative to its 1.4 million-kilogram counterpart, the Drakon. Due to its hefty armaments and mostly layered armor, it is fit for a variety of offensive roles.

AES has released Mk. II of the Trevita! Find it here.




  • Dry Mass: 3,292,285kg
  • Environment: Vacuum
  • No mods/rotors/pistons; survival ready

  • 12 automated missile turrets
  • 10 automated gatling turrets
  • 12 interior turrets (defensive)

  • 2 large reactors
  • 10 batteries

  • 31 small cargo containers
  • 6 oxygen tanks

  • 4 assemblers
  • 4 arc furnaces
  • 4 oxygen generators
  • 4 cryo chambers
  • 1 medical room

  • Manual Standby System:
    Lighting and gravity can be turned off when the ship is unoccupied. Controls for standby mode are located in the bridge and outside both airlocks.
  • Fuel Distribution:
    Uranium stored onboard is automatically distrubuted evenly between both reactors. Script by Sinus32, check it out here.
  • Repair Projector
    Projects a hologram of the ship in line with the actual craft to facilitate repairs.
  • Real-time LCDs
    LCDs inside the ship that display real-time information. Script by MMaster, check it out here.

  • 4 vanilla drives

15 Comments
Guinevere  [author] 27 May, 2016 @ 2:27pm 
No probs!
NdWar 24 May, 2016 @ 2:17am 
I've had a problem with simspeed and trying to get all the ships I want to include added to the graveyard world. As such I will not be using your ship now at this moment in time. I may use it in the future though, and will credit you as the creator and probably post a link here.

Thanks for allowing me to use your design though, it meant a lot to me!
ND
Guinevere  [author] 29 Apr, 2016 @ 3:06pm 
Ahhhh....challenge accepted.
TheSovietAggron 29 Apr, 2016 @ 12:35pm 
American Exploration Systems vs. Soviet industries. Get it now? :P
Guinevere  [author] 28 Apr, 2016 @ 7:28pm 
@TheSovietAggron: I don't get it.
TheSovietAggron 28 Apr, 2016 @ 11:05am 
Guess there's going to be a second cold war.. Haha!
Guinevere  [author] 26 Apr, 2016 @ 4:29pm 
@NdWar: That's fine with me, as long as proper credit is given.
NdWar 26 Apr, 2016 @ 12:33pm 
Hi. I was wondering if it would be okay to use this ship as part of a Let's Play series. We will be crashing it into a host of other ships and having a shipwreck yard type set-up on a planet.
Considering the state of damage your ship might suffer, it may become unrecognisable. However I will be including a link in the description of the video, linking back here.
If you do not want your ship to be used, please get back to me ASAP as removing the ship after the crash is not going to be an easy task.

Thanks very much, ND
Stormlord 21 Apr, 2016 @ 11:38pm 
For instance, if the turrets are arrayed like this:
http://sp.zhabite.com/sharedfiles/filedetails/?id=661485271
then they have very small chance of hitting eachother by chance.

Do take note that the ship itself straightens itself to face the targets .
Guinevere  [author] 21 Apr, 2016 @ 10:08pm 
Thanks for the help! I'll keep that in mind during future builds.