The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Elemental Destruction Magic
   
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12 Thg10, 2015 @ 10:29pm
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Elemental Destruction Magic

Mô tả
Elemental Destruction Magic

Adds earth, water, and wind as new types of destruction magic. Besides dealing the same amount of health damage as their vanilla counterparts, each new type of destruction magic has a unique secondary effect as well. Water spells stop enemy Magicka and Stamina regeneration for several seconds, earth spells stop Health regeneration and have a chance to stagger targets, and wind spells have a chance to blow targets away. This mod contains 30 new spells, including 24 destruction spells, 6 conjuration spells, 3 weapon enchantments, and 3 armor enchantments. New spell casting enemies that use these new spells have also been added.

IMPORTANT: This version of the mod is intended for those who don't have the Dragonborn add-on. If you have it, I recomend using the Dragonborn version: http://sp.zhabite.com/sharedfiles/filedetails/?id=534373429

This version of the mod doesn't contain perks for the new spells, but you can increase their power through the vanilla perks. Earth, water, and wind spells benefit from the Augmented Flames, Augmented Frost, and Augmented Shock perks respectively.

If you're currently using either of my Water or Wind Destruction Magic mods and want to use the Elemental Destruction mod, please uninstall or unsubscribe from my previous mods as everything from those two mods is included in this one.

PLEASE READ THE THROUGH THE MOD DESCRIPTION AND FAQ BEFORE POSTING QUESTIONS IN THE COMMENT SECTION! I won't bother to answer any questions that are clearly addressed in the FAQ!

Includes

Earth Spells

Gravel - A spray of rocks and dirt.
Rock Blast - Launches a small stone.
Earth Rune - Explodes in an eruption of rocks and dirt.
Stalagmite - Raises a rocky spike from the ground or walls to deal damage in a 10 foot radius. Can also be used to obstruct enemies for a few seconds.
Rock Cloak - A cloak of dust and rocks that rotate around the caster.
Boulder - Fires a large stone.
Wall of Earth - Creates a barrier of jagged rocks when sprayed on the ground.
Earthquake - A tremor lasting 20 seconds that periodically staggers targets within 40 feet of the epicenter.

Water Spells

Rapids - A spray of water.
Waterball - Launches a small orb of water.
WaterRune - Explodes in an eruption of water.
Geyser - Fires a medium size ball of water that creates a geyser on impact and damages targets within a 15 foot radius.
Rain Cloak - Surrounds the caster in a cloak of water.
Torrent - Fires a large orb of water.
Wall of Water - Creates a barrier of damaging water when sprayed on the ground.
Tidal Wave - Summons a huge wave of water. Aiming at 45 degree angle before release the wave will allow it travel further.

Wind Spells

Gust - A spray of wind.
Zephyr - Fires a gust of wind.
Wind Rune - Explodes in an eruption of wind.
Tornado - Fires a whirlwind that can pass through objects while hitting multiple targets, but moves slowly and has a limited range.
Whirlwind Cloak - Surrounds the caster in wind.
Tempest - Launches a large gust of wind.
Wall of Wind - Creates a damaging barrier of hazardous wind when sprayed on the ground.
Cyclone - Fires a large tornado that has an 80% chance to blow away anything withing a 15 foot radius.

Conjuration Spells

Conjure Earth Atronach - An apprentice level spell that summons an earth atronach to fight for the caster.
Conjure Wind Atronach - An adept level spell that summons an wind atronach to fight for the caster.
Conjure Water Atronach - An expert level spell that summons an water atronach to fight for the caster.
Earth Thrall - Summons an earth atronach permanently.
Wind Thrall - Summons a wind atronach permanently.
Water Thrall - Summons a water atronach permanently.

Spell and Enchantment Acquisition

Spell Tomes for the new spells can be purchased from any merchant that normally sells destruction spell tomes. Faralda at the College of Winterhold carries all of the new spells as long as your character's destruction skill is high enough. Weapons with the new enchantments have a chance to be sold by blacksmiths or they can be acquired as loot from enemies. Items are leveled, so characters at low level won't be able to get the new higher level spells until they increase their destruction skill, just like the vanilla spells. Staffs for some of the elemental spells can also be obtained as loot. The master level spells require that you complete the Destruction Ritual Spell quest (given by Faralda once your character reaches a destruction skill level of 100) before they will be made available for purchase.

Resistances/Weakness

Certain types of enemies are resistant or weak to the new magic types

Resistant to Water - Argonians, Mudcrabs, Slaughterfish

Resistant to Earth - Orcs, Trolls, Spriggans

Resistant to Wind - Dwarven Centurions, Mammoths

Weak to Water - Dwarven Automatons, Dremora

Weak to Earth - Spiders, Chaurus

Future Updates

I plan to release 2 more versions of the mod that have perks for the new destruction types. One for vanilla Skyrim and one for Dragonborn.

FAQ

Q: How do I get the spells?

A: Refer to the above section entitled Spell and Enchantment Acquisition


Q: Will you make more types of destruction magic, such as light, dark, etc?

A: No, I'm done with creating new types of destruction magic. I will continue support this mod, however. So, if you think you've found a bug, even if it's just a typo in a spell description, please let me know.


Q: Wouldn't these spells be better with X effect instead?

A: I understand that a lot of people have different opinions on what the secondary effects of these spells should be, but I'm happy with what they currently are. You're welcome to leave suggestions, just understand that the chances of me incorporating your idea is very low. Also, I've heard the suggestion for the water spells to apply a weakness to shock effect many times. I've opted not to implement it for two reasons. 1) I don't want to relegate water spells to only be used as support for shock spells 2) Adding a weakness to shock effect would mess with the spell balance. It would at best, make dual casting shock spells pointless and at worst make every other type of destruction magic inferior to a water shock combo.

Q: Is this mod compatible with my other spell mods or overhauls?

A: This mod was created with vanilla Skyrim in mind and compatibility with other mods was not a concern. I will not be going out of my way to make this mod compatible with SkyRe or any other magic overhaul or perk mods. If you have one of these mods installed, you should still be able use the new spells, they just probably won't benefit from the other mods.

Q: Why are vendors not selling the spell tomes for the new spells?

A: This problem is likely being caused by a mod conflict. A simple solution for this is to place the esp file for this mod lower down in the mod load order, below any other mods that also add spells to the game. Load up your game and the tomes should be in the inventory of any vendor that sells spell tomes. Purchase and use the tomes for the spells you want, save your game and quit and then return the mod to wherever it was in the load order previously. The new tomes will disappear from vendors' inventories again, but you should still be able to use the new spells.

Another possible reason is that your character's destruction magic level is too low. These spells are treated like all other spells in Skyrim and will only be made available for purchase once your character meets the minimum destruction magic level requirement. Gravel, Rapids, and Gust should always be available regardless of skill level, so if you don't see them being sold by merchants, it's probably because of a mod conflict.
63 bình luận
Melted Ice cream 20 Thg08, 2021 @ 6:16am 
Where do i get this
Bearded Badass 5 Thg08, 2021 @ 1:55pm 
Also is it just me or do these spells seem far more deadly in comparison to vanilla spells? Like an enemy mage with firebolt has a harder time killing me than one with rockblast
Bearded Badass 5 Thg08, 2021 @ 1:53pm 
Other character can use the spells as well
Sehflou 21 Thg12, 2020 @ 3:58pm 
Can other characters use these spells as well or just the player?
Sounder 18 Thg09, 2019 @ 3:19am 
Can you add russian language please? :gng:
Eldritchtgirl 27 Thg07, 2019 @ 11:47am 
Could you list the enchantments in the description?
Elkstone 18 Thg07, 2019 @ 1:35am 
Ordinator plugin would be nice, if you had the time for it. I understand if you don't though, I'm guessing working around someone else's mod is kind of a hassle
Sir Rivet 17 Thg06, 2019 @ 7:59am 
Does this work with Ordinator perks mod
Buck608 16 Thg03, 2019 @ 9:35am 
maybe but i dont know witch one sorry
Psycho Sabre  [tác giả] 15 Thg03, 2019 @ 10:19pm 
@Buck608
That is not the fault of this mod, at least not by itself. It is possible you have a mod conflict.