Stellaris

Stellaris

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extendend_map_sliders
   
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4.858 KB
24 Feb, 2018 @ 3:10am
27 Feb, 2018 @ 11:05am
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extendend_map_sliders

Description
This Mod expands the map sliders in the Galaxie generation menu.
Combitable with and without all dlcs

(This makes the galxie generation practically sandbox-mode, meaning crashes (aka 99 Ai empires on tiny galaxys) can happen.)


Changes:

- max number of AI Empires can be set to 99

- max number of Fallen Empires can be set to 99 (was working in 1.9.1 not right now im afraid ;( )

- max number of Marauder Empires can be set to 99

- mid game start can be set to 2200 - 3198

- end game start can be set to 2201 - 3199

- tech cost can be set to 0.01 to 99.0

- wormhole generation can be set to 99

- gateway generation can be set to 99

- hyperlane generation can be set to 0.1 to 99
(0.0 is the same as 99)

Primitive spawn slider and habitable planets slider are hard caps !

Im currently looking into if its possible to change the min and max sliders but the only possibility i found was changing the setting of the value of the numbers.
Just an example of what i mean:
When setting primitive spawns to 1x it will have a 1,5% to spawn a primitive civ.
I can change only the % like 1x will now be a 3% chance.


Mod extras:

- added galaxy size gigantic - 1200 stars

- added galaxy size gigantic + -1400 stars


Combatibility:

Mod is combitable with nearly every mod i just want to sate the facts that should be clear anyway:

Mod is not combitable with mods that change the default maps in the galaxie generation menu

Mod is combitable with changed galaxie types - like changing how spiral, etc. looks.



Known bugs:

- fallen empire slider not going up to 99 as intended :(
Im working on it. Any help is appricated ;)



Im open for any suggestions / critics / compliments !
Leave a thumps up if you like it thanks :)
57 Comments
Pepega 9 Mar, 2018 @ 5:58pm 
possible to make habitablity below 0.25?
Red1 5 Mar, 2018 @ 9:35am 
Very cool mod, lots of possibilities!
Chastity the Celibate 28 Feb, 2018 @ 6:38pm 
Have you tried no AI and 50 marauder empires? Would be funny.
tmonahan23 26 Feb, 2018 @ 12:18pm 
:-)
Crytek  [author] 26 Feb, 2018 @ 11:29am 
@tmonahan23 Yes
tmonahan23 26 Feb, 2018 @ 12:36am 
Does this work with planetary diversity mod?
Ahmran 25 Feb, 2018 @ 12:28pm 
@Crisis After a quick check it seems the habital worlds bug is gone. Thanks :steamhappy:
Kepos 25 Feb, 2018 @ 12:21pm 
Yeah, thx. Found some kind of maps with more then one galaxy...long time ago. Would be great addition to 2.0 if you have separated parts, which could only be connected late game by wormhole or gate.
Crytek  [author] 25 Feb, 2018 @ 12:12pm 
@Kepos Im afraid thats not possible :/ You would have to make a custom map for yourself in some sort of map-editor.
Kepos 25 Feb, 2018 @ 11:27am 
Would it be possible with the hyperlane slider, to let's say create several parts that aren't connected by hyperlanes?