Stellaris

Stellaris

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EAC New Additions - 1.9
   
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24 Mar, 2018 @ 10:19pm
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EAC New Additions - 1.9

Description
This mod contains things my son and I thought would make the game more fun to play, including new strategic resources for planets and for the galaxy, new traits for admirals and governors, new buildings, new technologies, and more.

Legacy version for v1.9.*. Version 2.0 is here: EAC New Additions.
 
Latest Updates
New
  • Warp drive technologies to improve level 3 drives if you have at least one Anomaly Research Facility.
  • Hyperdrive technologies to improve level 3 drives if you have at least one Anomaly Research Facility.
  • Wormhole drive technologies to improve level 3 drives if you have at least one Anomaly Research Facility.
  • Enhanced Bio-Lubricant Refinery gives machine empires something else to do with fertile land [Requires DLC Synthetic Dawn].
 
Supplemental buildings for strategic resources. Thank you to [DMN N!] DamnitEbby for the ideas!
  • Luxury Goods Manufacturing Plant reduces consumer goods costs.
  • Gourmet Restaurant makes your population happy and increases planet migration attraction.
  • Advanced Prefabrication Facility speeds up building build time and lowers building build cost.
  • Gravitational Application Lab speeds up some physics research but makes the citizens uneasy.
 
Updates
  • Reworked Planetary Army Fort to give planet modifiers so bombardment wouldn't remove the bonuses.
 
Planetary Strategic Resources / Buildings
These behave similar to Betharian Stone / Betharian Power Plants
  • Rare Minerals / Rare Mineral Mine: +10 minerals
  • Fertile Land / Fertile Land Farm: +10 food
  • Fertile Land / Green Smoothie Factory : +10 food [Requires DLC Synthetic Dawn]
 
These behave similar to Alien Pets / Xeno Zoo
  • Unusual Metals / Alchemists Forge: +4 engineering, +4 unity, +10% ship build speed, +25% planet engineering output
  • Gravitational Anomaly / Anomaly Research Facility: +4 physics, +4 unity, +10% planetary fortification toughness, +25% planet physics output
 
Galactic Strategic Resources
These behave similar to Dark Matter
  • Glaretram Liquids: +20% engineering output
  • Yimello Vapor: +20% society output
 
These behave similar to Pitharan Dust
  • Kizerain Ore: +10% mineral output
  • Vasagle Crystals: +10% energy output
 
Other
  • Drurg: +50% ship FTL warp range, +50% ship speed, +50% ship wormhole range
  • Bylon Crystals: +15% ship build speed, +15% building build speed
 
Other Buildings
These behave similar to Mineral Processing Plants
  • Food Packaging Plant: +2 food, +10% planet food output
  • Advanced Food Packaging Plant: +4 food, +20% planet food output
  • Paste Processing Plant: +2 food, +10% planet food output [Requires DLC Synthetic Dawn]
 
These behave similar to Mineral Silos
  • Energy Collector: +1 energy adjacency, +2000 energy storage capacity
  • Improved Energy Collector: +1 energy adjacency, +3000 energy storage capacity
  • Advanced Energy Collector: +1 energy adjacency, +4000 energy storage capacity
 
Miscellaneous
  • Fertile Land / Enhanced Bio-Lubricant Refinery : +2 energy (-2 food), -3% robot upkeep [Requires DLC Synthetic Dawn]
  • Luxury Goods Manufacturing Plant: -2% consumer goods cost, +2 minerals. Requires having a Rare Mineral Mine on the planet and is planet unique.
  • Gourmet Restaurant: +5% population happiness, +25% planet migration attraction, +2 food. Requires having a Fertile Land Farm on the planet and is planet unique.
  • Advanced Prefabrication Facility: 15% planet building build speed, -15% planet building cost, +2 engineering research. Requires having a Alchemists Forge on the planet and is planet unique.
  • Gravitational Application Lab: -5% population happiness, +3% field manipulation research, +2% particles research. Requires having a Anomaly Research Facility on the planet and is planet unique.
  • Galactic Stage: +500 influence cap (empire unique)
  • Planetary Army Fort: +2 unity, +50% army defense moral, +50% army defense damage, …
 
Ship Components
  • Tracking Computer: +5 ship evasion, +5 ship tracking
  • Advanced Tracking Computer: +10 ship evasion, +10 ship tracking
  • Sentient Tracking Computer: +15 ship evasion, +15 ship tracking
 
Other Technologies
  • Technologies to unlock all of the above
  • Advanced Carrier Designs: Engineering tech that unlocks new battleship ship sections for building carrier-dedicated battleships
  • Warp Drive Improvements I/II/III: Improve range and cool-down 5/10/15% (requires at least one Anomaly Research Facility)
  • Hyperdrive Improvements I/II/III: Improve warm-up 5/10/15% (requires at least one Anomaly Research Facility)
  • Wormhole Drive Improvements I/II/II: Improve range and warm-up 5/10/15% (requires at least one Anomaly Research Facility)
  • Continuing Education: Society repeating tech that gives +5% leader experience gain
 
Leader Traits
Admiral
  • Navigator: -25% ship wind down, -25% ship wind up
 
Governor
  • The Electrician: +15% energy output
  • Mining Boss: +10% mineral output, -20% mining network build cost
 
Quality of Life Improvements
  • You are prompted whether you start with your home system already surveyed: we figure that if you are ready to start exploring other stars, you should have already surveyed your home system during the early space age period.
 
Compatibility
This mod does not overwrite any vanilla files so it should be compatible with other mods.
EAC New Additions works without any Stellaris DLC but contains some additions that are only available with certain DLC as noted.
Compatible with Stellaris v1.9 (Boulle)