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[Obsolete] Shadows of the Nebula Cargo Ships
   
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Type: Mod
Mod category: Other
File Size
Posted
Updated
582.878 KB
23 Mar, 2015 @ 3:34pm
10 Apr, 2015 @ 4:22am
6 Change Notes ( view )

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[Obsolete] Shadows of the Nebula Cargo Ships

Description
This cargo ship mod is a community collaboration from our Survival group. Every couple weeks (or when new builds have been submitted) I'll be updating this mod with new content.

These ships also move at a slower pace to help reduce multiplayer desync. The default cargo ships have not been changed however (I tried to remove them, but they seem to appear regardless).

Larger or more valuable ships will spawn less frequently, while smaller or less valuable ships will be more common.

The following is a list of the current ships, along with their creator, that are currently included:


Anicetus Heavy Frigate MkII (Meridius_IX)
Auto Patrol Craft (Meridius_IX)
Eco Cargo Ship (Triopslord)
Egon Torpedo Frigate MkII (Meridius_IX)
Halvard MkIII (Meridius_IX)
Processing Ship MkII (Meridius_IX)
Recon Corvette MkII (Meridius_IX)
Strike Claw Fighter MkII (Meridius_IX)
Theron Drone Carrier MkII (Meridius_IX)
Varius MkIV Utility Shuttle (Meridius_IX)
Volatile Explosives Shipment MkII (Meridius_IX)


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Update April 10th, 2015

I've updated several of the ships to include proper oxygen systems. In addition to this, I've also re-added a few of the drone ships that were removed from the previous update as regular ships. I've updated the list above to reflect the changes.

Ships that were updated to include Oxygen:

Anicetus Heavy Frigate MkII
Egon Torpedo Frigate MkII
Halvard MkIII
Processing Ship MkII
Recon Corvette MkII
Theron Drone Carrier MkII
Varius MkIV Utility Shuttle

Ships Re-added to the mod:

Auto Patrol Craft (Previously Patrol Drone) (Not Oxygen Ready)
Strike Claw Fighter MkII (Oxygen Ready)
Volatile Explosives Shipment MkII (Not Oxygen Ready)

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Update March 25th, 2015

The following ships have been temporarily removed. It seems that small ships / drones are not despawning (causing sim speed issues).

Evasive Cargo Drone (Meridius_IX)
Gatling Cargo Drone (Meridius_IX)
Patrol Drone (Meridius_IX)
Strike Claw (Meridius_IX)
Transfer Drone (Triopslord)
Volatile Explosives Shipment (Meridius_IX)

I am hoping that this issue will be resolved in the near future.
15 Comments
Princess Lily 12 Jul, 2017 @ 9:32pm 
is this compatible with EEM?
Meridius_IX / Lucas  [author] 16 Jun, 2017 @ 8:57am 
@DaKat - My guess would be one of the drones from the Theron Drone Carrier. Time has not been kind to that thing - it seems to just get buggier :P
Zzo 15 Jun, 2017 @ 11:11pm 
not sure if it's this mod or another mod trying to control this mod's ships, but occasionally a small ship from this mod will hurtle towards the center of the world,haha. (the last one I saw doing that was Strike Claw Fighter mkII)
Meridius_IX / Lucas  [author] 30 May, 2017 @ 7:25am 
@[ЯтR] MSgt. Satyrane - It doesn't look like I have it either.. I used to have it floating around in my local blueprints, until an SSD crash wiped it all out. Only thing I can think of now would be checking the published version of the Egon on the workshop - there should be a link in the mod description to it.
Satyrane 30 May, 2017 @ 5:59am 
where can i find a blueprint or at least a screenshot of the actual torpedo for the Egon Torpedo Frigate MkII? I found a derelict one and it is set up for torpedo manufacture but there is no blueprint for the torpedo stored in its memory banks
Meridius_IX / Lucas  [author] 14 Feb, 2016 @ 6:22am 
@Xero - 2/2 In regards to this mod, I'm not entirely sure that I'll be doing any more updates to this one specifically. Many of the ships are outdated - one of them just spins violently and explodes due to some sort of malfunction with the traps on board (it's actually quite funny to watch). Once Keen gets the Cargo Ship spawning fixed and enabled again, I'll likely be creating a successor to this mod that features some updated versions of a few ships in this mod, plus some exploration encounters and pirate drones.
Meridius_IX / Lucas  [author] 14 Feb, 2016 @ 6:22am 
@Xero - 1/2 As it stands now, I don't know of any method to stop cargo ships from falling into a planets gravity field - aside from having them activate inertia dampeners (which would prevent despawn). My understanding of how they spawn is that they will appear approx 8k-12k away from a player and then travel in their general direction for approx 10k before despawning. I suppose this could be mostly fixed if Cargo Ship spawning was suspended while a player is in a natural gravity field (similar logic to how the jump drive is disabled), but I imagine such a change would need to be make by Keen directly (or a very talented modder).
Xero 14 Feb, 2016 @ 12:39am 
This mod is rather old, but still awesome. Do you plan to update it to work w/ planets so we don't just have these spawning and falling into planets?
Feel free to join the mod-scripting chat via discord in KSWH https://discord.gg/0hIE7GirODU8Eyo0
KellShep 6 May, 2015 @ 6:30pm 
Thank you much.
Meridius_IX / Lucas  [author] 6 May, 2015 @ 6:12am 
@Lupus_Irae The ships are all built from vanilla blocks./ The only exception may be the 'Eco Cargo Ship' (It may have some modded inventory items in the cargo containers, but I can't quite recall for certain)