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Wedge's Hydrocraft Tweaks
   
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Tags: Mod
File Size
Posted
Updated
335.729 KB
10 Oct, 2017 @ 10:19pm
15 Nov, 2021 @ 10:19am
21 Change Notes ( view )

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Wedge's Hydrocraft Tweaks

In 1 collection by Wedge McCloud
Wedge's Build 40 Favorites
23 items
Description
Just some personal tweaks and additions to things I felt Hydrocraft and the base game were missing.

Current tweaks include:
- Disinfectant has more uses and can be used to disinfect more bandages or rags.
- Paint buckets and plaster have more uses.
- Bottles of Disinfectant and Cooking Oil become Clean Empty Bottles when depleted.
- Metal detector has more uses and can be "adapted" to use normal Battery items (instead of Medium Batteries).
- Crafted with aluminum; either two rubberbands or a piece of duct tape; and wire, electric wire, or copper wire.
- Laboratory can be crafted using a test tube rack with test tubes with rubber bungs instead of with corks.
- A new Clay Mold and smelting recipe has been added for making Welding Rods.
- New Metalworking recipes have been added for welding Paint Cans from Sheet Metal.
- Vehicle Batteries and Tires can be scrapped to turn into Hydrocraft Battery and Tire/Hubcap items, respectively.
- Various metal items can be turned into Scrap Metal with just a Hammer, Metal Saw, and Work Gloves.
- A variety of other bags can now be recycled for Nylon Cloth.
- Bags and Sacks can additionally be recycled with Child Safety Scissors, Box Cutters, and a variety of knives.
- Needles can be improvised with a Hammer and either a Paperclip (making a single needle) or a Wire Hanger (making 3).
- Recipes that use Empty Water Bottles can be crafted using Clean Plastic Bottles, including all Juicing recipes.

Requires the Item Tweaker API
http://sp.zhabite.com/workshop/filedetails/?id=566115016

A small personal project adding some things me or my friends wanted for our server. Use at your own risk.

Workshop ID: 1165204481
Mod ID: WedgeTweaks
39 Comments
fery vuta 16 Nov, 2022 @ 1:15pm 
Can you make another version, for the latest update?

Please?

That way it won't break anyone's saves, and those new to the game can also enjoy it.
Crossfit Jesus 13 Feb, 2022 @ 5:36am 
Thank you for your awnser !
Wedge McCloud  [author] 10 Feb, 2022 @ 2:00pm 
This for Build 40 Hydrocraft. For the sake of not causing compatibility issues or general headaches for existing games, this mod will likely stay as a Build 40 mod with a new mod made for Build 41 down the line.
Crossfit Jesus 10 Feb, 2022 @ 1:33am 
Hello Wedge ! Is this mod suitable for b41 hydrocraft ? Thanks !
Wedge McCloud  [author] 20 Nov, 2021 @ 7:00pm 
So far I'm not seeing anything out of the ordinary with those items. I've spawned them in a few different saves and they have the correct values as in the Hydrocraft files (Hand Dolly: Weight 7/Capacity 170, Pallet Truck: Weight 15/Capacity 190, 100% Weight Reduction for both).

I don't know what may account for a difference with just those items (since something like the Organized trait would noticeably affect everything). I'll keep an eye on things.
Sentinel618 20 Nov, 2021 @ 3:51am 
Specifically Hand Dollies and Pallet Trucks.
There's every chance it's a mod conflict elsewhere which has gone unnoticed, especially if you haven't changed anything
Wedge McCloud  [author] 19 Nov, 2021 @ 5:51am 
Give me an idea of which items that may be. I haven't noticed any capacities out of the norm and I haven't changed any item capacities (they are a property that can only affect newly spawned items, so I don't want to mess with that) so this mod shouldn't be interacting with that. There's been changes to Hydrocraft since I last played though so I have to be careful there aren't any kinds of odd conflicts or interactions.
Sentinel618 18 Nov, 2021 @ 11:06am 
If you guys are still having this issue, the server host needs to delete the steamapps folder and let it regenerate, all players should unsubscribe from the mod, then restart steam and resubscribe.

Anyway, the real reason i'm here is that the capacity of some hydrocraft items seem to have dropped since the update. Nothing else has been changed on the server for a couple of weeks except the update to this mod
<:TyT_i_TaM:> 15 Nov, 2021 @ 9:40pm 
yes, this is how the old version of the mod is on the server and the new version in the workshop and therefore gives an error
Wedge McCloud  [author] 15 Nov, 2021 @ 9:28pm 
The update likely did cause it to differ, but it should be updating itself automatically as it's being handled by the Workshop subscription. I'm currently trying to ascertain if there's a Workshop issue or an issue with the mod itself. It seems the game is updating the client/player copy of the mod but not the server's copy (somehow).