XCOM 2
168 ratings
(WOTC) Three Tier Cosmetic Weapons
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
255.205 KB
7 Jan, 2018 @ 3:00pm
14 May, 2019 @ 3:33pm
19 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
(WOTC) Three Tier Cosmetic Weapons

Description
Adds cosmetic versions of the standard weapons at all three tiers, so that you can have a tier 1 beam rifle, or a tier 2 conventional pistol, or a tier 3 conventional sniper rifle, or whatever else you want. The mod also includes support for cosmetic versions of the Chosen weapons.

It also adds weapons at their own tiers, that will upgrade without changing look, so you can use those if that's what you want. (For example, the normal game's conventional rifle will upgrade to a mag rifle, but the tier 1 conventional rifle will upgrade to a tier 2 conventional rifle)

The new weapons should be automatically added, but if that doesn't work, try typing ForceThreeTierCosmeticUpdate at the console.

WOTC Only. For TLP weapons, use: https://sp.zhabite.com/sharedfiles/filedetails/?id=1535617521
For something similar in vanilla, try this: http://sp.zhabite.com/sharedfiles/filedetails/?id=648728232
141 Comments
Zeberko_PL 19 Dec, 2024 @ 3:41am 
Mod incompatibility has been determined.

"[WOTC] Prototype Armoury" is incompatible with this mod

This is probably the part with "Weapons and armour are now individually buildable instead of infinitely granted through schematics"
Zeberko_PL 18 Dec, 2024 @ 1:14pm 
It doesn't quite want to work for me, but it's not the mod's fault. I have a mod's spro and there's probably some conflict somewhere. I can only see tier 1 weapons. I started a new campaign. I have access to T1. I'm starting to research magnetic weapons. I see that I should get T2. After completing the research, windows showing magnetic weapons pop up, but not T2. I can't find it on the training ground or in item production. Maybe someone has a crystal ball and can predict where the problem is
TannerA 25 Jul, 2024 @ 11:04am 
are you going to make one for long war weapons
Circle of Psi 26 Jul, 2023 @ 11:28am 
Just to keep in mind that this mod does not play nicely with "No More Psi Amps" & True Utility Pistol Slot, after some testing
Zaku II (Alias WatcherZigzagoon) 7 Jul, 2022 @ 12:57pm 
@Darth_Smuckleton It wasn't easy, but I managed to use the Sidearms as a guideline for adding the Rifles to the list of viable options for the Bayonets. I think the same thing can work with the underbarrel attachments as well
至圣斩帕拉丁 13 May, 2022 @ 8:18pm 
You are my lord
AxFive 26 Aug, 2021 @ 4:39am 
This is exactly what i needed thanks man :)
카윌오르 5 Dec, 2020 @ 4:02am 
your GOD
Queen Victoria's Top Guy 18 Jul, 2020 @ 11:00pm 
Is there anyway to change the projectiles and sound effects for the tier 2 and 3 weapons? I remember being able to do that long ago with another mod.
Joe 23 May, 2020 @ 10:33pm 
Doesn't work even after entering the console command. Is there any mod conflicts?