Stellaris

Stellaris

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!!S.E.O. - Colonisable Asteroids and Barrens
   
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27 Jan, 2018 @ 1:16pm
28 Jan, 2018 @ 6:33am
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!!S.E.O. - Colonisable Asteroids and Barrens

Description
Important:

Intented to be used with Stellaris Economic Overhaul on a new game. It references that mod so it'll cause log errors running it standalone, though it may work fine. Basically, if you don't run it with Stellaris Economic Overhaul, you're using it at your own risk.

When the asteroid/barren planet is colonised, at first it won't be habitable for your pop. Upgrade the colony shelter to a mining hq (free and immediate) and it will now be habitable. This will soon be automated!

An addon for Stellaris Economic Overhaul adding in colonisable asteroids, barren planets, cold barren planets, and frozen planets.

  • Asteroids and barren colonisable.
  • New asteroid and barren buildings.
  • Half price colony ships, lowered maintenance costs.
  • Lowered asteroid spawn chance for better balance.
  • Reworked desposits.

    Warning:

    - This adds a lot of colonisable entities to the game and will slow it down.
22 Comments
ButtJunkie  [author] 26 Feb, 2018 @ 1:16pm 
It'll still be separate - a lot of people won't want to play with everything colonisable for various reasons, but I like to have it as an option.
danielprates 26 Feb, 2018 @ 10:12am 
When economic overhaul 2.0 comes in online, will this work, will it be bundled... whats going to happen?
ButtJunkie  [author] 24 Feb, 2018 @ 1:07pm 
Glad you found it ;)
Leri-Weill [FRA] 24 Feb, 2018 @ 12:30pm 
Damn it's much easier than I thought! Thanks a lot :D
ButtJunkie  [author] 24 Feb, 2018 @ 10:30am 
And not asteroids? Easy if you know how to get into the file. Just go into common/planetclasses/inhospitables, and change asteroids from 'colonisable = yes' to 'colonisable = no'.
Leri-Weill [FRA] 24 Feb, 2018 @ 10:06am 
How hard would it be to edit this mod so that only Barren planets are colonisable ?
ButtJunkie  [author] 10 Feb, 2018 @ 11:41pm 
I'll check it out. It'll do horribly if it's true :/
Arexander 10 Feb, 2018 @ 4:33pm 
Apparently this mod resets the increased system limit from the main S.E.O. mod, so the AI might struggle with the sectors
henk 3 Feb, 2018 @ 11:40am 
Yes, the only other hability mod I have is Stellar Expansion would that conflict?

I've reinstalled the game now and have a slightly different modlist, but I will try it again later.
ButtJunkie  [author] 3 Feb, 2018 @ 7:12am 
All species? I'll check this out, I'd be surprised if I see it though!