Stellaris

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!~ExOverhaul: Combat - Armies Sub-Mod
   
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5 Feb, 2018 @ 12:24pm
6 Feb, 2018 @ 8:59am
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!~ExOverhaul: Combat - Armies Sub-Mod

In 1 collection by ExNihil
All ExOverhaul Mods for Stellaris 1.9.*
9 items
Description
This mod is a sub-mod for ExOvehaul: Combat, but u can use it on its own or with other combat mods (please see the comp. patches section below).

It replaces the older ExOverhaul: Army Overhaul mod, which was removed from the workshop (their content is almost identical), and this mod will remain as the legacy mod for 1.9.* and lower versions (it should work with no issue with all versions above 1.5).

What does this mod do?
  • It completely overhauls all the vanilla armies and attachments, changing their stats and prices.
  • It adds new units: an advanced and superior assault/defense army units for the mid and late game. An extra machine unit. A synth commando unit that is up to par with psi-/gene-warrior armies, and an advanced slave army.
  • It overhauls the army related technologies, changing some of their connections and adding new technologies.
  • It fixes multiple issues with the vanilla army files (e.g. egalitarians being able to build slave armies on a world with slave processing facility).
  • Reworks the 00_country_type file to assure the AI will build and use the new armies - fixing a lot of vanilla bugs in the process.
  • It increases the maximal allowed number of defensive armies per planet, to make sure invasion is less broken.

Compatibility Mods

Important Info
1. You can run and use this mod alone or with other mods, but it uses the Combat mod's changes to 00_country_types as a basis, and this might result in issues - you will therefore need a comp. patch to use it with some mods.

2. If you'd like to report a bug, request support or participate in the modding process, please use the ExO discord server[discord.gg].

You might also want to check out the other ExOverhaul Mods.

HF
10 Comments
KorruptkSwades 7 Feb, 2018 @ 2:43pm 
do not install the mod while currently at war with another empire. It will basicaly cancel the war and ALL empires you had discovered become Unidentified Empires.
i will repost later when i try after the war.
ExNihil  [author] 7 Feb, 2018 @ 2:36pm 
sure :)
KorruptkSwades 7 Feb, 2018 @ 2:30pm 
cool thx man !
ExNihil  [author] 7 Feb, 2018 @ 2:29pm 
no. ESC doesn't touch country types afaik.
KorruptkSwades 7 Feb, 2018 @ 2:28pm 
Cool ! I get my armies back xD do i need the patch between combat n ESC ? im not using the combat mod only trhe armies one.
ExNihil  [author] 7 Feb, 2018 @ 2:27pm 
this mod doesn't work on scripts - its vanilla file editing mostly.
KorruptkSwades 7 Feb, 2018 @ 2:20pm 
any scripts dear ExNihil ? :) i had to drop another mod due to scripts crashing my game unfortunately. :( probly had too many mods.
ExNihil  [author] 5 Feb, 2018 @ 1:21pm 
yes, it will work - and yes, savegames should work fine.
Chastity the Celibate 5 Feb, 2018 @ 1:14pm 
And what about savegames using the old army overhaul where superior assault armies have already beem unlocked.
Chastity the Celibate 5 Feb, 2018 @ 1:13pm 
Upvote. The compatibility issues shouldn’t be that much of a problem, right? I mean, it will still work, just some things might not be optimal.