Stellaris

Stellaris

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(4.0) Warhammer 40K - Tyranids
   
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File Size
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74.160 MB
11 Sep, 2024 @ 2:26am
31 May @ 9:32pm
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(4.0) Warhammer 40K - Tyranids

Description
Fixed Tyranid portraits not showing up after the Machine Age expac dropped.
Army names have finally been fixed. I've added some new army names.

Credit goes to Deathwing for a majority of the mod's content. Original mod can be found
here


Original Description


The Tyranids, also known as The Great Devourer are an extragalactic alien race, whose sole purpose is the
consumption of all forms of genetic and biological material in order to evolve and reproduce. Tyranid technology is based entirely on biological engineering. Every function is carried out by living, engineered creatures, each of which collectively forms the Hive Fleet, directed by a single Hive Mind.

Check out my Tyranid Advisor mod!

Overview
This mod adds a couple of tyranid portraits for use in consuming your very own galaxy.

The artwork is not mine, they're taken from Warhammer 40,000: Battlesector, a nice little turn-based game you should definitely check out.

Features

- A custom background
- Custom namelist
- Flag
- Music
- City Set
- Custom greeting sounds (from Too Many Voices mod for Gladius, credits to TOFFster)
- Custom Hive World origin
- Consuming worlds planetary decision (Requires Hive Mind civic)
- Custom armies

Recommended Shipsets
Swarm Ship Set (also Colourable Swarm Ships)
Arkchitecture Shipsets
41 Comments
snow mexican 2 Jun @ 9:17pm 
PSA: @AT if you read the mod description you would see that that Typhez has very minimal modding know how, you have stated before that the consume world decision doesn't work, it will probably remain that way until he states otherwise. He will at some point once he figures it out get it working and fixed but please stop spamming and deleting comments on here there is no need for it, please and thank you.
AT 2 Jun @ 2:40pm 
@Typhez Does the consume world decision work?
kkyriakos16 30 May @ 10:06am 
@Typhez it doesnt show me any ship designs for me to build as the Tyranids, is that a bug?
AT 25 May @ 11:04am 
@Typhez does the consume planet civic turn the planetinto a barren world? And if it does could you make it so that you get food instead of minerals from consuming a world? I'll pay you.
AT 12 May @ 5:57pm 
@Typhez thank you
Typhez  [author] 12 May @ 5:50pm 
@AT its outdated, using the old terravore code rather than the new one. I'll see if i can get to fixing it soon.
AT 12 May @ 4:44pm 
@typhez consuming worlds planetary decision doesn't work
Typhez  [author] 12 May @ 4:42pm 
Glad you found out the issue bro. Yea the tyranid organic shipset is not meant to be used, it just has to exist, otherwise the city set wont show up for some odd reason. Thanks for telling me this info!
IMEI 12 May @ 3:28pm 
I just discovered that the reason I can't build any ships is because I selected the Tyranid ships. If I choose a different organic ship, I start the game with the standard small fleet, the ability to build the destroyer and corvette and a standard start in terms of energy, minerals and food with no deficit.

I hope this information helps you!
IMEI 12 May @ 8:31am 
I wish I could edit a post.
I can only *build* construction, colony and science ships to start with and I have to use the console to spawn in anything other than that.