Stellaris

Stellaris

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Military Station Fortifier 2
   
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4.627 KB
2 Mar, 2018 @ 1:29pm
2 Jun, 2018 @ 3:50am
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Military Station Fortifier 2

In 2 collections by ScepraX
ScepraX's Mod Collection for v2.1
19 items
Military Stations++
3 items
Description
Stellaris version supported: v2.1.*

Military Station Fortifier 2
Increases the power of military stations through gradual fortification methods. Every military station owned by normal countries will be automatically upgraded every 10 years after being built using modifiers. This can happen up to 10 times.

Details
Events will be used to add modifiers to all military stations after they're detected (within a month after being build or after loading an existing save game) for every normal country. With each upgrade an increasingly better modifier will be applied to that station to boosts it hull, armor, shields, regeneration, fire rate, weapon damage, accuracy and tracking.

The modifiers applied use percentages for most of their bonuses. The highest modifier (tier 10) adds +200% hullpoints, +200% armorpoints +200% shieldpoints, +10% health regeneration, +10% armor regeneration, +10% shield regeneration, +200% weapon damage, +200% fire rate, +10 tracking and +10 accuracy. Tier 1 adds 10% of those bonuses, Tier 2 20%, etc.

There are 10 upgrade levels. Every update will take 10 years to complete.

Notes
  • It will work with existing saves. Though the upgrades won't be applied retroactively.
  • Should be compatible with mosts mods out there. The bonuses will also be applied to stations added through mods that make use of the same shipclass. This includes all military stations.
  • Does not modify any vanilla files. But that does not make this mod achievement compatible.
  • When the mod is disabled through the loader the fortifications modifiers will become invalid and disappear. The models of the stations that were affected also seem to disappear for a bit but will be restored after a while.
  • Update of Military Station Fortifier. Originally developed to improve the defenses of the AI to withstand the attack waves of the Monster Waves 4 mod.
  • Works well together with Starbase Defenses Extended.

Testing
If you select a ship and type
event military_station_fortifier.2
in the console it will advance one level immediately.
42 Comments
TheFarReach 26 Dec, 2018 @ 6:07pm 
Works with 2.2?
Akkadian 17 Jun, 2018 @ 6:37am 
Does your mod run a script every month?
ScepraX  [author] 31 May, 2018 @ 11:49pm 
@TechSY730: Thank you for pointing this out. I'm aware, thanks to you, and this mod has been modified accordingly.
TechSY730 31 May, 2018 @ 5:27pm 
I know you updated the mod to 2.1, but I just want to be sure that you knew there was a breaking scripting change in 2.1 the developers didn't do a good job letting modders about.
https://forum.paradoxplaza.com/forum/index.php?threads/dev-team-2-1-0-documentation-if-else_if-else.1100202/#post-24279870

Your scripts may be doing the wrong thing silently if you need to update them and don't.
ScepraX  [author] 31 May, 2018 @ 1:51pm 
Updated to Stellaris v2.1
kevinhann 27 May, 2018 @ 9:57am 
Does this work with 2.1 or it will take an update?
ScepraX  [author] 1 May, 2018 @ 1:06am 
@Baleur: The bonuses are applied to the military stations / defense platforms, and not to the starbase itself. As all military stations are destroyed when capturing a starbase all bonuses will be lost.

+200% is correct: a station will have three times its initial health, armor, shields, damage and fire rate when the last modifier is applied.
Baleur 30 Apr, 2018 @ 10:39pm 
Just a question, these fortification buffs WILL be removed on total outpost/starbase occupation (was gonna write destruction, but since they cant be destroyed.. lol), right?
Because if for example we're fighting a tough war and manage to take out a hugely defended outpost, it should at least lose its fortification bonus.

Either to make the defender worry again, or to make the victor not get the full 100 year bonus (since he basically wrecked it to conquer it). Thanks.
Love the idea of this mod, but losses need to hurt, rather than be flip-floppy non issues like in vanilla where you dont even lose anything (basically).
Baleur 30 Apr, 2018 @ 10:11pm 
I am so tempted by this mod, but also a bit afraid :D
I really like the common sense it makes, that your homebase station for example would be more "dug in" than an outpost. But then again.. hmm.
You state that each Tier upgrade adds 10% upgrade, but you state that the maximum at Tier 10 is +200%. Don't you mean 200%?

Because if it was PLUS 200%, then if hullpoints was at 100 base, it'd be at 300 Tier 10.
(Additive 200 percent). But if it is +10% every Tier, naturally that is +100% at Tier 10.
Thus 200 hullpoints at Tier 10.
Which is it, +200% (300% of base) at Tier 10 or 200% (of base) at Tier 10?
The plus makes all the difference :)
ScepraX  [author] 27 Apr, 2018 @ 6:17am 
@Exende: Because it's based on time passed when you activate the mod during an existing savegame the military stations will not be upgraded to the level they would be at if activated from the start of a game. The upgrades will be applied, but only 10 years after the mod was activated.