Cities: Skylines

Cities: Skylines

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Farms/Forestry Job Reduction
   
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9.783 KB
9 Oct, 2015 @ 6:43pm
13 Oct, 2015 @ 2:02am
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Farms/Forestry Job Reduction

Description
Updated for Snowfall

A mod based off Kundun's
PopBalanceMod, that only changes the farming and forestry buildings. The job positions in all these farm and forestry buildings have been reduced by 50%, meaning you need signifactly more of them in order to provide enough jobs for your cims.

I like creating small farming towns outside my cities, however I often found that the residential areas for these towns would be larger then the farms surrounding it. I tried it at 75% less jobs, but found it started to unbalance the game with the amount of farms that were needed. This is basically just a personal mod that was less likely to conflict then the larger population/capacity mods.

For more expansive and customisable versions of this concept see these mods (This mopd is incompatible with these mods as you can get the same effect with them):
PopBalanceMod
Enhanced Building Capacity
Realistic Population and Consumption Mod v3.3

This mod is not compatible with other mods that modify the stats on the industrial buildings.
21 Comments
old-bore 28 Jan, 2023 @ 5:42am 
Hello, I just tested the mod on Industries DLC, I have all DLCs up to Financial Districts. It does not reduce the worker limit in farms for me. Thanks though, I like the idea!!
PetjackLTD 11 Jan, 2023 @ 12:08pm 
will this work with the industries dlc buildings?
kreaturen 4 Dec, 2018 @ 3:43am 
I suppose this mod won't work with the new Industries DLC system, since it's so radically changed? Unfortunately haven't been able to test myself, because my heavily modded game is a mess atm... :steamfacepalm:
Andy  [author] 20 Feb, 2016 @ 2:08am 
@deadles: Unfortunately the technique used for this mod is hit-and-miss on whether it effects other modded content. Sometimes it will, sometimes it won't and I don't think there is much I can do about that.
Deadles 20 Feb, 2016 @ 2:00am 
Nice mod, thanks. But the mod does not work in all farm and forestry buildings (especially Buildings from Workshop).
crylive 28 Dec, 2015 @ 4:15am 
LIKE
mpkio2 7 Nov, 2015 @ 11:49am 
I would have to second Baleur, too. A mod that forces CIMS to travel to work for Office jobs would be most welcome and apprecaited. It will, of course, make the game more releastic. But this mod is, obviously, too, most welcome! Thank you! :)
Baleur 1 Nov, 2015 @ 1:41am 
Want a minimod that only changes offices, so more people need to travel to work at them, same as that they have to travel to industry. Not asking for MORE jobs per office, just the simulation so they travel to office zones at the same frequency they have to travel to industry zones :)
Froudini 24 Oct, 2015 @ 4:29pm 
Been looking for something like this. I always have issues with my forrest and farm buildings not getting enough workers because everyone gets highly educated, even with the policy to reduce education. This will probably help a lot. Thanks :)
Blackdragonbird 16 Oct, 2015 @ 7:19am 
@AndyDamage @Whitefang Greytail, TYVM for the information guys. I'm going to tweak the XML a little them.

Another thing WhiteFang. If I have high rise assets form the workshop, that really tall structures that have 2 to 3x the height of the default vanilla buildings, your mod take it in consideration and add more households/jobs?

I'm thinking in creating a medium and a high density theme to use im my cities to mymic the 3 density zonings from SC4, and I want to know if the "High" Density Theme will flood my city with people jobs.

Thank you. =)