Stellaris

Stellaris

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[OBSOLETE] Starvation - Rationing & Death [2.2]
   
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30 Oct, 2017 @ 1:06am
8 Nov, 2019 @ 1:55pm
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[OBSOLETE] Starvation - Rationing & Death [2.2]

Description
Broken! Would require too much work to rework to the new pop system.

The AI in Stellaris can struggle with food- if it loses a planet and winds up in starvation, the unhappiness and unrest can bring its mineral production so low it can't afford to redevelop any tiles into farms to stop the starvation, and it stagnates. This mod aims to fix that!

Once an empire starts starving, there is a roughly 6-month window before the consequences get serious. Then, roughly every 6 months one random starving biological pop on each planet will die. This will eventually bring the population down enough that the empire has enough food!

This mod also tweaks the 'Food Deficit' effect to completely prevent pop growth, and boost emigration.

My other mods:
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121 Comments
Natesos 2 Jun, 2021 @ 3:44pm 
Coocoodas thats the point for civilizations to die out cause they dont have enough food what difficulty are you playing on?
Entropy 11 May, 2021 @ 2:07am 
just to make sure anyone coming back to this and reading the comments knows, this was in the original release of the game itself, this wasn't a mod. I miss blockading a planet and creating chaos simply because they didn't plan ahead on their small asteroid.
Realism brings games to life.
明明灭灭 10 Dec, 2019 @ 8:05am 
Some AI perished inexplicably, while some empires with large territories had few people
Coocoodas 23 Nov, 2019 @ 1:06am 
Not recommended, with all due respect to the author's efforts and understanding that this mod might have worked at its conception earlier. As Bruorton below me has said AI is unable to handle this change. I installed this mod hoping it will prevent AIs from a self-imposed stagnation but after several campaigns have discovered that this mod induces stagnation to some AI. POPs dying off causes chain collapse of AI economies and you will see some AI nations regressing back to fewer than 10 pops after 50 years into game without any wars at all.
Bruorton 19 Nov, 2019 @ 8:35am 
Playing in 2.5, this seems too dire for the AI to handle. A bunch of AI empires crashed and died out because they always fill specialist/ruler jobs first and don't disable buildings etc, so once they run out of food their farmers die out and aren't replaced so the starvation only gets worse.

It's a good idea, and probably worked well pre-2.2, but seems like it would require serious revision to get it working properly now.
Hexagoros 17 Oct, 2019 @ 12:03pm 
Does this still work?
SomeGoodSWEDE 27 Sep, 2019 @ 4:11am 
I also wonder as the one below me if this mod works without problems on 2.3.3 ?


It would also be fun to see the status: "Toaster: Playing: I am Bread"
:)
GoblinCookie 29 Jun, 2019 @ 12:50pm 
I think you should also destroy city districts when pops starve, because that frees up districts for the AI to make use of the farming districts on it's planet. The AI does not currently destroy districts to build farms when it is starving, perhaps that would help?
IronRooster 6 Jun, 2019 @ 8:30pm 
@Toaster: question, is your mod currently working for 2.3?
FebHare 2 Jun, 2019 @ 11:07pm 
Thank you!