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Rapporter et oversættelsesproblem
I also noticed the trade being always at zero thing and I might have an idea on why that is, maybe... So I noticed that no matter what the excess trade that is being produced, and always only the excess was being consumed by my trade policy. In 4.0 they changed trade policies since they also added trade as a resource so that now they convert a percentage of the trade you produce into a resource, energy credits at a rate of 50% by default, but it used to be that collected trade would additionally produce those resources like energy credits. I noticed that the trade policies that this mod adds into the game still showed the old tool tips that for every 1 trade collected the trade policy would earn you 0.5 food and minerals for the "Growth and construction" policy as an example.
U're good, man. Honestly u dont owe anybody anything. yet u still do what u do. cheers m8. thank d stars for people like u.
I'm not seeing this in game. What's your empire set-up and mod-list look like so I can try and replicate the issue?
Ah, that's it. Cheers.
@Wayjourner
Thank you for the heads up - I've changed 'show_on_uncolonized' for covenant districts. Although, not sure what you refer to for 'zone_slots'; 'district_segregated', 'district_settlement' and 'district_covenant' already use them. Did I miss something?