Outland

Outland

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Mark of the Gods Guide
By Auburok
Looking for all the Marks of the Gods? Look no further! This is a retune of a guide I made for xboxachievements.org back in 2011. It's complete with a text guide and screenshots of the map with markers.

This guide is made to be used from the start of a fresh playthrough, so it'll be written in order of aquisition. Some areas require backtracking, but I'll make it apparent when you can't get marks in each section. I've included a "mega map" stitching all the areas together for those of you that just want something that shows where they are - it's at the end of the guide.
   
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Origin: The Story Begins - 2/2
1. Right after you start the game, in plain sight.

2. Right after Mark 1, there will be some ladders, after going down the first, run and jump and grab on to the one going up. It's at the top.

Origin: Rites of Passage - 2/2
3. After you get slide, take the route down to the bottom of the map. It's in the only large room there, guarded by spiders.

4. After you get slide, head to the end of the level and take the slide rout back to the area you were in before you got slide. Backtrack up the ladder to the area with the crawlers. You need to slide in to the room to your right.

Origin: Crossroads of the World - 0/3
You'll pass through here, but you can't get anything for the time being because you require more abilities to aquire the marks.
Jungle: Jungle Lowlands - 1/1
5. There will be an elevator to your left as you dodge blue alignment shots among 3 small islands to the right. You should be able to see the Mark at this point. Take the elevator up and go to the right, drop down and pick it up. You can climb back up if you jump to the right.

Jungle: Cursed Forest - 2/2
6. After getting light alignment, you can use the light platforms that were in the beginning of the area. Backtrack back there by grabbing the ledge above the checkpoint. Head right and above the spike pit with the dark bullets are platforms. Take those up, and jump across the land bridges, zig-zaging up the the right. Mark is at the end.

7. After getting light alignment, backtrack back to the light platforms you need to progress. There will be a red beam shooting down impeding your path. After you get through it, drop down the hole immediately after it. There will be two dark spiders and a path to the left. Go down the left path and through the dark laser field, and it should be on the right by a spider. On the map, it should in the room adjacent to the room with the switch you hit to get in to the light alignment room.

Jungle: Jungle Highlands - 0/2
Nothing yet. We need stomp for the next one.
Jungle: Above the Canopy - 1/2
9. Right after the teleporter there will be blue platforms above spikes. On the 3rd blue platform, immediately jump off and wall jump up the two chunks of land. Climb up and make your way to the left: it'll be on a smaller platform just beyond the left wall you were wall kicking up.

Jungle: Jungle Highlands - 0/2
Still nothing. We still need stomp for the next one. Teleport, which you'll get later, makes it easier to backtrack later.
Boss: Golem
No marks to get here!
Origin: Crossroads of the World - 1/3
9. Take the bottom path near the teleporter (as if you're going to the Jungle or Underworld) and stomp the shoddy area below you. It's all the way to the right.

Underworld: The World Beneath - 1/2
10. Near the checkpoint and teleporter, there's a lone flea on a land island. Wall jump up to the two chamber room above. The Mark is at the top.

Underworld: Lost Passageways - 1/1
11. After going through the room with many dark lasers, jellyfish and fleas, there will be a checkpoint. After the checkpoint, wall jump to the small land island, and then up to the mark on your right.

Underworld: The World Beneath - 1/2
None. Lauch pad is needed.
Underworld: Crypt of the Ancients - 1/1
12. When the path first splits right near the jellyfish and red alignment bullets, continue to the right. It will be at the end of that path near spiders and alignment changing bullets.

Underworld: The Buried Empire - 1/1
13. In the large room at the top of the map, just before the zone out to the next area, there's a large alignment bullet area you have to go through, switching alignments as you go. At the end, there's a yellow elevator. Fall down the left side of the elevator, and it's in a walled off area. You can't climb back up, so you will have to do the jumps again to go through the area.

Underworld: The Underground River - 1/1
14. In the upper right of the map, there will be a small crawler and a large crawler just before a room full of alignment bullets. Wall jump above them, and it's to the right.

Underworld: City of the Dead - 1/1
15. In the map there's a figure eight on the right side of the map. Bullets of both polarities flood the upper area, where the mark is. With some fancy alignment changing, you can get it unhurt, but otherwise just rush and get it.

Underworld: The Underground River - 1/1
Already done here, slick!
Boss: High Priestess
None! Backtrack time, now that we have the teleport skill.
Jungle: Above The Canopy - 2/2
16. Take the teleporter to "Jungle Highlands" and head to your left to "Above the Canopy". After the pit with the red bullet cascade there should be a red alignment platform. Jump up it, and jump on the the light alignment platform. It should be at the end of the path (almost the center of the map).

This mark will unlock the ability to hold on to vertical walls longer, if you’ve collected every mark up until this point.

Jungle: Jungle Highlands - 1/2
17. Teleport, and take the path right. Once you pass the checkpoint, drop down, and go left. Under the red alignment bullets, there's a stompable section. The mark is to the left when you drop down.

City: The City Walls - 1/1
18. After the large light warrior and 3rd checkpoint, head to the right. There’s a gap in the wall you can slide in to. Just above, once you’re inside the hidden room, is mark number 18.

City: The Marketplace - 1/1
19. Just after you pass the mini gauntlet in the first structure, there will be a pair of breakable walls in front of you. Ignore them and go up. To the right, under a stompable area and near a coop challenge room, is the mark.

City: The Ministry - 1/2
20. In the first room with alignment sensitive blocks, it’s in the upper left corner. Just switch alignments as you need to get up to it.

City: The Maze - 1/1
21. It’s by the first checkpoint by the block puzzle. Wall jump up the shaft.

City: The Flower Gardens - 1/1
22. Directly above the first checkpoint, where there’s light and dark alignment walls that you have to switch to continue up. Using those walls to wall jump up to the area above is where it’s hiding.

Jungle: Highlands - 2/2
23. Take the teleport here, and open the door below using dark alignment. Go down and stop through the first floor. Keep making your way down until another stomp floor, and go through. Break the wall to the right, and charge through the wall after that. The mark is here. BONUS! Stomp the floor below and break the wall to find the secret Jungle area: On the Treetops.

City: The Forgotten Quarter - 1/1
24. In the bottom left area of the map, just below the giant room, and beside a room with two entrances side by side and a bunch of elevator platforms. It’s just below a checkpoint in the bigger room. Wall jump up the shaft to grab it.

City: The Ministry - 1/2
We need launch pad to get this mark.
Boss: Mother of Eyes
None!
Sky: The Ice Cave - 0/1
None we can get, yet.
Sky: The Proving Grounds - 2/2
25. Right before the waterfall of light bullets on the lower half of the map, get on the upper platform. Wall jump up to the right and it should be at the top of an upside down “U” shape.

26. After the huge jump you have to make, the road splits between going down and a ladder. Go down, and head to the left, up the light platform elevator. The mark is on the left at the top.

Sky: Holy Mountain - 0/1
Can’t get this one, yet!
Sky: The Haunted Hills - 1/1
27. After getting launch, right above the checkpoint near it (far right of map), there is a launch pad to the right. Take it up, and the mark is on the right.

Sky: Holy Mountain - 1/1
28. Backtrack to the beginning of the level. On the map, on the left side, there is a large open area with land islands. Wall jump off the bottom one to the launch pad and shoot up. Wall jump up the next one and head to the right to find the mark.

Origin: Crossroads of the World - 3/3
29. Head to the right, near the Origin levels entrance. Near it, is a launch pad Shoot up past the next two, and make your way across to the right. On the right side, there’s a pit. Drop down, and it’s on the right.

30. From the teleporter, head right. Take the dark elevator and a launch pad is to your left. Jump and launch left. Then launch up three times to the mark on a small platform to your right.

Underworld: The World Beneath - 2/2
31. From the teleporter, make your way to the large room with many land islands in the upper left of the map. After making it up, go through the tunnel until you hit the wall with the launch pad. Shoot up twice, and go down the ladder. It’s to the right.

Sky: The Ice Cave - 1/1
32. From the teleporter, head left through the dual alignment beams. Wall jump up the shaft that had lasers going off until you turned them off last time you were here. At the top of the shaft near a light platform elevator is a launch pad. Shoot up twice, and head to the right. Shoot up again and it’s on the right.

This mark should unlock the treasure map, if you have collected them up to this point. This allows you to see money vases on the map.

City: The Ministry - 2/2
33. I saved this one for last in our backtrack since it’s so “fun”. Teleport to Forgotten Quarter, and head down and to the right, then up the yellow elevator platform to The Ministry area. Backtrack to the area before the first block room, and head up to the checkpoint. By the checkpoint there’s a launch pad. Shoot up, then right. It’s sitting be the wall to the right. Figure out your own way home!

Sky: The Mist-Shrouded Forest - 3/3
34. Just past the giant spider as you start the level, is a pit with spikes and a launch pad. The mark is on the right of that pit. Launch to it, wall jump back and launch out of the pit.

35. Right above where you started is an “L” shape. After the elevator where you have to wall kick to avoid light bullets, head to the left. Past the spikes that pop out, further to the left, is the mark on the “L” shaped chunk of land.

36. Toward the right side of the map, there’s a dark elevator (bullets of both alignments and a red large flyer are above it) that you need to stand on to go below. In that area (it’s near a checkpoint), there are two crawlers on a land island, and to the left of that a launch pad. Shoot yourself to the left, and land on the middle chunk of land where the mark is.

Sky: Dark Fortress - 2/2
37. When you get to the room with launch pads and lasers-a-plenty, shoot right, then shoot up. You’ll enter a hidden room on the map, and to the right is number 37.

38. On the right side of the map, there’s a room that’s just beyond the switch you need to hit to open the door to continue above. Head in to this room. Take launch pads up, and wall kick off the right side to grab it.

Boss: The Winged Serpent
None!
Eternity: At the Shores of Time - 1/1
39. Just as you climb up from the start and see the first giant spider (near the two nail like structures on the top left side of the map), wall jump up. Jump across to the land island and over to the small enclosed room in the top of the map.

Eternity: Tower of Eternity - 1/1
40. At the first checkpoint, wall jump off the wall above the door (it’ll be closed if this is your first time here). Use the launch pads to head to the left. Stomp through the ground and collect the mark in the middle of the room.

Eternity: Trail of Tears - 1/1
41: From the teleporter, fall down the ledge on to the light platform and go right. Jump the first gap, and fall down the second. You should land square on the mark.

Eternity: The End of All Things - 1/1
42. In the middle of the map, there’s an area with dark chain linked bullets and spikes that shoot up depending on your alignment. At the end of the section, there’s a launch pad that you can just barely jump in to from the mound to the right. Shoot up, and grab the ledge. Head left, and the mark is on top of the land island near two kamikazers.

This last mark unlocks the “Sword of the Gods”. All melee damage you do is now doubled.
I bet you wish you had this at the beginning!

Mega Map
Click to enlarge, and then click on the file name at the top to view original size!
17 Comments
27 Jan, 2018 @ 5:24am 
good
Day 28 Oct, 2017 @ 8:16am 
is there a way to see, in which level I missed a mark of gods? I'm at the end and have 42/43 :sbsad:
SLAYER [☠] 28 Jun, 2017 @ 6:20pm 
For number 33, you might want to mention that it's impossible to backtrack your way to the teleporter in Forgotten Quarter after getting it in the Ministry.
Auburok  [author] 22 Jun, 2017 @ 2:17pm 
All the bonuses are in italics. You get bonuses at 16 marks, 32 marks and 42 marks.
TheSociety 22 Jun, 2017 @ 6:16am 
Does it give bonuses? other than being able to hold on to ledges longer?
Auburok  [author] 12 Jun, 2017 @ 5:00pm 
Thankfully you can backtrack. The green lines on the mega map (the bottom image) indicate pathways, and there are also teleporters.
prann 12 Jun, 2017 @ 1:53pm 
If you miss a Mask of the God can you go back, or do you have to start a new playthrough?
hp5 8 Feb, 2017 @ 7:14am 
thanks a lot:steamhappy:
渡海津奈 1 May, 2016 @ 4:49am 
thx
Roman Stobbart 24 Jan, 2016 @ 2:51pm 
thank you