XCOM 2
314 ratings
[Deprecated] AWC Squadsight Fix
   
Award
Favorite
Favorited
Unfavorite
Tags:  gameplay
File Size
Posted
Updated
139.005 KB
4 Mar, 2016 @ 11:23pm
6 Jul, 2016 @ 10:25am
5 Change Notes ( view )

Subscribe to download
[Deprecated] AWC Squadsight Fix

Description
You Should Use [WOTC] Core Collection Meta Mod Instead

Description
Allows Sharpshooter to use Hail of Bullets, Rapid Fire, Chain Shot and Rupture at Squadsight range.
Hail of Bullets and Rupture now cost 2 action points when use by Sharpshooter.
Allows Guardian to trigger on long watches.

Compatability
This mod does not overwrite any classes.
This mod modifies Hail of Bullets, Rapid Fire, Chain Shot and Rupture templates and may not compatible with mods that modify these templates.
This mod is compatible with AWC Cost & Other Fixes.
59 Comments
Iridar 26 Oct, 2023 @ 10:16am 
@everyone
This fix is already included into Core Collection Meta Mod, so if you have that mod, you don't need this one.

https://sp.zhabite.com/sharedfiles/filedetails/?id=2166295671
zin 3 Apr, 2023 @ 3:16am 
Anyone tested with LWotC?
Kevin from HP Customer Service 14 Jan, 2023 @ 4:06pm 
Mod is working perfectly fine. The abilities will cost 2AP for regular snipers and 1AP for the Chosen sniper just like vanilla, you can move and shoot. Everyone relax.
Riekopo 19 Dec, 2021 @ 2:15am 
does need update?
Nemo Jr. 1 Jul, 2021 @ 8:21pm 
"Hail of Bullets and Rupture now cost 2 action points when use by Sharpshooter."

For those wondering, if I'm reading the source code correctly, it actually sets the action point cost dynamically (using the weapon's "typical cost") instead of a static 2 AP (the description probably says that for the sake of simplicity). That means it shouldn't affect Darklance, for example.

Funny enough, what's "set in stone" by this mod are the ammo costs of HoB and Rupture (3) and their "ends turn" behavior, but even those can probably be overridden by other mods, like Ability Editor.
hornetcorset 10 Mar, 2020 @ 7:39pm 
@Noob Train Since the sniper rifle requires two actions to fire and all these abilities are automatically turn-ending anyway, it's only going to make a change if the sharpshooter is using the Darklance or some modded equivalent.

@Aries_tae it would be cool if the abilities required the same number of actions as the equipped weapon requires for a standard shot. There's a mod... that you've actually linked in your own mod description, that does something similar with Deadeye (since it's normally hard-coded to two actions, which is sad for Reapers). You might want to look into how that mod does it.
Noob Train 14 Aug, 2019 @ 12:33pm 
"Hail of Bullets and Rupture now cost 2 action points when use by Sharpshooter. " - I was very interested in the mod until I read this. Sorry, bad change in my opinion. :steamfacepalm:
DoktorFar 16 Feb, 2019 @ 10:51am 
Is this mod hopelessly out of date since 2017?
Jim Raven 9 Oct, 2017 @ 8:44am 
As for the Cost changes i can guess they break the way the Chosen's sniper work
Wealthy Aardvark 19 Sep, 2017 @ 9:38pm 
If/when you do get around to doing a full update, Dual Strike currently can't be initiated when the partner is relying on Squadsight to see the target. It works fine if the unit you're using to initiate the Dual Strike is using Squadsight, though, so it seems like an oversight that'd be lovely to get fixed.