Cities: Skylines

Cities: Skylines

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Isla de Ambrosia -Z-
   
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6.281 MB
27 Sep, 2015 @ 2:03am
29 Dec, 2015 @ 3:05pm
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Isla de Ambrosia -Z-

In 1 collection by Zakerias
Maps by Zakerias
21 items
Description
Island Map: Isla de Ambrosia

UPDATE: I've fixed the direction of a highway ramp in the starting area.
NOTE: There is a small error in this map, one of the highway ramps in the starting area is facing the wrong direction.

This map is the retextured version of my Ambrose Island map. I've made it into a tropical theme because I think it's an excellent map to use in combination with the After Dark expansion. The map has lots of beaches, scenic hills and a few islands that perfectly suit the new district styles.

The outlay is mostly the same as the original, however I've made a few modifications. The island that is seperated from the main island is now slightly bigger, so it's a bit easier to make it selfsufficient. I've also added another lake that is within the range of the starting tile. I did this because the water flow in the river is not really suitable for water pumps, and the lake is capable of providing water because it has it's own water source.

Infrastructure
There is a single highway and a single line of rail connecting starting tile on the island to the mainland. This is intentional, so that the island feels a bit more isolated. There are ship routes around the island and up the bay. Around the starting tile should be enough space for an airport.

Water
The island has a curly river that flows from the main mountain, and passes through a lake. It can't hold ships, but the bay has access for shipping up to the small beach. There are two lakes close to the starting tile that both can serve water pumps and sewage facilities, as they have their own water source.

Resources
There are six oil and six ore fields spread out over the island. Unlike the original, the farmland is just farmland, so it doesn't have any differently colored soil. The map has very dense forests to keep it tropical. Most of the beaches also hold palm trees.

I want to do a shoutout to user Luckysocks, who suggested to recreate this map in the tropical style. Thanks! If you encounter any issues, let me know in the comments. Have fun!


My Maps

Typical Dutch Landscapes
Drebbeldam (European)
Mondriaansland
Pierdoniadiel

Coastal
Kruyswick (European)
Baardmans Bay
Spykerbrook

Islands
Ambrose Island (European)
Teyland
Great Flutland

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18 Comments
Pernet [BR] 16 Jun, 2024 @ 3:11pm 
@evo could be a broken node or something
Evo 22 Dec, 2018 @ 2:24am 
Not sure why but no people are living in my city, I have checked all the roads coming in an out and they are all connected properly and there are enough services. After speeding up the game still no one is coming in
GamerTubeHD 5 May, 2018 @ 1:05am 
The map does not load up... I have both this one nad the europa variant. They get stuck at about 80% and the game freezes and charshes. HELP!
Zaphod 23 Feb, 2017 @ 3:10pm 
Your maps are so good, have you considered getting back into making them?

I usually add rocks and bits myself since they were made before the update that added map props.
TheKumuCortwade 24 Jan, 2016 @ 7:47am 
This will be my first map to play with! Hopefully this map is large enough to acomadate several small cities that im planning
mattek87 15 Dec, 2015 @ 6:49pm 
Thanks, this is a perfect map to start my let's play with.
Vy 3 Oct, 2015 @ 12:15am 
It's just the offramp. The incoming one, it's the wrong way. Super easy fix if you have like an all roads enabled mod... heheh.
RASTIKO79 2 Oct, 2015 @ 9:00pm 
Excelente trabajo amigo
Ruffizza 30 Sep, 2015 @ 2:04pm 
That is what I was looking for :)
Zakerias  [author] 29 Sep, 2015 @ 5:44am 
I don't think it is fixed. I seem to be unable to update the map.

A workaround for now: go into the mapeditor and change the direction of the first off-ramp on the highway, and save. This should fix the issue.